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| |Memories | | |Memories |
| |[[Scouting]] | | |[[Scouting]] |
| |}
| |
|
| |
| == Attributes ==
| |
| {| class="wikitable"
| |
| !Attribute
| |
| !
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| |-
| |
| |'''Rarity'''
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| |A character's ceiling in terms of rank and level. A higher rarity character also requires more investment to boost.
| |
| |-
| |
| |'''Class & Trait'''
| |
| |A character's primary role or niche. Usually gives you a general idea on how they can be deployed, their attack type, their stat distribution, and how their skill may function.
| |
| |-
| |
| |'''Nature'''
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| |A unique passive skill that usually gives them a unique buff or function. May overlap with trait.
| |
| |-
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| |'''Level'''
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| |The character's current power level in a given rank.
| |
| |-
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| |'''Rank'''
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| |The indicator of how many times a character's level has reached max then reset back to 1.
| |
| |-
| |
| |'''Proficiency'''
| |
| |Indicator of how many times a character has received a proficiency upgrade, which provides small incremental stat boosts at the cost of character dupes and draco.
| |
| |}
| |
|
| |
| === Skills ===
| |
| {| class="wikitable"
| |
| !Attribute
| |
| !
| |
| |-
| |
| |'''Skill'''
| |
| |The special ability of a character which can be activated in combat once a unit's SP requirement is reached. In its description, it may specify details like it being automatically activated when conditions are met, or if it can keep charges.
| |
| |-
| |
| |'''Skill Level'''
| |
| |Indicates the current power level of a skill. Skill level are capped according to the character's rank.
| |
| |-
| |
| |'''SP'''
| |
| |The resource used to activate skills. Most skills cap at their sp cost. SP recovers 1sp per second normally. Some characters' SP recovery is tied to the current accumulated COST in battle instead.
| |
| |-
| |
| |'''Initial SP'''
| |
| |The starting SP of a character when newly deployed.
| |
| |-
| |
| |'''Skill Duration'''
| |
| |How long a Skill is in effect. Some are instantaneous, while some last for a period.
| |
| |-
| |
| |'''Skill Activation'''
| |
| |There are two types: [[:Category:Autocast|Auto]] and [[:Category:Manualcast|Manual]]. [[:Category:Autocast|Auto]] will activate on its own once requirements are met, usually if the target is in range or the condition is met, like low HP. [[:Category:Manualcast|Manual]] requires the player to activate it on their own.
| |
| |}
| |
|
| |
| === Eidoi ===
| |
| {| class="wikitable"
| |
| !Attribute
| |
| !
| |
| |-
| |
| |'''Eidos'''
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| |An equippable still which grants bonus stats, and in higher rarities provides an Eidos Skill.
| |
| |-
| |
| |'''Eidos Level'''
| |
| |Indicates the current power level of an eidos. It increases the stat buff a character receives when the eidos is equipped.
| |
| |-
| |
| |'''Eidos Skill'''
| |
| |An additional passive skill than an Eidos of rarity 5 or 6 can provide. Some have conditions to trigger like working only on certain Classes.
| |
| |} | | |} |
|
| |
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| !4.8 | | !4.8 |
| |} | | |} |
| | |
| ==Leveling Up== | | ==Leveling Up== |
| Leveling up increases the character's stats, which directly improves their combat effectiveness. Instead of characters getting EXP and the like from clearing quests, characters require Battle Records and Draco to level up. Each character has their own stat growth and benefits from leveling differently. The stats that grow through leveling would be HP, ATK, and DEF. After a character reaches their maximum level, their Rank can be increased, in which they reset back to level 1 and can be leveled up further. | | Leveling up increases the character's stats, which directly improves their combat effectiveness. Instead of characters getting EXP and the like from clearing quests, characters require Battle Records and Draco to level up. Each character has their own stat growth and benefits from leveling differently. The stats that grow through leveling would be HP, ATK, and DEF. After a character reaches their maximum level, their Rank can be increased, in which they reset back to level 1 and can be leveled up further. |