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| |} | | |} |
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| |
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| == Attributes ==
| | {| class="wikitable" style="text-align:center; vertical-align:center;" |
| {| class="wikitable" | | ! colspan="9" |Rank Up Materials Overview |
| !Attribute | |
| !
| |
| |- | | |- |
| |'''Rarity''' | | !Class |
| |A character's ceiling in terms of rank and level. A higher rarity character also requires more investment to boost. | | ![[File:Vanguard.png|50x50px]] |
| | ![[File:Shooter.png|50x50px]] |
| | ![[File:Fighter.png|50x50px]] |
| | ![[File:Guard.png|50x50px]] |
| | ![[File:Healer.png|50x50px]] |
| | ![[File:Support.png|50x50px]] |
| | ![[File:Caster.png|50x50px]] |
| | ![[File:Stranger.png|50x50px]] |
| |- | | |- |
| |'''Class & Trait''' | | !Tier 1 |
| |A character's primary role or niche. Usually gives you a general idea on how they can be deployed, their attack type, their stat distribution, and how their skill may function. | | |[[File:Faded_Feather.png|50x50px]] |
| | |[[File:Ancient_Quiver.png|50x50px]] |
| | |[[File:Rusted_Blade.png|50x50px]] |
| | |[[File:Rusted_Sheet_Metal.png|50x50px]] |
| | |[[File:Cracked_Medicine_Bottle.png|50x50px]] |
| | |[[File:Broken_Lyre.png|50x50px]] |
| | |[[File:Snapped_Branch.png|50x50px]] |
| | |[[File:Weathered_Claws.png|50x50px]] |
| |- | | |- |
| |'''Nature''' | | !Tier 2 |
| |A unique passive skill that usually gives them a unique buff or function. May overlap with trait. | | |[[File:Feather.png|50x50px]] |
| | |[[File:Quiver.png|50x50px]] |
| | |[[File:Blade.png|50x50px]] |
| | |[[File:Sheet_Metal.png|50x50px]] |
| | |[[File:Medicine_Bottle.png|50x50px]] |
| | |[[File:Lyre.png|50x50px]] |
| | |[[File:Branch.png|50x50px]] |
| | |[[File:Claws.png|50x50px]] |
| |- | | |- |
| |'''Level''' | | !Tier 3 |
| |The character's current power level in a given rank. | | |[[File:Gale_Feather.png|50x50px]] |
| | |[[File:Hit_To_Kill_Quiver.png|50x50px]] |
| | |[[File:Sharp_Blade.png|50x50px]] |
| | |[[File:Thick_Sheet_Metal.png|50x50px]] |
| | |[[File:Healing_Bottle.png|50x50px]] |
| | |[[File:Expert_Lyre.png|50x50px]] |
| | |[[File:Magical_Branch.png|50x50px]] |
| | |[[File:Claws_of_the_Depraved.png|50x50px]] |
| |- | | |- |
| |'''Rank'''
| | !Tier 4 |
| |The indicator of how many times a character's level has reached max then reset back to 1.
| | | colspan="2" style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Adhesive.png|50x50px]] |
| |- | | | colspan="2" style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Polish.png|50x50px]] |
| |'''Proficiency'''
| | | colspan="2" style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Aromatic_Oil.png|50x50px]] |
| |Indicator of how many times a character has received a proficiency upgrade, which provides small incremental stat boosts at the cost of character dupes and draco.
| | | colspan="2" style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Gelatinous_Lubricant.png|50x50px]] |
| |}
| |
| | |
| === Skills === | |
| {| class="wikitable"
| |
| !Attribute
| |
| !
| |
| |-
| |
| |'''Skill'''
| |
| |The special ability of a character which can be activated in combat once a unit's SP requirement is reached. In its description, it may specify details like it being automatically activated when conditions are met, or if it can keep charges.
| |
| |-
| |
| |'''Skill Level''' | |
| |Indicates the current power level of a skill. Skill level are capped according to the character's rank.
| |
| |- | |
| |'''SP'''
| |
| |The resource used to activate skills. Most skills cap at their sp cost. SP recovers 1sp per second normally. Some characters' SP recovery is tied to the current accumulated COST in battle instead.
| |
| |- | |
| |'''Initial SP'''
| |
| |The starting SP of a character when newly deployed.
| |
| |-
| |
| |'''Skill Duration'''
| |
| |How long a Skill is in effect. Some are instantaneous, while some last for a period.
| |
| |-
| |
| |'''Skill Activation'''
| |
| |There are two types: [[:Category:Autocast|Auto]] and [[:Category:Manualcast|Manual]]. [[:Category:Autocast|Auto]] will activate on its own once requirements are met, usually if the target is in range or the condition is met, like low HP. [[:Category:Manualcast|Manual]] requires the player to activate it on their own.
| |
| |} | |
| | |
| === Eidoi === | |
| {| class="wikitable"
| |
| !Attribute
| |
| !
| |
| |-
| |
| |'''Eidos'''
| |
| |An equippable still which grants bonus stats, and in higher rarities provides an Eidos Skill.
| |
| |-
| |
| |'''Eidos Level''' | |
| |Indicates the current power level of an eidos. It increases the stat buff a character receives when the eidos is equipped.
| |
| |- | |
| |'''Eidos Skill'''
| |
| |An additional passive skill than an Eidos of rarity 5 or 6 can provide. Some have conditions to trigger like working only on certain Classes.
| |
| |} | | |} |
| | <center></center> |
|
| |
|
| == Progression Priority == | | == Progression Priority == |
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| # Level Up to Max Lv. Bronze | | # Level Up to Max Lv. Bronze |
| # Rank Up to Silver | | # Rank Up to Silver |
| # Generally Level Up to Lv. 40-50 Silver | | # Once on Silver Rank, generally Level Up to Lv. 50 |
| # Skill Upgrade Lv. 4 | | # Skill Upgrade Lv. 4 |
|
| |
|
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| !4.8 | | !4.8 |
| |} | | |} |
| | |
| ==Leveling Up== | | ==Leveling Up== |
| Leveling up increases the character's stats, which directly improves their combat effectiveness. Instead of characters getting EXP and the like from clearing quests, characters require Battle Records and Draco to level up. Each character has their own stat growth and benefits from leveling differently. The stats that grow through leveling would be HP, ATK, and DEF. After a character reaches their maximum level, their Rank can be increased, in which they reset back to level 1 and can be leveled up further. | | Leveling up increases the character's stats, which directly improves their combat effectiveness. Instead of characters getting EXP and the like from clearing quests, characters require Battle Records and Draco to level up. Each character has their own stat growth and benefits from leveling differently. The stats that grow through leveling would be HP, ATK, and DEF. After a character reaches their maximum level, their Rank can be increased, in which they reset back to level 1 and can be leveled up further. |
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| ! colspan="5" |<small>NOTE: Silver rank calculations start at Silver Rank Level 1</small> | | ! colspan="5" |<small>NOTE: Silver rank calculations start at Silver Rank Level 1</small> |
| |} | | |} |
| For more information, refer to [[Character Level Up Data]].
| |
|
| |
| == Rank Up == | | == Rank Up == |
| [[File:Example RankUp2.png|thumb|280x280px|Ranked-up characters get new art, sprite art, access to more skill upgrades, and a new level curve. Old stats are retained.]] | | [[File:Example RankUp2.png|thumb|280x280px|Ranked-up characters get new art, sprite art, access to more skill upgrades, and a new level curve. Old stats are retained.]] |
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| Class upgrade materials can be acquired from [[Exploration Quests]] and [[Event Quests|Event Exchanges]]. | | Class upgrade materials can be acquired from [[Exploration Quests]] and [[Event Quests|Event Exchanges]]. |
| | | {| class="wikitable" style="text-align:center; vertical-align:center;" |
| It is recommended to never miss class items on event stores, especially the secondary ones. <center>
| | ! colspan="5" | Rank Up Requirements for Bronze to Silver |
| {| class="wikitable mw-collapsible mw-collapsed" | | |- |
| ! colspan="9" | Rank Up Requirements for Bronze to Silver | | |'''Rarity''' |
| | !1,2, 3★ |
| | !4★ |
| | !5★ |
| | !0,7,6★ |
| |- | | |- |
| ! style="vertical-align:center;" | Rarity
| | |Tier 1 |
| ! style="vertical-align:center; width: 100px" |[[File:Vanguard.png|100px]]
| | | - |
| ! style="vertical-align:center; width: 100px" |[[File:Shooter.png|100px]]
| | |x3 |
| ! style="vertical-align:center; width: 100px" |[[File:Fighter.png|100px]]
| | | - |
| ! style="vertical-align:center; width: 100px" |[[File:Guard.png|100px]]
| | | - |
| ! style="vertical-align:center; width: 100px" |[[File:Healer.png|100px]]
| |
| ! style="vertical-align:center; width: 100px" |[[File:Support.png|100px]]
| |
| ! style="vertical-align:center; width: 100px" |[[File:Caster.png|100px]]
| |
| ! style="vertical-align:center; width: 100px" |[[File:Stranger.png|100px]]
| |
| |- | | |- |
| ! style="vertical-align:center;" | 3★
| | |Tier 2 |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x10000
| | | - |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x10000
| | | - |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x10000
| | |x6 |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x10000 | | | - |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x10000 | |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x10000 | |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x10000 | |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x10000
| |
| |- | | |- |
| ! style="vertical-align:center;" | 4★
| | |Tier 3 |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x15000 [[File:Faded Feather.png|50px]] x3 [[File:Adhesive.png|50px]] x2
| | | - |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x15000 [[File:Ancient_Quiver.png|50px]] x3 [[File:Adhesive.png|50px]] x2
| | | - |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x15000 [[File:Rusted_Blade.png|50px]] x3 [[File:Polish.png|50px]] x2
| | | - |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x15000 [[File:Rusted_Sheet_Metal.png|50px]] x3 [[File:Polish.png|50px]] x2
| | |x10 |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x15000 [[File:Cracked_Medicine_Bottle.png|50px]] x3 [[File:Aromatic_Oil.png|50px]] x2 | |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x15000 [[File:Broken_Lyre.png|50px]] x3 [[File:Aromatic_Oil.png|50px]] x2 | |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x15000 [[File:Snapped_Branch.png|50px]] x3 [[File:Gelatinous_Lubricant.png|50px]] x2 | |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x15000 [[File:Weathered_Claws.png|50px]] x3 [[File:Gelatinous_Lubricant.png|50px]] x2 | |
| |- | | |- |
| ! style="vertical-align:center;" | 5★
| | |Tier 4 |
| | style="vertical-align:center; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x20000 [[File:Feather.png|50px]] x6 [[File:Adhesive.png|50px]] x4
| | | - |
| | style="vertical-align:center; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x20000 [[File:Quiver.png|50px]] x6 [[File:Adhesive.png|50px]] x4 | | |x2 |
| | style="vertical-align:center; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x20000 [[File:Blade.png|50px]] x6 [[File:Polish.png|50px]] x4 | | |x4 |
| | style="vertical-align:center; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x20000 [[File:Sheet_Metal.png|50px]] x6 [[File:Polish.png|50px]] x4 | | |x5 |
| | style="vertical-align:center; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x20000 [[File:Medicine_Bottle.png|50px]] x6 [[File:Aromatic_Oil.png|50px]] x4 | |
| | style="vertical-align:center; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x20000 [[File:Lyre.png|50px]] x6 [[File:Aromatic_Oil.png|50px]] x4
| |
| | style="vertical-align:center; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x20000 [[File:Branch.png|50px]] x6 [[File:Gelatinous_Lubricant.png|50px]] x4
| |
| | style="vertical-align:center; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x20000 [[File:Claws.png|50px]] x6 [[File:Gelatinous_Lubricant.png|50px]] x4
| |
| |- | | |- |
| ! style="vertical-align:center;" | 6★
| | |Draco |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x30000 [[File:Gale_Feather.png|50px]] x10 [[File:Adhesive.png|50px]] x5
| | |x10000 |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x30000 [[File:Hit_To_Kill_Quiver.png|50px]] x10 [[File:Adhesive.png|50px]] x5
| | |x15000 |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x30000 [[File:Sharp_Blade.png|50px]] x10[[File:Polish.png|50px]] x5
| | |x20000 |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x30000 [[File:Thick_Sheet_Metal.png|50px]] x10 [[File:Polish.png|50px]] x5
| | |x30000 |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x30000 [[File:Healing_Bottle.png|50px]] x10 [[File:Aromatic_Oil.png|50px]] x5 | |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x30000 [[File:Expert_Lyre.png|50px]] x10 [[File:Aromatic_Oil.png|50px]] x5 | |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x30000 [[File:Magical_Branch.png|50px]] x10 [[File:Gelatinous_Lubricant.png|50px]] x5 | |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x30000 [[File:Claws_of_the_Depraved.png|50px]] x10 [[File:Gelatinous_Lubricant.png|50px]] x5 | |
| |} | | |} |
| </center>
| | |
| ==Upgrading Skills== | | ==Upgrading Skills== |
| Upgrading skills improves the strength of skills through higher multipliers, improves their uptime through higher durations, lower SP costs, and higher starting SP, and potentially adds an additional effect, which may include more range or more buffs/debuffs. Skills are upgraded using skill manuals and class upgrade materials. The requirements are standard according to class and rarity. And the expense increases according to their rarity. | | Upgrading skills improves the strength of skills through higher multipliers, improves their uptime through higher durations, lower SP costs, and higher starting SP, and potentially adds an additional effect, which may include more range or more buffs/debuffs. Skills are upgraded using skill manuals and class upgrade materials. The requirements are standard according to class and rarity. And the expense increases according to their rarity. |
| | |
| | If upgrading the skill does not show any description changes, the upgrade is likely reflected on either it's starting sp and/or sp cost. |
|
| |
|
| Characters starting at Bronze Rank can upgrade up to level 3, and rank up is required to upgrade up to level 7. | | Characters starting at Bronze Rank can upgrade up to level 3, and rank up is required to upgrade up to level 7. |
|
| |
|
| Skill Manuals and class upgrade materials can be acquired from [[Exploration Quests]] and [[Event Quests|Event Exchanges]]. | | Skill Manuals and class upgrade materials can be acquired from [[Exploration Quests]] and [[Event Quests|Event Exchanges]]. |
|
| |
| ''Note: If an upgrade does not change anything on the skill description, it is likely improving its uptime/cooldown via its SP cost or starting SP. (Sadly, it is not currently displayed on the menu.)''
| |
|
| |
|
| === Skill Upgrade Requirements === | | === Skill Upgrade Requirements === |
| <center>
| | {| class="wikitable" style="text-align:center; vertical-align:center;" |
| {| class="wikitable mw-collapsible mw-collapsed" | | ! colspan="6" | Skill Up Requirements for SLv 1 toSlv 7 |
| ! colspan="10" | Total Amount of Resources Required to Upgrade a Character's Skill from Level 1 to Level 7 | | |- |
| | |'''Rarity''' |
| | !1,2★ |
| | !3★ |
| | !4★ |
| | !5★ |
| | !0,7,6★ |
| |- | | |- |
| ! style="vertical-align:center;" | Rarity
| | |Skill Book I |
| ! style="vertical-align:center; width: 100px" |[[File:SkillBook1.png|100x100px]]
| | |x3 |
| ! style="vertical-align:center; width: 155px" |[[File:Vanguard.png|100px]]
| | |x3 |
| ! style="vertical-align:center; width: 155px" |[[File:Shooter.png|100px]]
| | |x4 |
| ! style="vertical-align:center; width: 155px" |[[File:Fighter.png|100px]]
| | |x8 |
| ! style="vertical-align:center; width: 155px" |[[File:Guard.png|100px]]
| | |x10 |
| ! style="vertical-align:center; width: 155px" |[[File:Healer.png|100px]]
| |
| ! style="vertical-align:center; width: 155px" |[[File:Support.png|100px]]
| |
| ! style="vertical-align:center; width: 155px" |[[File:Caster.png|100px]]
| |
| ! style="vertical-align:center; width: 155px" |[[File:Stranger.png|100px]]
| |
| |- | | |- |
| !1★
| | |Skill Book II |
| | style="vertical-align:center; background-color:#FFF; color:#332;" |[[File:SkillBook1.png|50px]] x3
| | | - |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Faded Feather.png|50px]] x1
| | |x2 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Ancient_Quiver.png|50px]] x1
| | |x6 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Rusted_Blade.png|50px]] x1
| | |x12 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Rusted_Sheet_Metal.png|50px]] x1 | | |x16 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Cracked_Medicine_Bottle.png|50px]] x1 | |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Broken_Lyre.png|50px]] x1 | |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Snapped_Branch.png|50px]] x1 | |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Weathered_Claws.png|50px]] x1 | |
| |- | | |- |
| !2★
| | |Skill Book III |
| | style="vertical-align:center; background-color:#FFF; color:#332;" |[[File:SkillBook1.png|50px]] x3
| | | - |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Faded Feather.png|50px]] x1 | | |x3 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Ancient_Quiver.png|50px]] x1 | | |x7 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Rusted_Blade.png|50px]] x1
| | |x12 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Rusted_Sheet_Metal.png|50px]] x1
| | |x16 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Cracked_Medicine_Bottle.png|50px]] x1 | |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Broken_Lyre.png|50px]] x1
| |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Snapped_Branch.png|50px]] x1 | |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Weathered_Claws.png|50px]] x1 | |
| |- | | |- |
| !3★
| | |Tier 1 |
| | style="vertical-align:center; background-color:#FFF; color:#332;" |[[File:SkillBook1.png|50px]] x3 [[File:SkillBook2.png|50px]] x2 [[File:SkillBook3.png|50px]] x3 | | |x1 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Faded Feather.png|50px]] x1 [[File:Gale_Feather.png|50px]] x2[[File:Feather.png|50px]] x3 [[File:Adhesive.png|50px]] x1 | | |x1 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Ancient_Quiver.png|50px]] x1 [[File:Hit_To_Kill_Quiver.png|50px]] x2[[File:Quiver.png|50px]] x3 [[File:Adhesive.png|50px]] x1 | | |x4 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Rusted_Blade.png|50px]] x1 [[File:Sharp_Blade.png|50px]] x2[[File:Blade.png|50px]] x3 [[File:Polish.png|50px]] x1 | | |x5 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Rusted_Sheet_Metal.png|50px]] x1 [[File:Thick_Sheet_Metal.png|50px]] x2[[File:Sheet_Metal.png|50px]] x3 [[File:Polish.png|50px]] x1 | | |x10 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Cracked_Medicine_Bottle.png|50px]] x1 [[File:Healing_Bottle.png|50px]] x2[[File:Medicine_Bottle.png|50px]] x3 [[File:Aromatic_Oil.png|50px]] x1 | |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Broken_Lyre.png|50px]] x1 [[File:Hit_To_Kill_Quiver.png|50px]] x2 [[File:Lyre.png|50px]] x3 [[File:Aromatic_Oil.png|50px]] x1
| |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Snapped_Branch.png|50px]] x1 [[File:Magical_Branch.png|50px]] x2 [[File:Branch.png|50px]] x3 [[File:Gelatinous_Lubricant.png|50px]] x1
| |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Weathered_Claws.png|50px]] x1 [[File:Claws_of_the_Depraved.png|50px]] x2[[File:Claws.png|50px]] x3 [[File:Gelatinous_Lubricant.png|50px]] x1
| |
| |- | | |- |
| !4★
| | |Tier 2 |
| | style="vertical-align:center; background-color:#FFF; color:#332;" |[[File:SkillBook1.png|50px]] x4 [[File:SkillBook2.png|50px]] x6 [[File:SkillBook3.png|50px]] x7
| | | - |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Faded Feather.png|50px]] x4 [[File:Gale_Feather.png|50px]] x3[[File:Feather.png|50px]] x3 [[File:Adhesive.png|50px]] x2 | | |x |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Ancient_Quiver.png|50px]] x4 [[File:Hit_To_Kill_Quiver.png|50px]] x3[[File:Quiver.png|50px]] x3 [[File:Adhesive.png|50px]] x2
| | |x3 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Rusted_Blade.png|50px]] x4 [[File:Sharp_Blade.png|50px]] x3[[File:Blade.png|50px]] x3 [[File:Polish.png|50px]] x2
| | |x3 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Rusted_Sheet_Metal.png|50px]] x4 [[File:Thick_Sheet_Metal.png|50px]] x3[[File:Sheet_Metal.png|50px]] x3 [[File:Polish.png|50px]] x2
| | |x4 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Cracked_Medicine_Bottle.png|50px]] x4 [[File:Healing_Bottle.png|50px]] x3[[File:Medicine_Bottle.png|50px]] x3 [[File:Aromatic_Oil.png|50px]] x2 | |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Broken_Lyre.png|50px]] x4 [[File:Hit_To_Kill_Quiver.png|50px]] x3[[File:Lyre.png|50px]] x3 [[File:Aromatic_Oil.png|50px]] x2 | |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Snapped_Branch.png|50px]] x4 [[File:Magical_Branch.png|50px]] x3[[File:Branch.png|50px]] x3 [[File:Gelatinous_Lubricant.png|50px]] x2 | |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Weathered_Claws.png|50px]] x4 [[File:Claws_of_the_Depraved.png|50px]] x3[[File:Claws.png|50px]] x3 [[File:Gelatinous_Lubricant.png|50px]] x2 | |
| |- | | |- |
| !5★
| | |Tier 3 |
| | style="vertical-align:center; background-color:#FFF; color:#332;" |[[File:SkillBook1.png|50px]]x8 [[File:SkillBook2.png|50px]] x12 [[File:SkillBook3.png|50px]] x12
| | | - |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Faded Feather.png|50px]] x5 [[File:Gale_Feather.png|50px]] x3[[File:Feather.png|50px]] x6 [[File:Adhesive.png|50px]] x5 | | |x3 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Ancient_Quiver.png|50px]] x5 [[File:Hit_To_Kill_Quiver.png|50px]] x3[[File:Quiver.png|50px]] x6 [[File:Adhesive.png|50px]] x5 | | |x3 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Rusted_Blade.png|50px]] x5 [[File:Sharp_Blade.png|50px]] x3[[File:Blade.png|50px]] x6 [[File:Polish.png|50px]] x5 | | |x6 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Rusted_Sheet_Metal.png|50px]] x5 [[File:Thick_Sheet_Metal.png|50px]] x3[[File:Sheet_Metal.png|50px]] x6 [[File:Polish.png|50px]] x5 | | |x12 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Cracked_Medicine_Bottle.png|50px]] x5 [[File:Healing_Bottle.png|50px]] x3[[File:Medicine_Bottle.png|50px]] x6 [[File:Aromatic_Oil.png|50px]] x5 | |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Broken_Lyre.png|50px]] x5 [[File:Hit_To_Kill_Quiver.png|50px]] x3[[File:Lyre.png|50px]] x6 [[File:Aromatic_Oil.png|50px]] x5
| |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Snapped_Branch.png|50px]] x5 [[File:Magical_Branch.png|50px]] x3 [[File:Branch.png|50px]] x6 [[File:Gelatinous_Lubricant.png|50px]] x5
| |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Weathered_Claws.png|50px]] x5 [[File:Claws_of_the_Depraved.png|50px]] x3[[File:Claws.png|50px]] x6 [[File:Gelatinous_Lubricant.png|50px]] x5
| |
| |- | | |- |
| !6★
| | |Tier 4 |
| | style="vertical-align:center; background-color:#FFF; color:#332;" |[[File:SkillBook1.png|50px]] x10 [[File:SkillBook2.png|50px]] x16 [[File:SkillBook3.png|50px]] x16
| | | - |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Faded Feather.png|50px]] x10 [[File:Gale_Feather.png|50px]] x4[[File:Feather.png|50px]] x12 [[File:Adhesive.png|50px]] x7
| | |x1 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Ancient_Quiver.png|50px]] x10 [[File:Hit_To_Kill_Quiver.png|50px]] x4[[File:Quiver.png|50px]] x12 [[File:Adhesive.png|50px]] x7
| | |x2 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Rusted_Blade.png|50px]] x10 [[File:Sharp_Blade.png|50px]] x4[[File:Blade.png|50px]] x12 [[File:Polish.png|50px]] x7
| | |x5 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Rusted_Sheet_Metal.png|50px]] x10 [[File:Thick_Sheet_Metal.png|50px]] x4 [[File:Sheet_Metal.png|50px]] x12 [[File:Polish.png|50px]] x7 | | |x7 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Cracked_Medicine_Bottle.png|50px]] x10 [[File:Healing_Bottle.png|50px]] x4[[File:Medicine_Bottle.png|50px]] x12 [[File:Aromatic_Oil.png|50px]] x7 | |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Broken_Lyre.png|50px]] x10 [[File:Hit_To_Kill_Quiver.png|50px]] x4[[File:Lyre.png|50px]] x12 [[File:Aromatic_Oil.png|50px]] x7 | |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Snapped_Branch.png|50px]] x10 [[File:Magical_Branch.png|50px]] x4[[File:Branch.png|50px]] x12 [[File:Gelatinous_Lubricant.png|50px]] x7 | |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Weathered_Claws.png|50px]] x10 [[File:Claws_of_the_Depraved.png|50px]] x4[[File:Claws.png|50px]] x12 [[File:Gelatinous_Lubricant.png|50px]] x7 | |
| |} | | |} |
| </center>
| | Note: 1-2 Star rarity units can only go up to SLv.4 |
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| ==Increasing Intimacy== | | ==Increasing Intimacy== |
| [[File:Example Intimacy.png|thumb|300x300px|Anima's intimacy bonuses are HP +5, Nature Boost, and DEF +13.]]
| |
| Increasing Intimacy unlocks small stat bonuses through certain thresholds: 30%, 50%, and 100%. These require gifting characters gifts within the interaction menu. | | Increasing Intimacy unlocks small stat bonuses through certain thresholds: 30%, 50%, and 100%. These require gifting characters gifts within the interaction menu. |
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