Editing Character Progression

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There are different means of upgrading characters, often requiring expending farmable resources. Most of these are accessed through the Boost menu, with the only exception being intimacy, which is accessed through the Intimacy menu.  
There are different means of upgrading characters, often requiring expending farmable resources. Most of these are accessed through the Boost menu, with the only exception being intimacy, which is accessed through the Intimacy menu.  
[[Category:Game Guide]]
== Progression Priority ==
Upgrading characters to reach their maximum potential can be a long and tedious process. Thankfully, the content does not require you to have the maximum number of invested characters.
It is generally recommended to follow this pattern for most characters based on how impactful the change will be to their performance:
# Level Up to Max Lv. Bronze
# Rank Up to Silver
# Once on Silver Rank, generally Level Up to Lv. 50
# Skill Upgrade Lv. 4
Other upgrade aspects like Max Lv. Silver and Proficiency upgrades may not provide substantial enough returns for their cost.
Skill Level 7 is reserved for units you consider impactful enough to warrant the investment.
Intimacy bonuses are usually just a bonus to unlocking the character's stills.
== Upgrade Materials ==
[[Category:Game Guide]]
[[Category:Game Guide]]
{| class="wikitable"
{| class="wikitable"
|+Upgrade Material Sources
|+Upgrade Overview
!
!
!Resource
!Resource
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|'''Level'''
|'''Level'''
|Battle Records and Draco
|Battle Records and Draco
| rowspan="6" |[[Exploration Quests]], [[Event Quests]]
|[[Exploration Quests]], [[Event Quests]]
|-
|-
|'''Skill'''
|'''Skill'''
|Skill Books, Class Materials, and Draco
|Skill Books, Class Materials, and Draco
|[[Exploration Quests]], [[Event Quests]]
|-
|-
|'''Eidoi Level'''
|'''Eidoi Level'''
|Battle Records and Draco
|Battle Records and Draco
|[[Exploration Quests]], [[Event Quests]]
|-
|-
|'''Eidoi Skill'''
|'''Eidoi Skill'''
|Skill Books, Class Materials, and Draco
|Skill Books, Class Materials, and Draco
|[[Exploration Quests]], [[Event Quests]]
|-
|-
|'''Rank'''
|'''Rank'''
|Class Materials
|Class Materials
|[[Exploration Quests]], [[Event Quests]]
|-
|-
|'''Intimacy'''
|'''Intimacy'''
|Gift Boxes
|Gift Boxes
|[[Exploration Quests]], [[Event Quests]]
|-
|-
|'''Proficiency'''
|'''Proficiency'''
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{| class="wikitable" style="text-align:center; vertical-align:center;"
{| class="wikitable" style="text-align:center; vertical-align:center;"
|+Upgrade Materials Overview
! colspan="9" |Rank Up Materials Overview
|-
|-
!Class
!Class
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<center></center>
<center></center>


==Leveling Up==
== Progression Priority ==
Leveling up increases the character's stats, which directly improves their combat effectiveness. Instead of characters getting EXP and the like from clearing quests, characters require Battle Records and Draco to level up. Each character has their own stat growth and benefits from leveling differently. The stats that grow through leveling would be HP, ATK, and DEF. After a character reaches their maximum level, their Rank can be increased, in which they reset back to level 1 and can be leveled up further.
Upgrading characters to reach their maximum potential can be a long and tedious process. Thankfully, the content does not require you to have the maximum number of invested characters.
 
It is generally recommended to follow this pattern for most characters based on how impactful the change will be to their performance:
 
# Level Up to Max Lv. Bronze
# Rank Up to Silver
# Generally Level Up to Lv. 40-50 Silver
# Skill Upgrade Lv. 4
 
Other upgrade aspects like Max Lv. Silver and Proficiency upgrades may not provide substantial enough returns for their cost.  


=== Level Up Requirements ===
Skill Level 7 is reserved for units you consider impactful enough to warrant the investment.
Requirements to increase a character's level scale exponentially as their level and rank go higher. There is a 1:1.1 ratio on the required cost for EXP and Draco. And the stat gains do not necessarily scale higher as they gain levels; instead, they grow linearly. Due to this, it is ideal to mostly cap a character's level if you are invested in ranking them up or simply maxing them out, and otherwise keep them at a certain threshold where costs are not too steep. The best way to acquire Draco and Battle Records is from [[Exploration Quests|Exploration Quests.]]
{| class="wikitable" style="text-align:center; vertical-align:bottom; background-color:#FAFAFA; color:#202122;"
|- style="font-weight:bold; background-color:#EFEFEF;"
|Rarity
|Rank
|
Max Level
|Total EXP
|Total Draco
|-
!Any ★
|Bronze
|50
|24142
|26556
|-
!3★
|Silver
|55
|78818
|86700
|-
!4★
|Silver
|60
|109103
|120013
|-
!5★
|Silver
|70
|207488
|228237
|-
!0,6,7★
|Silver
|80
|392233
|431456
|-
! colspan="5" |<small>NOTE: Silver rank calculations start at Silver Rank Level 1</small>
|}


=== Max Level/Skill Investment Cost ===
Intimacy bonuses are usually just a bonus to unlocking the character's stills.
=== Max Level/Skill Investment Cost===
These tables compute the average time required to grind the materials necessary for max investment for level, rank, and Skills through normal means of quest grinding.  
These tables compute the average time required to grind the materials necessary for max investment for level, rank, and Skills through normal means of quest grinding.  
''(Note: This table is outdated and does not factor in event rewards as a source.)''
{| class="wikitable" style="text-align:center; min-width:450px;"
{| class="wikitable" style="text-align:center; min-width:450px;"
!6★
|+6★
![[File:FS_jade.png|50px]]
!Exp
!Exp
![[File:Draco.png|50px]]
![[File:Draco.png|50px]]
!Tier 1
![[File:Weathered_Claws.png|50px]]
!Tier 2
![[File:Claws.png|50px]]
!Tier 3
![[File:Claws_of_the_Depraved.png|50px]]
!Tier 4
![[File:Gelatinous_Lubricant.png|50px]]
![[File:SkillBook1.png|50px]]
![[File:SkillBook1.png|50px]]
![[File:SkillBook2.png|50px]]
![[File:SkillBook2.png|50px]]
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|}
|}
{| class="wikitable" style="text-align:center; min-width:450px;"
{| class="wikitable" style="text-align:center; min-width:450px;"
!5★
|+5★
![[File:FS_harimau.png|50px]]
!Exp
!Exp
![[File:Draco.png|50px]]
![[File:Draco.png|50px]]
!Tier 1
![[File:Ancient_Quiver.png|50px]]
!Tier 2
![[File:Quiver.png|50px]]
!Tier 3
![[File:Hit_To_Kill_Quiver.png|50px]]
!Tier 4
![[File:Adhesive.png|50px]]
![[File:SkillBook1.png|50px]]
![[File:SkillBook1.png|50px]]
![[File:SkillBook2.png|50px]]
![[File:SkillBook2.png|50px]]
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|}
|}
{| class="wikitable" style="text-align:center; min-width:450px;"
{| class="wikitable" style="text-align:center; min-width:450px;"
!4★
|+4★
![[File:FS_kagura.png|50px]]
!Exp
!Exp
![[File:Draco.png|50px]]
![[File:Draco.png|50px]]
!Tier 1
![[File:Cracked_Medicine_Bottle.png|50px]]
!Tier 2
![[File:Medicine_Bottle.png|50px]]
!Tier 3
![[File:Healing_Bottle.png|50px]]
!Tier 4
![[File:Aromatic_Oil.png|50px]]
![[File:SkillBook1.png|50px]]
![[File:SkillBook1.png|50px]]
![[File:SkillBook2.png|50px]]
![[File:SkillBook2.png|50px]]
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|}
|}
{| class="wikitable" style="text-align:center; min-width:450px;"
{| class="wikitable" style="text-align:center; min-width:450px;"
! 3★
|+3★
! [[File:FS_bantu.png|50px]]
!Exp
!Exp
![[File:Draco.png|50px]]
![[File:Draco.png|50px]]
!Tier 1
![[File:Rusted_Blade.png|50px]]
!Tier 2
![[File:Blade.png|50px]]
!Tier 3
![[File:Sharp_Blade.png|50px]]
!Tier 4
![[File:Polish.png|50px]]
![[File:SkillBook1.png|50px]]
![[File:SkillBook1.png|50px]]
![[File:SkillBook2.png|50px]]
![[File:SkillBook2.png|50px]]
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|}
|}


==Leveling Up==
Leveling up increases the character's stats, which directly improves their combat effectiveness. Instead of characters getting EXP and the like from clearing quests, characters require Battle Records and Draco to level up. Each character has their own stat growth and benefits from leveling differently. The stats that grow through leveling would be HP, ATK, and DEF. After a character reaches their maximum level, their Rank can be increased, in which they reset back to level 1 and can be leveled up further.
=== Level Up Requirements ===
Requirements to increase a character's level scale exponentially as their level and rank go higher. There is a 1:1.1 ratio on the required cost for EXP and Draco. And the stat gains do not necessarily scale higher as they gain levels; instead, they grow linearly. Due to this, it is ideal to mostly cap a character's level if you are invested in ranking them up or simply maxing them out, and otherwise keep them at a certain threshold where costs are not too steep. The best way to acquire Draco and Battle Records is from [[Exploration Quests|Exploration Quests.]]
{| class="wikitable" style="text-align:center; vertical-align:bottom; background-color:#FAFAFA; color:#202122;"
|- style="font-weight:bold; background-color:#EFEFEF;"
|Rarity
|Rank
|
Max Level
|Total EXP
|Total Draco
|-
!Any ★
|Bronze
|50
|24142
|26556
|-
!3★
|Silver
|55
|78818
|86700
|-
!4★
|Silver
|60
|109103
|120013
|-
!5★
|Silver
|70
|207488
|228237
|-
!0,6,7★
|Silver
|80
|392233
|431456
|-
! colspan="5" |<small>NOTE: Silver rank calculations start at Silver Rank Level 1</small>
|}
== Rank Up ==
== Rank Up ==
[[File:Example RankUp2.png|thumb|280x280px|Ranked-up characters get new art, sprite art, access to more skill upgrades, and a new level curve. Old stats are retained.]]
[[File:Example RankUp2.png|thumb|280x280px|Ranked-up characters get new art, sprite art, access to more skill upgrades, and a new level curve. Old stats are retained.]]
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Class upgrade materials can be acquired from [[Exploration Quests]] and [[Event Quests|Event Exchanges]].   
Class upgrade materials can be acquired from [[Exploration Quests]] and [[Event Quests|Event Exchanges]].   
{| class="wikitable" style="text-align:center; vertical-align:center;"
 
 
 
It is recommended to never miss class items on event stores, especially the secondary ones. 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center; vertical-align:center;"
! colspan="5" | Rank Up Requirements for Bronze to Silver  
! colspan="5" | Rank Up Requirements for Bronze to Silver  
|-
|-
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!0,7,6★
!0,7,6★
|-
|-
|'''Tier 1'''
|Tier 1
| -
| -
|x3
|x3
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| -
| -
|-
|-
|'''Tier 2'''
|Tier 2
| -
| -
| -
| -
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| -
| -
|-
|-
|'''Tier 3'''
|Tier 3
| -
| -
| -
| -
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|x10
|x10
|-
|-
|'''Tier 4'''
|Tier 4
| -
| -
|x2
|x2
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|x5
|x5
|-
|-
|'''Draco'''
|Draco
|x10000
|x10000
|x15000
|x15000
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|x30000
|x30000
|}
|}
==Upgrading Skills==
==Upgrading Skills==
Upgrading skills improves the strength of skills through higher multipliers, improves their uptime through higher durations, lower SP costs, and higher starting SP, and potentially adds an additional effect, which may include more range or more buffs/debuffs. Skills are upgraded using skill manuals and class upgrade materials. The requirements are standard according to class and rarity. And the expense increases according to their rarity.   
Upgrading skills improves the strength of skills through higher multipliers, improves their uptime through higher durations, lower SP costs, and higher starting SP, and potentially adds an additional effect, which may include more range or more buffs/debuffs. Skills are upgraded using skill manuals and class upgrade materials. The requirements are standard according to class and rarity. And the expense increases according to their rarity.   
If upgrading the skill does not show any description changes, the upgrade is likely reflected on either it's starting sp and/or sp cost. 


Characters starting at Bronze Rank can upgrade up to level 3, and rank up is required to upgrade up to level 7.   
Characters starting at Bronze Rank can upgrade up to level 3, and rank up is required to upgrade up to level 7.   


Skill Manuals and class upgrade materials can be acquired from [[Exploration Quests]] and [[Event Quests|Event Exchanges]].  
Skill Manuals and class upgrade materials can be acquired from [[Exploration Quests]] and [[Event Quests|Event Exchanges]].  
''Note: If an upgrade does not change anything on the skill description, it is likely improving its uptime/cooldown via its SP cost or starting SP. (Sadly, it is not currently displayed on the menu.)''


=== Skill Upgrade Requirements ===
=== Skill Upgrade Requirements ===
{| class="wikitable" style="text-align:center; vertical-align:center;"
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center; vertical-align:center;"
! colspan="6" | Skill Up Requirements for SLv 1 toSlv 7  
! colspan="6" | Skill Up Requirements for SLv 1 toSlv 7  
|-
|-
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!0,7,6★
!0,7,6★
|-
|-
|'''Skill Book I'''
|Skill Book I
|x3
|x3
|x3
|x3
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|x10
|x10
|-
|-
|'''Skill Book II'''
|Skill Book II
| -
| -
|x2
|x2
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|x16
|x16
|-
|-
|'''Skill Book III'''
|Skill Book III
| -
| -
|x3
|x3
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|x16
|x16
|-
|-
|'''Tier 1'''
|Tier 1
|x1
|x1
|x1
|x1
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|x10
|x10
|-
|-
|'''Tier 2'''
|Tier 2
| -
| -
|x
|x
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|x4
|x4
|-
|-
|'''Tier 3'''
|Tier 3
| -
| -
|x3
|x3
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|x12
|x12
|-
|-
|'''Tier 4'''
|Tier 4
| -
| -
|x1
|x1
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