Character Progression: Difference between revisions

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|'''Initial SP'''
|'''Initial SP'''
|The starting SP of a character when newly deployed.
|The starting SP of a character when newly deployed.
|-
|'''Skill Duration'''
|How long a Skill is in effect. Some are instantaneous, while some last for a period.
|-
|'''Skill Activation'''
|There are two types: [[:Category:Autocast|Auto]] and [[:Category:Manualcast|Manual]]. [[:Category:Autocast|Auto]] will activate on its own once requirements are met, usually if the target is in range or the condition is met, like low HP. [[:Category:Manualcast|Manual]] requires the player to activate it on their own.
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*RES +5 / +7 / +13
*RES +5 / +7 / +13
==Increasing Proficiency==
==Increasing Proficiency==
Proficiencies are small stat bonuses gained through expending Draco and character duplicates.
Increasing Proficiency provides small independent stat bonuses, which are gained through expending Draco and Character Memories. The required amount of Draco and Memories increases exponentially as Proficiency increases. However, the stat upgrades are considerably linear and small. Despite this, these are the few ways ATK Speed and Repositioning Time can be improved. The cap for Proficiency is up to +99 and would promise roughly 10% improvement in every stat.
Increasing Proficiency provides small independent stat bonuses, which are gained through expending Draco and Character Memories. The required amount of Draco and Memories increases exponentially as Proficiency increases. However, the stat upgrades are considerably linear and small. Despite this, these are the few ways ATK Speed and Repositioning Time can be improved. The cap for Proficiency is up to +99 and would promise roughly 10% improvement in every stat.


It is generally advised to avoid this system despite having no other use for Memories. For more information, refer to [[Proficiency Data]].
It is generally advised to avoid this system despite having no other use for Memories. For more information, refer to [[Proficiency Data]].