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[[File:Mv-image .png|thumb|450x450px|1st Anniversary Image posted on the main website.]][[Category:Year_Overview]]
[[File:Mv-image .png|thumb|450x450px|1st Anniversary Image posted on the main website.]][[Category:Year_Overview]]
{{:Updates/overview_links}}
 
__TOC__
{| class="wikitable"
!Overviews
|[[2022 Overview]]
|[[2023 Overview]]
|[[2024 Overview]]
|}
This pages serves as an overview for Another Eidos' 1st year of operation from it's launch in 12/2021 until it's first anniversary on 12/2022. This serves to archive and provide patterns/precedents for what may be expected at the minimum for the following year.
This pages serves as an overview for Another Eidos' 1st year of operation from it's launch in 12/2021 until it's first anniversary on 12/2022. This serves to archive and provide patterns/precedents for what may be expected at the minimum for the following year.


== Pull Income ==
A total of 340 stones and 9 ticket (85 Pulls) worth of permanent content was made available. While, live service rewards total to 234 stones, and 165 tickets. (223.5 pulls)
 
For 2021-2022, there was an ''assumed'' average of 25.7+6.25 pulls per month.
 
* This count does not include the initial 10 pull you receive at the beginning.
* 6.25 pulls/month are from daily login rewards.
* It's important to note on the first month of the game, login did not grant tickets or stones.
* It's important to note on the first month of the game, login did not grant tickets or stones.
* That said, a lot of extra compensation due to problems in launch and other factors like character bugs were not documented.
* That said, a lot of extra compensation due to problems in launch and other factors like character bugs were not documented.
{| class="wikitable"
* Also does not count rewards granted by Exploration quests.
!
!
!Stones
!Ticket
!Total Pulls
|-
| rowspan="4" |Permanent
|Free Starting 10 Pull
|
|10
|
|-
|Main Story
|216
|
|
|-
|Exploration
|30
|
|
|-
|New Events
|125
|9
|
|-
|Total
|
|371
|9
|
|-
|'''Total Pulls'''
|
|'''92.75'''
|'''19'''
|'''111.75'''
|-
| rowspan="4" |Live Rewards
|New Event Shop
|
|40
|
|-
|Login Campaign
|30
|125
|
|-
|Weekly Patch
|208+
|
|
|-
|Daily Login
|110
|54
|
|-
|Total
|
|348
|219
|
|-
|'''Total Pulls'''
|
|'''112'''
|'''219'''
|'''331'''
|-
|
|
|
|
|442.75
|-
|'''''Per Month Average'''''
|
|
|
|'''36.9'''
|}
*


== [[Character Release History|Characters]] ==
== [[Character Release History|Characters]] ==
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** Only one log-in campaign gave Dragon Vein Stones, which only resulted in 7.5 pulls. This was alongside Chapter 1, and was never done this way again.
** Only one log-in campaign gave Dragon Vein Stones, which only resulted in 7.5 pulls. This was alongside Chapter 1, and was never done this way again.
* In total these gave out 132.5 pulls. (This includes the final campaign which bleeds outside of the anniversary period.)
* In total these gave out 132.5 pulls. (This includes the final campaign which bleeds outside of the anniversary period.)
== Exploration Quests ==
*


== [[Main Storyline|Main Story]] ==
== [[Main Storyline|Main Story]] ==
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*For the duration of the two parts of Bright Summer Fest characters on the interaction menu wore summer outfits and had completely new summer lines (typically 10 total each.)
*For the duration of the two parts of Bright Summer Fest characters on the interaction menu wore summer outfits and had completely new summer lines (typically 10 total each.)
*Holey Night is the first event to feature a country before the main storyline gets to visit.  
*Holey Night is the first event to feature a country before the main storyline gets to visit.  
*Shop bgm was updated on Holey Night.
*For the duration of Holey Night, the shop had a special event appropriate bgm.


== [[Shop History|Shop]] ==
== [[Shop History|Shop]] ==
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