|
|
(10 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
| There are different means of upgrading characters, often requiring expending farmable resources. Most of these are accessed through the Boost menu, with the only exception being intimacy, which is accessed through the Intimacy menu. | | There are different means of upgrading characters, often requiring expending farmable resources. Most of these are accessed through the Boost menu, with the only exception being intimacy, which is accessed through the Intimacy menu. |
| | [[Category:Game Guide]] |
| | == Progression Priority == |
| | Upgrading characters to reach their maximum potential can be a long and tedious process. Thankfully, the content does not require you to have the maximum number of invested characters. |
| | |
| | It is generally recommended to follow this pattern for most characters based on how impactful the change will be to their performance: |
| | |
| | # Level Up to Max Lv. Bronze |
| | # Rank Up to Silver |
| | # Once on Silver Rank, generally Level Up to Lv. 50 |
| | # Skill Upgrade Lv. 4 |
| | |
| | Other upgrade aspects like Max Lv. Silver and Proficiency upgrades may not provide substantial enough returns for their cost. |
| | |
| | Skill Level 7 is reserved for units you consider impactful enough to warrant the investment. |
| | |
| | Intimacy bonuses are usually just a bonus to unlocking the character's stills. |
| | |
| | == Upgrade Materials == |
| [[Category:Game Guide]] | | [[Category:Game Guide]] |
| {| class="wikitable" | | {| class="wikitable" |
| |+Upgrade Overview | | |+Upgrade Material Sources |
| ! | | ! |
| !Resource | | !Resource |
Line 9: |
Line 27: |
| |'''Level''' | | |'''Level''' |
| |Battle Records and Draco | | |Battle Records and Draco |
| |[[Exploration Quests]], [[Event Quests]] | | | rowspan="6" |[[Exploration Quests]], [[Event Quests]] |
| |- | | |- |
| |'''Skill''' | | |'''Skill''' |
| |Skill Books, Class Materials, and Draco | | |Skill Books, Class Materials, and Draco |
| |[[Exploration Quests]], [[Event Quests]]
| |
| |- | | |- |
| |'''Eidoi Level''' | | |'''Eidoi Level''' |
| |Battle Records and Draco | | |Battle Records and Draco |
| |[[Exploration Quests]], [[Event Quests]]
| |
| |- | | |- |
| |'''Eidoi Skill''' | | |'''Eidoi Skill''' |
| |Skill Books, Class Materials, and Draco | | |Skill Books, Class Materials, and Draco |
| |[[Exploration Quests]], [[Event Quests]]
| |
| |- | | |- |
| |'''Rank''' | | |'''Rank''' |
| |Class Materials | | |Class Materials |
| |[[Exploration Quests]], [[Event Quests]]
| |
| |- | | |- |
| |'''Intimacy''' | | |'''Intimacy''' |
| |Gift Boxes | | |Gift Boxes |
| |[[Exploration Quests]], [[Event Quests]]
| |
| |- | | |- |
| |'''Proficiency''' | | |'''Proficiency''' |
Line 36: |
Line 49: |
| |} | | |} |
|
| |
|
| == Attributes ==
| | {| class="wikitable" style="text-align:center; vertical-align:center;" |
| {| class="wikitable" | | |+Upgrade Materials Overview |
| !Attribute
| |
| !
| |
| |-
| |
| |'''Rarity''' | |
| |A character's ceiling in terms of rank and level. A higher rarity character also requires more investment to boost.
| |
| |- | | |- |
| |'''Class & Trait''' | | !Class |
| |A character's primary role or niche. Usually gives you a general idea on how they can be deployed, their attack type, their stat distribution, and how their skill may function. | | ![[File:Vanguard.png|50x50px]] |
| | ![[File:Shooter.png|50x50px]] |
| | ![[File:Fighter.png|50x50px]] |
| | ![[File:Guard.png|50x50px]] |
| | ![[File:Healer.png|50x50px]] |
| | ![[File:Support.png|50x50px]] |
| | ![[File:Caster.png|50x50px]] |
| | ![[File:Stranger.png|50x50px]] |
| |- | | |- |
| |'''Nature''' | | !Tier 1 |
| |A unique passive skill that usually gives them a unique buff or function. May overlap with trait. | | |[[File:Faded_Feather.png|50x50px]] |
| | |[[File:Ancient_Quiver.png|50x50px]] |
| | |[[File:Rusted_Blade.png|50x50px]] |
| | |[[File:Rusted_Sheet_Metal.png|50x50px]] |
| | |[[File:Cracked_Medicine_Bottle.png|50x50px]] |
| | |[[File:Broken_Lyre.png|50x50px]] |
| | |[[File:Snapped_Branch.png|50x50px]] |
| | |[[File:Weathered_Claws.png|50x50px]] |
| |- | | |- |
| |'''Level''' | | !Tier 2 |
| |The character's current power level in a given rank. | | |[[File:Feather.png|50x50px]] |
| | |[[File:Quiver.png|50x50px]] |
| | |[[File:Blade.png|50x50px]] |
| | |[[File:Sheet_Metal.png|50x50px]] |
| | |[[File:Medicine_Bottle.png|50x50px]] |
| | |[[File:Lyre.png|50x50px]] |
| | |[[File:Branch.png|50x50px]] |
| | |[[File:Claws.png|50x50px]] |
| |- | | |- |
| |'''Rank''' | | !Tier 3 |
| |The indicator of how many times a character's level has reached max then reset back to 1. | | |[[File:Gale_Feather.png|50x50px]] |
| | |[[File:Hit_To_Kill_Quiver.png|50x50px]] |
| | |[[File:Sharp_Blade.png|50x50px]] |
| | |[[File:Thick_Sheet_Metal.png|50x50px]] |
| | |[[File:Healing_Bottle.png|50x50px]] |
| | |[[File:Expert_Lyre.png|50x50px]] |
| | |[[File:Magical_Branch.png|50x50px]] |
| | |[[File:Claws_of_the_Depraved.png|50x50px]] |
| |- | | |- |
| |'''Proficiency''' | | !Tier 4 |
| |Indicator of how many times a character has received a proficiency upgrade, which provides small incremental stat boosts at the cost of character dupes and draco. | | | colspan="2" style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Adhesive.png|50x50px]] |
| | | colspan="2" style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Polish.png|50x50px]] |
| | | colspan="2" style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Aromatic_Oil.png|50x50px]] |
| | | colspan="2" style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Gelatinous_Lubricant.png|50x50px]] |
| |} | | |} |
| | <center></center> |
| | |
| | ==Leveling Up== |
| | Leveling up increases the character's stats, which directly improves their combat effectiveness. Instead of characters getting EXP and the like from clearing quests, characters require Battle Records and Draco to level up. Each character has their own stat growth and benefits from leveling differently. The stats that grow through leveling would be HP, ATK, and DEF. After a character reaches their maximum level, their Rank can be increased, in which they reset back to level 1 and can be leveled up further. |
|
| |
|
| === Skills === | | === Level Up Requirements === |
| {| class="wikitable" | | Requirements to increase a character's level scale exponentially as their level and rank go higher. There is a 1:1.1 ratio on the required cost for EXP and Draco. And the stat gains do not necessarily scale higher as they gain levels; instead, they grow linearly. Due to this, it is ideal to mostly cap a character's level if you are invested in ranking them up or simply maxing them out, and otherwise keep them at a certain threshold where costs are not too steep. The best way to acquire Draco and Battle Records is from [[Exploration Quests|Exploration Quests.]] |
| !Attribute
| | {| class="wikitable" style="text-align:center; vertical-align:bottom; background-color:#FAFAFA; color:#202122;" |
| !
| | |- style="font-weight:bold; background-color:#EFEFEF;" |
| | |Rarity |
| | |Rank |
| | | |
| | Max Level |
| | |Total EXP |
| | |Total Draco |
| |- | | |- |
| |'''Skill''' | | !Any ★ |
| |The special ability of a character which can be activated in combat once a unit's SP requirement is reached. In its description, it may specify details like it being automatically activated when conditions are met, or if it can keep charges. | | |Bronze |
| | |50 |
| | |24142 |
| | |26556 |
| |- | | |- |
| |'''Skill Level''' | | !3★ |
| |Indicates the current power level of a skill. Skill level are capped according to the character's rank. | | |Silver |
| | |55 |
| | |78818 |
| | |86700 |
| |- | | |- |
| |'''SP''' | | !4★ |
| |The resource used to activate skills. Most skills cap at their sp cost. SP recovers 1sp per second normally. Some characters' SP recovery is tied to the current accumulated COST in battle instead. | | |Silver |
| | |60 |
| | |109103 |
| | |120013 |
| |- | | |- |
| |'''Initial SP''' | | !5★ |
| |The starting SP of a character when newly deployed. | | |Silver |
| | |70 |
| | |207488 |
| | |228237 |
| |- | | |- |
| |'''Skill Duration''' | | !0,6,7★ |
| |How long a Skill is in effect. Some are instantaneous, while some last for a period. | | |Silver |
| | |80 |
| | |392233 |
| | |431456 |
| |- | | |- |
| |'''Skill Activation''' | | ! colspan="5" |<small>NOTE: Silver rank calculations start at Silver Rank Level 1</small> |
| |There are two types: [[:Category:Autocast|Auto]] and [[:Category:Manualcast|Manual]]. [[:Category:Autocast|Auto]] will activate on its own once requirements are met, usually if the target is in range or the condition is met, like low HP. [[:Category:Manualcast|Manual]] requires the player to activate it on their own.
| |
| |} | | |} |
|
| |
|
| === Eidoi ===
| | === Max Level/Skill Investment Cost === |
| {| class="wikitable"
| |
| !Attribute
| |
| !
| |
| |-
| |
| |'''Eidos'''
| |
| |An equippable still which grants bonus stats, and in higher rarities provides an Eidos Skill.
| |
| |-
| |
| |'''Eidos Level'''
| |
| |Indicates the current power level of an eidos. It increases the stat buff a character receives when the eidos is equipped.
| |
| |-
| |
| |'''Eidos Skill'''
| |
| |An additional passive skill than an Eidos of rarity 5 or 6 can provide. Some have conditions to trigger like working only on certain Classes.
| |
| |}
| |
| | |
| == Progression Priority ==
| |
| Upgrading characters to reach their maximum potential can be a long and tedious process. Thankfully, the content does not require you to have the maximum number of invested characters.
| |
| | |
| It is generally recommended to follow this pattern for most characters based on how impactful the change will be to their performance:
| |
| | |
| # Level Up to Max Lv. Bronze
| |
| # Rank Up to Silver
| |
| # Generally Level Up to Lv. 40-50 Silver
| |
| # Skill Upgrade Lv. 4
| |
| | |
| Other upgrade aspects like Max Lv. Silver and Proficiency upgrades may not provide substantial enough returns for their cost.
| |
| | |
| Skill Level 7 is reserved for units you consider impactful enough to warrant the investment.
| |
| | |
| Intimacy bonuses are usually just a bonus to unlocking the character's stills.
| |
| === Max Level/Skill Investment Cost=== | |
| These tables compute the average time required to grind the materials necessary for max investment for level, rank, and Skills through normal means of quest grinding. | | These tables compute the average time required to grind the materials necessary for max investment for level, rank, and Skills through normal means of quest grinding. |
|
| |
| ''(Note: This table is outdated and does not factor in event rewards as a source.)''
| |
| {| class="wikitable" style="text-align:center; min-width:450px;" | | {| class="wikitable" style="text-align:center; min-width:450px;" |
| |+6★
| | !6★ |
| ![[File:FS_jade.png|50px]]
| |
| !Exp | | !Exp |
| ![[File:Draco.png|50px]] | | ![[File:Draco.png|50px]] |
| ![[File:Weathered_Claws.png|50px]] | | !Tier 1 |
| ![[File:Claws.png|50px]] | | !Tier 2 |
| ![[File:Claws_of_the_Depraved.png|50px]] | | !Tier 3 |
| ![[File:Gelatinous_Lubricant.png|50px]] | | !Tier 4 |
| ![[File:SkillBook1.png|50px]] | | ![[File:SkillBook1.png|50px]] |
| ![[File:SkillBook2.png|50px]] | | ![[File:SkillBook2.png|50px]] |
Line 168: |
Line 198: |
| |} | | |} |
| {| class="wikitable" style="text-align:center; min-width:450px;" | | {| class="wikitable" style="text-align:center; min-width:450px;" |
| |+5★
| | !5★ |
| ![[File:FS_harimau.png|50px]]
| |
| !Exp | | !Exp |
| ![[File:Draco.png|50px]] | | ![[File:Draco.png|50px]] |
| ![[File:Ancient_Quiver.png|50px]] | | !Tier 1 |
| ![[File:Quiver.png|50px]] | | !Tier 2 |
| ![[File:Hit_To_Kill_Quiver.png|50px]] | | !Tier 3 |
| ![[File:Adhesive.png|50px]] | | !Tier 4 |
| ![[File:SkillBook1.png|50px]] | | ![[File:SkillBook1.png|50px]] |
| ![[File:SkillBook2.png|50px]] | | ![[File:SkillBook2.png|50px]] |
Line 217: |
Line 246: |
| |} | | |} |
| {| class="wikitable" style="text-align:center; min-width:450px;" | | {| class="wikitable" style="text-align:center; min-width:450px;" |
| |+4★
| | !4★ |
| ![[File:FS_kagura.png|50px]]
| |
| !Exp | | !Exp |
| ![[File:Draco.png|50px]] | | ![[File:Draco.png|50px]] |
| ![[File:Cracked_Medicine_Bottle.png|50px]] | | !Tier 1 |
| ![[File:Medicine_Bottle.png|50px]] | | !Tier 2 |
| ![[File:Healing_Bottle.png|50px]] | | !Tier 3 |
| ![[File:Aromatic_Oil.png|50px]] | | !Tier 4 |
| ![[File:SkillBook1.png|50px]] | | ![[File:SkillBook1.png|50px]] |
| ![[File:SkillBook2.png|50px]] | | ![[File:SkillBook2.png|50px]] |
Line 266: |
Line 294: |
| |} | | |} |
| {| class="wikitable" style="text-align:center; min-width:450px;" | | {| class="wikitable" style="text-align:center; min-width:450px;" |
| |+3★
| | ! 3★ |
| ! [[File:FS_bantu.png|50px]]
| |
| !Exp | | !Exp |
| ![[File:Draco.png|50px]] | | ![[File:Draco.png|50px]] |
| ![[File:Rusted_Blade.png|50px]] | | !Tier 1 |
| ![[File:Blade.png|50px]] | | !Tier 2 |
| ![[File:Sharp_Blade.png|50px]] | | !Tier 3 |
| ![[File:Polish.png|50px]] | | !Tier 4 |
| ![[File:SkillBook1.png|50px]] | | ![[File:SkillBook1.png|50px]] |
| ![[File:SkillBook2.png|50px]] | | ![[File:SkillBook2.png|50px]] |
Line 314: |
Line 341: |
| !4.8 | | !4.8 |
| |} | | |} |
| ==Leveling Up==
| |
| Leveling up increases the character's stats, which directly improves their combat effectiveness. Instead of characters getting EXP and the like from clearing quests, characters require Battle Records and Draco to level up. Each character has their own stat growth and benefits from leveling differently. The stats that grow through leveling would be HP, ATK, and DEF. After a character reaches their maximum level, their Rank can be increased, in which they reset back to level 1 and can be leveled up further.
| |
|
| |
| === Level Up Requirements ===
| |
| Requirements to increase a character's level scale exponentially as their level and rank go higher. There is a 1:1.1 ratio on the required cost for EXP and Draco. And the stat gains do not necessarily scale higher as they gain levels; instead, they grow linearly. Due to this, it is ideal to mostly cap a character's level if you are invested in ranking them up or simply maxing them out, and otherwise keep them at a certain threshold where costs are not too steep. The best way to acquire Draco and Battle Records is from [[Exploration Quests|Exploration Quests.]]
| |
| {| class="wikitable" style="text-align:center; vertical-align:bottom; background-color:#FAFAFA; color:#202122;"
| |
| |- style="font-weight:bold; background-color:#EFEFEF;"
| |
| |Rarity
| |
| |Rank
| |
| |
| |
| Max Level
| |
| |Total EXP
| |
| |Total Draco
| |
| |-
| |
| !Any ★
| |
| |Bronze
| |
| |50
| |
| |24142
| |
| |26556
| |
| |-
| |
| !3★
| |
| |Silver
| |
| |55
| |
| |78818
| |
| |86700
| |
| |-
| |
| !4★
| |
| |Silver
| |
| |60
| |
| |109103
| |
| |120013
| |
| |-
| |
| !5★
| |
| |Silver
| |
| |70
| |
| |207488
| |
| |228237
| |
| |-
| |
| !0,6,7★
| |
| |Silver
| |
| |80
| |
| |392233
| |
| |431456
| |
| |-
| |
| ! colspan="5" |<small>NOTE: Silver rank calculations start at Silver Rank Level 1</small>
| |
| |}
| |
| For more information, refer to [[Character Level Up Data]].
| |
|
| |
|
| == Rank Up == | | == Rank Up == |
Line 378: |
Line 358: |
|
| |
|
| Class upgrade materials can be acquired from [[Exploration Quests]] and [[Event Quests|Event Exchanges]]. | | Class upgrade materials can be acquired from [[Exploration Quests]] and [[Event Quests|Event Exchanges]]. |
| | | {| class="wikitable" style="text-align:center; vertical-align:center;" |
| It is recommended to never miss class items on event stores, especially the secondary ones. <center>
| | ! colspan="5" | Rank Up Requirements for Bronze to Silver |
| {| class="wikitable mw-collapsible mw-collapsed" | | |- |
| ! colspan="9" | Rank Up Requirements for Bronze to Silver | | |'''Rarity''' |
| | !1,2, 3★ |
| | !4★ |
| | !5★ |
| | !0,7,6★ |
| |- | | |- |
| ! style="vertical-align:center;" | Rarity
| | |'''Tier 1''' |
| ! style="vertical-align:center; width: 100px" |[[File:Vanguard.png|100px]]
| | | - |
| ! style="vertical-align:center; width: 100px" |[[File:Shooter.png|100px]]
| | |x3 |
| ! style="vertical-align:center; width: 100px" |[[File:Fighter.png|100px]]
| | | - |
| ! style="vertical-align:center; width: 100px" |[[File:Guard.png|100px]]
| | | - |
| ! style="vertical-align:center; width: 100px" |[[File:Healer.png|100px]]
| |
| ! style="vertical-align:center; width: 100px" |[[File:Support.png|100px]]
| |
| ! style="vertical-align:center; width: 100px" |[[File:Caster.png|100px]]
| |
| ! style="vertical-align:center; width: 100px" |[[File:Stranger.png|100px]]
| |
| |- | | |- |
| ! style="vertical-align:center;" | 3★
| | |'''Tier 2''' |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x10000
| | | - |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x10000
| | | - |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x10000
| | |x6 |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x10000 | | | - |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x10000 | |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x10000 | |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x10000 | |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x10000
| |
| |- | | |- |
| ! style="vertical-align:center;" | 4★
| | |'''Tier 3''' |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x15000 [[File:Faded Feather.png|50px]] x3 [[File:Adhesive.png|50px]] x2
| | | - |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x15000 [[File:Ancient_Quiver.png|50px]] x3 [[File:Adhesive.png|50px]] x2
| | | - |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x15000 [[File:Rusted_Blade.png|50px]] x3 [[File:Polish.png|50px]] x2
| | | - |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x15000 [[File:Rusted_Sheet_Metal.png|50px]] x3 [[File:Polish.png|50px]] x2
| | |x10 |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x15000 [[File:Cracked_Medicine_Bottle.png|50px]] x3 [[File:Aromatic_Oil.png|50px]] x2 | |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x15000 [[File:Broken_Lyre.png|50px]] x3 [[File:Aromatic_Oil.png|50px]] x2 | |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x15000 [[File:Snapped_Branch.png|50px]] x3 [[File:Gelatinous_Lubricant.png|50px]] x2 | |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x15000 [[File:Weathered_Claws.png|50px]] x3 [[File:Gelatinous_Lubricant.png|50px]] x2 | |
| |- | | |- |
| ! style="vertical-align:center;" | 5★
| | |'''Tier 4''' |
| | style="vertical-align:center; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x20000 [[File:Feather.png|50px]] x6 [[File:Adhesive.png|50px]] x4
| | | - |
| | style="vertical-align:center; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x20000 [[File:Quiver.png|50px]] x6 [[File:Adhesive.png|50px]] x4 | | |x2 |
| | style="vertical-align:center; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x20000 [[File:Blade.png|50px]] x6 [[File:Polish.png|50px]] x4 | | |x4 |
| | style="vertical-align:center; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x20000 [[File:Sheet_Metal.png|50px]] x6 [[File:Polish.png|50px]] x4 | | |x5 |
| | style="vertical-align:center; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x20000 [[File:Medicine_Bottle.png|50px]] x6 [[File:Aromatic_Oil.png|50px]] x4 | |
| | style="vertical-align:center; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x20000 [[File:Lyre.png|50px]] x6 [[File:Aromatic_Oil.png|50px]] x4
| |
| | style="vertical-align:center; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x20000 [[File:Branch.png|50px]] x6 [[File:Gelatinous_Lubricant.png|50px]] x4
| |
| | style="vertical-align:center; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x20000 [[File:Claws.png|50px]] x6 [[File:Gelatinous_Lubricant.png|50px]] x4
| |
| |- | | |- |
| ! style="vertical-align:center;" | 6★
| | |'''Draco''' |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x30000 [[File:Gale_Feather.png|50px]] x10 [[File:Adhesive.png|50px]] x5
| | |x10000 |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x30000 [[File:Hit_To_Kill_Quiver.png|50px]] x10 [[File:Adhesive.png|50px]] x5
| | |x15000 |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x30000 [[File:Sharp_Blade.png|50px]] x10[[File:Polish.png|50px]] x5
| | |x20000 |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x30000 [[File:Thick_Sheet_Metal.png|50px]] x10 [[File:Polish.png|50px]] x5
| | |x30000 |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x30000 [[File:Healing_Bottle.png|50px]] x10 [[File:Aromatic_Oil.png|50px]] x5 | |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x30000 [[File:Expert_Lyre.png|50px]] x10 [[File:Aromatic_Oil.png|50px]] x5 | |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x30000 [[File:Magical_Branch.png|50px]] x10 [[File:Gelatinous_Lubricant.png|50px]] x5 | |
| | style="vertical-align:bottom; background-color:#FFF; color:#332;" |[[File:Draco.png|50px]] x30000 [[File:Claws_of_the_Depraved.png|50px]] x10 [[File:Gelatinous_Lubricant.png|50px]] x5 | |
| |} | | |} |
| </center>
| | |
| ==Upgrading Skills== | | ==Upgrading Skills== |
| Upgrading skills improves the strength of skills through higher multipliers, improves their uptime through higher durations, lower SP costs, and higher starting SP, and potentially adds an additional effect, which may include more range or more buffs/debuffs. Skills are upgraded using skill manuals and class upgrade materials. The requirements are standard according to class and rarity. And the expense increases according to their rarity. | | Upgrading skills improves the strength of skills through higher multipliers, improves their uptime through higher durations, lower SP costs, and higher starting SP, and potentially adds an additional effect, which may include more range or more buffs/debuffs. Skills are upgraded using skill manuals and class upgrade materials. The requirements are standard according to class and rarity. And the expense increases according to their rarity. |
| | |
| | If upgrading the skill does not show any description changes, the upgrade is likely reflected on either it's starting sp and/or sp cost. |
|
| |
|
| Characters starting at Bronze Rank can upgrade up to level 3, and rank up is required to upgrade up to level 7. | | Characters starting at Bronze Rank can upgrade up to level 3, and rank up is required to upgrade up to level 7. |
|
| |
|
| Skill Manuals and class upgrade materials can be acquired from [[Exploration Quests]] and [[Event Quests|Event Exchanges]]. | | Skill Manuals and class upgrade materials can be acquired from [[Exploration Quests]] and [[Event Quests|Event Exchanges]]. |
|
| |
| ''Note: If an upgrade does not change anything on the skill description, it is likely improving its uptime/cooldown via its SP cost or starting SP. (Sadly, it is not currently displayed on the menu.)''
| |
|
| |
|
| === Skill Upgrade Requirements === | | === Skill Upgrade Requirements === |
| <center>
| | {| class="wikitable" style="text-align:center; vertical-align:center;" |
| {| class="wikitable mw-collapsible mw-collapsed" | | ! colspan="6" | Skill Up Requirements for SLv 1 toSlv 7 |
| ! colspan="10" | Total Amount of Resources Required to Upgrade a Character's Skill from Level 1 to Level 7 | |
| |- | | |- |
| ! style="vertical-align:center;" | Rarity
| | |'''Rarity''' |
| ! style="vertical-align:center; width: 100px" |[[File:SkillBook1.png|100x100px]] | | !1,2★ |
| ! style="vertical-align:center; width: 155px" |[[File:Vanguard.png|100px]]
| | !3★ |
| ! style="vertical-align:center; width: 155px" |[[File:Shooter.png|100px]] | | !4★ |
| ! style="vertical-align:center; width: 155px" |[[File:Fighter.png|100px]] | | !5★ |
| ! style="vertical-align:center; width: 155px" |[[File:Guard.png|100px]] | | !0,7,6★ |
| ! style="vertical-align:center; width: 155px" |[[File:Healer.png|100px]] | |
| ! style="vertical-align:center; width: 155px" |[[File:Support.png|100px]]
| |
| ! style="vertical-align:center; width: 155px" |[[File:Caster.png|100px]]
| |
| ! style="vertical-align:center; width: 155px" |[[File:Stranger.png|100px]]
| |
| |- | | |- |
| !1★
| | |'''Skill Book I''' |
| | style="vertical-align:center; background-color:#FFF; color:#332;" |[[File:SkillBook1.png|50px]] x3 | | |x3 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Faded Feather.png|50px]] x1 | | |x3 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Ancient_Quiver.png|50px]] x1
| | |x4 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Rusted_Blade.png|50px]] x1
| | |x8 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Rusted_Sheet_Metal.png|50px]] x1
| | |x10 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Cracked_Medicine_Bottle.png|50px]] x1
| |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Broken_Lyre.png|50px]] x1 | |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Snapped_Branch.png|50px]] x1 | |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Weathered_Claws.png|50px]] x1 | |
| |- | | |- |
| !2★
| | |'''Skill Book II''' |
| | style="vertical-align:center; background-color:#FFF; color:#332;" |[[File:SkillBook1.png|50px]] x3
| | | - |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Faded Feather.png|50px]] x1
| | |x2 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Ancient_Quiver.png|50px]] x1
| | |x6 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Rusted_Blade.png|50px]] x1
| | |x12 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Rusted_Sheet_Metal.png|50px]] x1 | | |x16 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Cracked_Medicine_Bottle.png|50px]] x1 | |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Broken_Lyre.png|50px]] x1 | |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Snapped_Branch.png|50px]] x1 | |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Weathered_Claws.png|50px]] x1 | |
| |- | | |- |
| !3★
| | |'''Skill Book III''' |
| | style="vertical-align:center; background-color:#FFF; color:#332;" |[[File:SkillBook1.png|50px]] x3 [[File:SkillBook2.png|50px]] x2 [[File:SkillBook3.png|50px]] x3 | | | - |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Faded Feather.png|50px]] x1 [[File:Gale_Feather.png|50px]] x2[[File:Feather.png|50px]] x3 [[File:Adhesive.png|50px]] x1 | | |x3 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Ancient_Quiver.png|50px]] x1 [[File:Hit_To_Kill_Quiver.png|50px]] x2[[File:Quiver.png|50px]] x3 [[File:Adhesive.png|50px]] x1 | | |x7 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Rusted_Blade.png|50px]] x1 [[File:Sharp_Blade.png|50px]] x2[[File:Blade.png|50px]] x3 [[File:Polish.png|50px]] x1 | | |x12 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Rusted_Sheet_Metal.png|50px]] x1 [[File:Thick_Sheet_Metal.png|50px]] x2[[File:Sheet_Metal.png|50px]] x3 [[File:Polish.png|50px]] x1 | | |x16 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Cracked_Medicine_Bottle.png|50px]] x1 [[File:Healing_Bottle.png|50px]] x2[[File:Medicine_Bottle.png|50px]] x3 [[File:Aromatic_Oil.png|50px]] x1 | | |- |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Broken_Lyre.png|50px]] x1 [[File:Hit_To_Kill_Quiver.png|50px]] x2 [[File:Lyre.png|50px]] x3 [[File:Aromatic_Oil.png|50px]] x1 | | |'''Tier 1''' |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Snapped_Branch.png|50px]] x1 [[File:Magical_Branch.png|50px]] x2 [[File:Branch.png|50px]] x3 [[File:Gelatinous_Lubricant.png|50px]] x1 | | |x1 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Weathered_Claws.png|50px]] x1 [[File:Claws_of_the_Depraved.png|50px]] x2[[File:Claws.png|50px]] x3 [[File:Gelatinous_Lubricant.png|50px]] x1 | | |x1 |
| | |x4 |
| | |x5 |
| | |x10 |
| |- | | |- |
| !4★
| | |'''Tier 2''' |
| | style="vertical-align:center; background-color:#FFF; color:#332;" |[[File:SkillBook1.png|50px]] x4 [[File:SkillBook2.png|50px]] x6 [[File:SkillBook3.png|50px]] x7
| | | - |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Faded Feather.png|50px]] x4 [[File:Gale_Feather.png|50px]] x3[[File:Feather.png|50px]] x3 [[File:Adhesive.png|50px]] x2 | | |x |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Ancient_Quiver.png|50px]] x4 [[File:Hit_To_Kill_Quiver.png|50px]] x3[[File:Quiver.png|50px]] x3 [[File:Adhesive.png|50px]] x2
| | |x3 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Rusted_Blade.png|50px]] x4 [[File:Sharp_Blade.png|50px]] x3[[File:Blade.png|50px]] x3 [[File:Polish.png|50px]] x2
| | |x3 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Rusted_Sheet_Metal.png|50px]] x4 [[File:Thick_Sheet_Metal.png|50px]] x3[[File:Sheet_Metal.png|50px]] x3 [[File:Polish.png|50px]] x2
| | |x4 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Cracked_Medicine_Bottle.png|50px]] x4 [[File:Healing_Bottle.png|50px]] x3[[File:Medicine_Bottle.png|50px]] x3 [[File:Aromatic_Oil.png|50px]] x2 | |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Broken_Lyre.png|50px]] x4 [[File:Hit_To_Kill_Quiver.png|50px]] x3[[File:Lyre.png|50px]] x3 [[File:Aromatic_Oil.png|50px]] x2 | |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Snapped_Branch.png|50px]] x4 [[File:Magical_Branch.png|50px]] x3[[File:Branch.png|50px]] x3 [[File:Gelatinous_Lubricant.png|50px]] x2 | |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Weathered_Claws.png|50px]] x4 [[File:Claws_of_the_Depraved.png|50px]] x3[[File:Claws.png|50px]] x3 [[File:Gelatinous_Lubricant.png|50px]] x2 | |
| |- | | |- |
| !5★
| | |'''Tier 3''' |
| | style="vertical-align:center; background-color:#FFF; color:#332;" |[[File:SkillBook1.png|50px]]x8 [[File:SkillBook2.png|50px]] x12 [[File:SkillBook3.png|50px]] x12
| | | - |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Faded Feather.png|50px]] x5 [[File:Gale_Feather.png|50px]] x3[[File:Feather.png|50px]] x6 [[File:Adhesive.png|50px]] x5 | | |x3 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Ancient_Quiver.png|50px]] x5 [[File:Hit_To_Kill_Quiver.png|50px]] x3[[File:Quiver.png|50px]] x6 [[File:Adhesive.png|50px]] x5 | | |x3 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Rusted_Blade.png|50px]] x5 [[File:Sharp_Blade.png|50px]] x3[[File:Blade.png|50px]] x6 [[File:Polish.png|50px]] x5 | | |x6 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Rusted_Sheet_Metal.png|50px]] x5 [[File:Thick_Sheet_Metal.png|50px]] x3[[File:Sheet_Metal.png|50px]] x6 [[File:Polish.png|50px]] x5 | | |x12 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Cracked_Medicine_Bottle.png|50px]] x5 [[File:Healing_Bottle.png|50px]] x3[[File:Medicine_Bottle.png|50px]] x6 [[File:Aromatic_Oil.png|50px]] x5 | |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Broken_Lyre.png|50px]] x5 [[File:Hit_To_Kill_Quiver.png|50px]] x3[[File:Lyre.png|50px]] x6 [[File:Aromatic_Oil.png|50px]] x5
| |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Snapped_Branch.png|50px]] x5 [[File:Magical_Branch.png|50px]] x3 [[File:Branch.png|50px]] x6 [[File:Gelatinous_Lubricant.png|50px]] x5
| |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Weathered_Claws.png|50px]] x5 [[File:Claws_of_the_Depraved.png|50px]] x3[[File:Claws.png|50px]] x6 [[File:Gelatinous_Lubricant.png|50px]] x5
| |
| |- | | |- |
| !6★
| | |'''Tier 4''' |
| | style="vertical-align:center; background-color:#FFF; color:#332;" |[[File:SkillBook1.png|50px]] x10 [[File:SkillBook2.png|50px]] x16 [[File:SkillBook3.png|50px]] x16
| | | - |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Faded Feather.png|50px]] x10 [[File:Gale_Feather.png|50px]] x4[[File:Feather.png|50px]] x12 [[File:Adhesive.png|50px]] x7
| | |x1 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Ancient_Quiver.png|50px]] x10 [[File:Hit_To_Kill_Quiver.png|50px]] x4[[File:Quiver.png|50px]] x12 [[File:Adhesive.png|50px]] x7
| | |x2 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Rusted_Blade.png|50px]] x10 [[File:Sharp_Blade.png|50px]] x4[[File:Blade.png|50px]] x12 [[File:Polish.png|50px]] x7
| | |x5 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Rusted_Sheet_Metal.png|50px]] x10 [[File:Thick_Sheet_Metal.png|50px]] x4 [[File:Sheet_Metal.png|50px]] x12 [[File:Polish.png|50px]] x7 | | |x7 |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Cracked_Medicine_Bottle.png|50px]] x10 [[File:Healing_Bottle.png|50px]] x4[[File:Medicine_Bottle.png|50px]] x12 [[File:Aromatic_Oil.png|50px]] x7 | |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Broken_Lyre.png|50px]] x10 [[File:Hit_To_Kill_Quiver.png|50px]] x4[[File:Lyre.png|50px]] x12 [[File:Aromatic_Oil.png|50px]] x7 | |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Snapped_Branch.png|50px]] x10 [[File:Magical_Branch.png|50px]] x4[[File:Branch.png|50px]] x12 [[File:Gelatinous_Lubricant.png|50px]] x7 | |
| | style="text-align:center; background-color:#FFF; color:#332;" |[[File:Weathered_Claws.png|50px]] x10 [[File:Claws_of_the_Depraved.png|50px]] x4[[File:Claws.png|50px]] x12 [[File:Gelatinous_Lubricant.png|50px]] x7 | |
| |} | | |} |
| </center>
| | Note: 1-2 Star rarity units can only go up to SLv.4 |
|
| |
|
| ==Increasing Intimacy== | | ==Increasing Intimacy== |
| [[File:Example Intimacy.png|thumb|300x300px|Anima's intimacy bonuses are HP +5, Nature Boost, and DEF +13.]]
| |
| Increasing Intimacy unlocks small stat bonuses through certain thresholds: 30%, 50%, and 100%. These require gifting characters gifts within the interaction menu. | | Increasing Intimacy unlocks small stat bonuses through certain thresholds: 30%, 50%, and 100%. These require gifting characters gifts within the interaction menu. |
|
| |
|