Character Progression: Difference between revisions

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There are different means of upgrading characters, often requiring expending farmable resources. Most of these are accessed through the Boost menu, with the only exception being intimacy, which is accessed through the Intimacy menu.  
There are different means of upgrading characters, often requiring expending farmable resources. Most of these are accessed through the Boost menu, with the only exception being intimacy, which is accessed through the Intimacy menu.  
[[Category:Game Guide]]
== Progression Priority ==
Upgrading characters to reach their maximum potential can be a long and tedious process. Thankfully, the content does not require you to have the maximum number of invested characters.
It is generally recommended to follow this pattern for most characters based on how impactful the change will be to their performance:
# Level Up to Max Lv. Bronze
# Rank Up to Silver
# Once on Silver Rank, generally Level Up to Lv. 50
# Skill Upgrade Lv. 4
Other upgrade aspects like Max Lv. Silver and Proficiency upgrades may not provide substantial enough returns for their cost.
Skill Level 7 is reserved for units you consider impactful enough to warrant the investment.
Intimacy bonuses are usually just a bonus to unlocking the character's stills.
== Upgrade Materials ==
[[Category:Game Guide]]
[[Category:Game Guide]]
{| class="wikitable"
{| class="wikitable"
|+Upgrade Overview
|+Upgrade Material Sources
!
!
!Resource
!Resource
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|'''Level'''
|'''Level'''
|Battle Records and Draco
|Battle Records and Draco
|[[Exploration Quests]], [[Event Quests]]
| rowspan="6" |[[Exploration Quests]], [[Event Quests]]
|-
|-
|'''Skill'''
|'''Skill'''
|Skill Books, Class Materials, and Draco
|Skill Books, Class Materials, and Draco
|[[Exploration Quests]], [[Event Quests]]
|-
|-
|'''Eidoi Level'''
|'''Eidoi Level'''
|Battle Records and Draco
|Battle Records and Draco
|[[Exploration Quests]], [[Event Quests]]
|-
|-
|'''Eidoi Skill'''
|'''Eidoi Skill'''
|Skill Books, Class Materials, and Draco
|Skill Books, Class Materials, and Draco
|[[Exploration Quests]], [[Event Quests]]
|-
|-
|'''Rank'''
|'''Rank'''
|Class Materials
|Class Materials
|[[Exploration Quests]], [[Event Quests]]
|-
|-
|'''Intimacy'''
|'''Intimacy'''
|Gift Boxes
|Gift Boxes
|[[Exploration Quests]], [[Event Quests]]
|-
|-
|'''Proficiency'''
|'''Proficiency'''
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{| class="wikitable" style="text-align:center; vertical-align:center;"
{| class="wikitable" style="text-align:center; vertical-align:center;"
! colspan="9" |Rank Up Materials Overview
|+Upgrade Materials Overview
|-
|-
!Class
!Class
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<center></center>
<center></center>


== Progression Priority ==
==Leveling Up==
Upgrading characters to reach their maximum potential can be a long and tedious process. Thankfully, the content does not require you to have the maximum number of invested characters.
Leveling up increases the character's stats, which directly improves their combat effectiveness. Instead of characters getting EXP and the like from clearing quests, characters require Battle Records and Draco to level up. Each character has their own stat growth and benefits from leveling differently. The stats that grow through leveling would be HP, ATK, and DEF. After a character reaches their maximum level, their Rank can be increased, in which they reset back to level 1 and can be leveled up further.


It is generally recommended to follow this pattern for most characters based on how impactful the change will be to their performance:
=== Level Up Requirements ===
 
Requirements to increase a character's level scale exponentially as their level and rank go higher. There is a 1:1.1 ratio on the required cost for EXP and Draco. And the stat gains do not necessarily scale higher as they gain levels; instead, they grow linearly. Due to this, it is ideal to mostly cap a character's level if you are invested in ranking them up or simply maxing them out, and otherwise keep them at a certain threshold where costs are not too steep. The best way to acquire Draco and Battle Records is from [[Exploration Quests|Exploration Quests.]]
# Level Up to Max Lv. Bronze
{| class="wikitable" style="text-align:center; vertical-align:bottom; background-color:#FAFAFA; color:#202122;"
# Rank Up to Silver
|- style="font-weight:bold; background-color:#EFEFEF;"
# Once on Silver Rank, generally Level Up to Lv. 50
|Rarity
# Skill Upgrade Lv. 4
|Rank
|
Max Level
|Total EXP
|Total Draco
|-
!Any ★
|Bronze
|50
|24142
|26556
|-
!3★
|Silver
|55
|78818
|86700
|-
!4★
|Silver
|60
|109103
|120013
|-
!5★
|Silver
|70
|207488
|228237
|-
!0,6,7★
|Silver
|80
|392233
|431456
|-
! colspan="5" |<small>NOTE: Silver rank calculations start at Silver Rank Level 1</small>
|}


Other upgrade aspects like Max Lv. Silver and Proficiency upgrades may not provide substantial enough returns for their cost.
=== Max Level/Skill Investment Cost ===
 
Skill Level 7 is reserved for units you consider impactful enough to warrant the investment.
 
Intimacy bonuses are usually just a bonus to unlocking the character's stills.
=== Max Level/Skill Investment Cost===
These tables compute the average time required to grind the materials necessary for max investment for level, rank, and Skills through normal means of quest grinding.  
These tables compute the average time required to grind the materials necessary for max investment for level, rank, and Skills through normal means of quest grinding.  
''(Note: This table is outdated and does not factor in event rewards as a source.)''
{| class="wikitable" style="text-align:center; min-width:450px;"
{| class="wikitable" style="text-align:center; min-width:450px;"
|+6★
|+6★
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|}
|}


==Leveling Up==
Leveling up increases the character's stats, which directly improves their combat effectiveness. Instead of characters getting EXP and the like from clearing quests, characters require Battle Records and Draco to level up. Each character has their own stat growth and benefits from leveling differently. The stats that grow through leveling would be HP, ATK, and DEF. After a character reaches their maximum level, their Rank can be increased, in which they reset back to level 1 and can be leveled up further.
=== Level Up Requirements ===
Requirements to increase a character's level scale exponentially as their level and rank go higher. There is a 1:1.1 ratio on the required cost for EXP and Draco. And the stat gains do not necessarily scale higher as they gain levels; instead, they grow linearly. Due to this, it is ideal to mostly cap a character's level if you are invested in ranking them up or simply maxing them out, and otherwise keep them at a certain threshold where costs are not too steep. The best way to acquire Draco and Battle Records is from [[Exploration Quests|Exploration Quests.]]
{| class="wikitable" style="text-align:center; vertical-align:bottom; background-color:#FAFAFA; color:#202122;"
|- style="font-weight:bold; background-color:#EFEFEF;"
|Rarity
|Rank
|
Max Level
|Total EXP
|Total Draco
|-
!Any ★
|Bronze
|50
|24142
|26556
|-
!3★
|Silver
|55
|78818
|86700
|-
!4★
|Silver
|60
|109103
|120013
|-
!5★
|Silver
|70
|207488
|228237
|-
!0,6,7★
|Silver
|80
|392233
|431456
|-
! colspan="5" |<small>NOTE: Silver rank calculations start at Silver Rank Level 1</small>
|}
== Rank Up ==
== Rank Up ==
[[File:Example RankUp2.png|thumb|280x280px|Ranked-up characters get new art, sprite art, access to more skill upgrades, and a new level curve. Old stats are retained.]]
[[File:Example RankUp2.png|thumb|280x280px|Ranked-up characters get new art, sprite art, access to more skill upgrades, and a new level curve. Old stats are retained.]]
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!0,7,6★
!0,7,6★
|-
|-
|Tier 1
|'''Tier 1'''
| -
| -
|x3
|x3
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| -
| -
|-
|-
|Tier 2
|'''Tier 2'''
| -
| -
| -
| -
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| -
| -
|-
|-
|Tier 3
|'''Tier 3'''
| -
| -
| -
| -
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|x10
|x10
|-
|-
|Tier 4
|'''Tier 4'''
| -
| -
|x2
|x2
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|x5
|x5
|-
|-
|Draco
|'''Draco'''
|x10000
|x10000
|x15000
|x15000
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!0,7,6★
!0,7,6★
|-
|-
|Skill Book I
|'''Skill Book I'''
|x3
|x3
|x3
|x3
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|x10
|x10
|-
|-
|Skill Book II
|'''Skill Book II'''
| -
| -
|x2
|x2
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|x16
|x16
|-
|-
|Skill Book III
|'''Skill Book III'''
| -
| -
|x3
|x3
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|x16
|x16
|-
|-
|Tier 1
|'''Tier 1'''
|x1
|x1
|x1
|x1
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|x10
|x10
|-
|-
|Tier 2
|'''Tier 2'''
| -
| -
|x
|x
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|x4
|x4
|-
|-
|Tier 3
|'''Tier 3'''
| -
| -
|x3
|x3
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|x12
|x12
|-
|-
|Tier 4
|'''Tier 4'''
| -
| -
|x1
|x1