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* When logging-in for the day, you will receive daily [[Login Rewards]].  
* When logging-in for the day, you will receive daily [[Login Rewards]].  


* You will be utilizing a resource called [[Stamina]], which regenerates 1 stamina/6 minutes, in order to play battle stages.
* You will be utilizing a resource called [[Stamina]], which regenerates 1 stamina/6 seconds, in order to play battle stages.
** You play stages in order to either progress the Main Storyline or Farm for event currency for on-going events.
** You play stages in order to either progress the Main Storyline or Farm for event currency for on-going events.
*** Main Storyline quests are meant to be cleared only once and usually reward stamina recovery on first clear.
*** Main Storyline quests are meant to be cleared only once and usually reward stamina recovery on first clear.
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== Gacha Pull Currency ==
== Gacha Pull Currency ==
The main ways of summoning new characters are via Scouting using tickets or dragon stones, and using recruitment flyers.  
The main ways of summoning new characters are via Scouting using tickets or dragon stones, and using recruitment flyers. You can find more in-depth info here: [[Scouting]].


For info on the gacha system refer to [[Scouting (Gacha System)]], and for an idea on the pull currency and income refer to [[:Category:Pull Currency|Pull Currency]] and [[Pull Income]].
=== Pull Currency ===
 
{| class="wikitable"
You ideally invest in [[Character Scouting]] first, and bother with [[Eidos Scouting]] and the entire [[Eidos System]] when you are in a much later stage in your game.
!Currency
!
!Notes
|-
|'''Dragon Stones'''
|
*Dragon Stones are used to pull for units at a rate of 4:1. You can use 40 to get 10 at the same time.
* You get Dragon Stones from the first time clear 3-star and 4-star maps.
* [[Login Rewards]] and occasional campaigns are also possible sources.
* You will also get 4 Dragon Stones per maintenance, plus more if the maintenance is extended.
| rowspan="2" |Usable in the main type of scouting banners for characters and eidoi. It is recommended to save for limited units. It is important to note there is no pity or spark system in the game.
|-
|'''Edgar's Freebie Ticket'''
|
*A freebie ticket allows you one pull for units.
*You get x10 from clearing the tutorial fight.
*Certain fights in the game give out these tickets as rewards, such as 100-enemy challenge maps.
|-
|'''Flyers'''
|
*Flyers are gained from any non-exploration level. They can be used to pull any unit from the release of the game.
* There are varying color rarities of them, which only dictate if a flyer can pull 1/100th (gray), 1 (green), 2 (blue), or 3 (purple) per flyer.
* This is the only way to get 1★ and 2★ units, and they are competent enough for any of the present content when used correctly.
* It is possible to get a 4★ to 6★ unit through this, but the odds are very slim.
|Used in Flyer Scouting which usually only nets low rarity 1★- 3★ characters. It is plausible to pull a higher rarity character but very rare. And this serves as your main source of character memories to be used in the Ether Shop.
|}
== Battle System ==
== Battle System ==
Generally, you will bring a party of at most 12 characters in combat. When it starts, you generate a resource called Cost, which you spend to deploy characters in eligible tiles. Your characters will combat incoming enemies spawning from their base (in red) or help support and sustain their allies. You have a certain number of Lives that you have to protect from enemies reaching your base, and expending all of them leads to the game being over.  
Generally, you will bring a party of at most 12 characters in combat. When it starts, you generate a resource called Cost, which you spend to deploy characters in eligible tiles. Your characters will combat incoming enemies spawning from their base (in red) or help support and sustain their allies. You have a certain number of Lives that you have to protect from enemies reaching your base, and expending all of them leads to the game being over.  
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