Character Progression: Difference between revisions
From AnotherEidos R Wiki
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It is recommended to never miss class items on event stores, especially the secondary ones. <center> | It is recommended to never miss class items on event stores, especially the secondary ones. <center> | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" style="text-align:center; vertical-align:center;" | ||
! colspan="10" | Rank Up Requirements for Bronze to Silver | ! colspan="10" | Rank Up Requirements for Bronze to Silver | ||
|- | |- | ||
! | ! Rarity | ||
! | ! Amount | ||
! | ! [[File:Vanguard.png|50px]] | ||
! | ! [[File:Shooter.png|50px]] | ||
! | ! [[File:Fighter.png|50px]] | ||
! | ! [[File:Guard.png|50px]] | ||
! | ! [[File:Healer.png|50px]] | ||
! | ! [[File:Support.png|50px]] | ||
! | ! [[File:Caster.png|50px]] | ||
! | ! [[File:Stranger.png|50px]] | ||
|- | |- | ||
! style="vertical-align:center;" | 3★ | ! style="vertical-align:center;" | 3★ | ||
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|- | |- | ||
!x3 | !x3 | ||
|[[File:Faded Feather.png|50px]] | |||
|[[File:Ancient_Quiver.png|50px]] | |[[File:Ancient_Quiver.png|50px]] | ||
|[[File:Rusted_Blade.png|50px]] | |[[File:Rusted_Blade.png|50px]] | ||
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|- | |- | ||
!x6 | !x6 | ||
|[[File:Feather.png|50px]] | |||
|[[File:Quiver.png|50px]] | |[[File:Quiver.png|50px]] | ||
|[[File:Blade.png|50px]] | |[[File:Blade.png|50px]] | ||
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|} | |} | ||
</center> | </center> | ||
==Upgrading Skills== | ==Upgrading Skills== | ||
Upgrading skills improves the strength of skills through higher multipliers, improves their uptime through higher durations, lower SP costs, and higher starting SP, and potentially adds an additional effect, which may include more range or more buffs/debuffs. Skills are upgraded using skill manuals and class upgrade materials. The requirements are standard according to class and rarity. And the expense increases according to their rarity. | Upgrading skills improves the strength of skills through higher multipliers, improves their uptime through higher durations, lower SP costs, and higher starting SP, and potentially adds an additional effect, which may include more range or more buffs/debuffs. Skills are upgraded using skill manuals and class upgrade materials. The requirements are standard according to class and rarity. And the expense increases according to their rarity. |