Getting started: Difference between revisions

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''As of Dec 2023, Nox client of Another Eidos is no longer supported. Still, you may want to run an emulator because of the benefits of using macros.''  
''As of Dec 2023, Nox client of Another Eidos is no longer supported. Still, you may want to run an emulator because of the benefits of using macros.''  


== Creating an Account ==
== Creating an Account and Initial Gameplay ==
An account is required to play the game and is the means which your progression is bound. You bind an email to your account and you must verify it before being able to play.
An account is required to play the game and is the means which your progression is bound. You bind an email to your account and you must verify it before being able to play.
==== Rerolling ====
If you're hoping to reroll accounts, the best practice is to use salted e-mails. You can log out via Main Menu>Settings> Support>Log Out>Confirm.
It takes less than 2 minutes to clear the mandatory tutorial (0-3) and skip stories (up to 0-4) in order to get your first 10 pull, and be able to log out.
==Initial Gameplay==


=== Username ===
=== Username ===
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After 0-3, despite having multiple new nodes appear, only 0-4 is mandatory. Clearing 0-4 will unlock the rest of the game, and accessing the main menu for the first time will grant you a free x10 Edgar Freebie Tickets among other rewards, as well as your first daily login reward. You use the acquired tickets to on the game's [[Scouting (Gacha System)]]
After 0-3, despite having multiple new nodes appear, only 0-4 is mandatory. Clearing 0-4 will unlock the rest of the game, and accessing the main menu for the first time will grant you a free x10 Edgar Freebie Tickets among other rewards, as well as your first daily login reward. You use the acquired tickets to on the game's [[Scouting (Gacha System)]]
==== Rerolling ====
If you're hoping to reroll accounts, the best practice is to use salted e-mails. You can log out via Main Menu>Settings> Support>Log Out>Confirm.
It takes less than 2 minutes to clear the mandatory tutorial (0-3) and skip stories (up to 0-4) in order to get your first 10 pull, and be able to log out.


== Gameplay Loop ==
== Gameplay Loop ==
You will have a resource that recovers over time called stamina which you spend on battle quests. You do battle quests to either progress the story of the main storyline or an event, or to farm for character progression materials through event shop currencies or directly from exploration quests. Through playing daily, you will get daily rewards and level up your player ranks. You can find out more about them here: [[Login Rewards]].


First time clearing of quests give you x1 Dragon Vein Stone, and if the quest has a challenge mode, an additional x1 Dragon Vein Stone is rewarded.  
* When logging-in for the day, you will receive daily [[Login Rewards]].
 
* You will be utilizing a resource called [[Stamina]], which regenerates 1 stamina/6 seconds, in order to play battle stages.
** You play stages in order to either progress the Main Storyline or Farm for event currency for on-going events.
*** Main Storyline quests are meant to be cleared only once and usually reward stamina recovery on first clear.
*** Event quests tend to be top priority especially when high value items are still unclaimed. Refer to [[Event Shop]] for more information.
** First time clearing of quests give you x1 Dragon Vein Stone, and if the quest has a challenge mode, an additional x1 Dragon Vein Stone is rewarde
*** Once you clear a battle quest with 3 stars, you'll able to use a Skip Ticket in order to skip combat in getting rewards.


Once you clear a battle quest with 3 stars, you'll able to use a Skip Ticket in order to skip combat in getting rewards.
* A common item drop called Flyers are also rewarded which can be used to scout low rarity units.
** Their dupes are typically best used to be converted into Ether and used in the ether shop which has various shop items that refresh over time. See [[Ether Exchange Shop]].
* You do battle content to farm gacha currency, as well as progression materials for your units. See [[Character Progression]] for additional info.


== Characters and Gacha ==
== Battle System and Team-Building ==
The main ways of summoning new characters are via Scouting using tickets or dragon stones, and using recruitment flyers. You can find more in-depth info here: [[Scouting]].
Generally, you will bring a party of at most 12 characters in combat. When it starts, you generate a resource called Cost, which you spend to deploy characters in eligible tiles. Your characters will combat incoming enemies spawning from their base (in red) or help support and sustain their allies. You have a certain number of Lives that you have to protect from enemies reaching your base, and expending all of them leads to the game being over.  


'''Rarities'''
There is a star system that rates your performance for the battle. For normal combat, you gain a max of 3 stars. You lose a star when you lose one life or allow one character to die from an enemy attack. On Challenge maps, you gain 4 stars for completing it regardless of your performance. The goal of the fight is to keep enemies from killing any allies and keep enemies from leaking into your base (in blue).
* 1★ are gray, 2★ are green, 3★ are blue, 4★ are purple, 5★ are yellow, 6★ are orange. You are generally expected to amass 1★ to 3★ units from flyer farming while typically getting 4★ in scouting. The power level of units is not clearly defined by their rarity. Lower-rarity units are often made to be good at doing one thing really well, while higher-rarity units serve to do a lot more than expected of their class. You usually care more about rarities simply on how easy it is for you to get a desired unit for their stills.
'''Dragon Stones'''
* Dragon Stones are used to pull for units at a rate of 4:1. You can use 40 to get 10 at the same time.
* You get Dragon Stones from the first time clear 3-star and 4-star maps.
* [[Login Rewards]] and occasional campaigns are also possible sources.
* You will also get 4 Dragon Stones per maintenance, plus more if the maintenance is extended.
'''Edgar's Freebie Ticket'''


*A freebie ticket allows you one pull for units.
You can check [[The Battle System]] for a better understanding.  
*You get x10 from clearing the tutorial fight.
*Certain fights in the game give out these tickets as rewards, such as 100-enemy challenge maps.


'''Flyers'''
* Flyers are gained from any non-exploration level. They can be used to pull any unit from the release of the game.
* There are varying color rarities of them, which only dictate if a flyer can pull 1/100th (gray), 1 (green), 2 (blue), or 3 (purple) per flyer.
* This is the only way to get 1★ and 2★ units, and they are competent enough for any of the present content when used correctly.
* It is possible to get a 4★ to 6★ unit through this, but the odds are very slim.
=== Classes ===
=== Classes ===
Characters are sorted into classes, which suggest their primary niche in battle.   
Characters are sorted into classes, which suggest their primary niche in battle.   


* [[Vanguard|Vanguards]], [[Fighter|Fighters]], and [[Guard|Guards]] are usually melee units placed on low ground that provide choke points for enemies, while [[Shooter|Shooters]] and [[Caster|Casters]] are usually ranged units placed on high ground solely to dish out damage and reach aerial enemies.  
* [[Vanguard|Vanguards]], [[Fighter|Fighters]], and [[Guard|Guards]] are usually melee units placed on low ground that provide choke points for enemies, while [[Shooter|Shooters]] and [[Caster|Casters]] are usually ranged units placed on high ground solely to dish out damage and reach aerial enemies.
* [[Healer|Healers]] are high-ground units that solely recover allies' HP in their range.
* [[Healer|Healers]] are high-ground units that solely recover allies' HP in their range.
* Lastly, [[Stranger|Strangers]] and [[Support|Supporters]] are a mixed bag of different units that provide unique buffs/debuffs or ways to deal damage.  
* Lastly, [[Stranger|Strangers]] and [[Support|Supporters]] are a mixed bag of different units that provide unique buffs/debuffs or ways to deal damage.


In each class, there are exceptions, of course, such as [[Robin]], a [[Support|Supporter]] who can match the performance of a [[Healer]], or [[Kagura]], a [[Healer]] who can be placed on low ground.
In each class, there are exceptions, of course, such as [[Robin]], a [[Support|Supporter]] who can match the performance of a [[Healer]], or [[Kagura]], a [[Healer]] who can be placed on low ground.
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For more in depth analysis look here: [[Tips and Tricks]].
For more in depth analysis look here: [[Tips and Tricks]].
=== Battle System ===
Generally, you will bring a party of at most 12 characters in combat. When it starts, you generate a resource called Cost, which you spend to deploy characters in eligible tiles. Your characters will combat incoming enemies spawning from their base (in red) or help support and sustain their allies. You have a certain number of Lives that you have to protect from enemies reaching your base, and expending all of them leads to the game being over.
There is a star system that rates your performance for the battle. For normal combat, you gain a max of 3 stars. You lose a star when you lose one life or allow one character to die from an enemy attack. On Challenge maps, you gain 4 stars for completing it regardless of your performance. The goal of the fight is to keep enemies from killing any allies and keep enemies from leaking into your base (in blue). 
You can check [[The Battle System]] for a better understanding.


== Quest Priority ==
== Quest Priority ==
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* [[Exploration Quests]] (for first clear, or if needed).
* [[Exploration Quests]] (for first clear, or if needed).


== The Gacha (Scouting) ==
== Gacha Mechanics ==
The main ways of summoning new characters are via Scouting using tickets or dragon stones, and using recruitment flyers. You can find more in-depth info here: [[Scouting]].
The main ways of summoning new characters are via Scouting using tickets or dragon stones, and using recruitment flyers. You can find more in-depth info here: [[Scouting]].


'''Rarities'''
'''Rarities'''
* 1★ are gray, 2★ are green, 3★ are blue, 4★ are purple, 5★ are yellow, 6★ are orange. You are generally expected to amass 1★ to 3★ units from flyer farming while typically getting 4★ in scouting. The power level of units is not clearly defined by their rarity. Lower-rarity units are often made to be good at doing one thing really well, while higher-rarity units serve to do a lot more than expected of their class. You usually care more about rarities simply on how easy it is for you to get a desired unit for their stills.
* 1★ are gray, 2★ are green, 3★ are blue, 4★ are purple, 5★ are yellow, 6★ are orange. You are generally expected to amass 1★ to 3★ units from flyer farming while typically getting 4★ in scouting. The power level of units is not clearly defined by their rarity. Lower-rarity units are often made to be good at doing one thing really well, while higher-rarity units serve to do a lot more than expected of their class. You usually care more about rarities simply on how easy it is for you to get a desired unit for their stills.
'''Dragon Stones'''
'''Dragon Stones'''
* Dragon Stones are used to pull for units at a rate of 4:1. You can use 40 to get 10 at the same time.
* Dragon Stones are used to pull for units at a rate of 4:1. You can use 40 to get 10 at the same time.
* You get Dragon Stones from the first time clear 3-star and 4-star maps.
* You get Dragon Stones from the first time clear 3-star and 4-star maps.
* [[Login Rewards]] and occasional campaigns are also possible sources.
* [[Login Rewards]] and occasional campaigns are also possible sources.
* You will also get 4 Dragon Stones per maintenance, plus more if the maintenance is extended.
* You will also get 4 Dragon Stones per maintenance, plus more if the maintenance is extended.
'''Edgar's Freebie Ticket'''
'''Edgar's Freebie Ticket'''


* A freebie ticket allows you one pull for units.
*A freebie ticket allows you one pull for units.
* You get x10 from clearing the tutorial fight.
*You get x10 from clearing the tutorial fight.
* Certain fights in the game give out these tickets as rewards, such as 100-enemy challenge maps.
*Certain fights in the game give out these tickets as rewards, such as 100-enemy challenge maps.


'''Flyers'''
'''Flyers'''
 
* Flyers are gained from any non-exploration level. They can be used to pull any unit from the release of the game.
* Flyers are gained from any non-exploration level. They can be used to pull any non-limited unit from the release of the game.
* There are varying color rarities of them, which only dictate if a flyer can pull 1/100th (gray), 1 (green), 2 (blue), or 3 (purple) per flyer.
* There are varying color rarities of them, which only dictate if a flyer can pull 1/100th (gray), 1 (green), 2 (blue), or 3 (purple) per flyer.
* This is the only way to get 1★ and 2★ units, and they are competent enough for any of the present content when used correctly.
* This is the only way to get 1★ and 2★ units, and they are competent enough for any of the present content when used correctly.
* It is possible to get a 4★ to 6★ unit through this, but the odds are very slim.
* It is possible to get a 4★ to 6★ unit through this, but the odds are very slim.
==Player Profile==
==Player Profile==
On your profile, you will see your basic player details.  
On your profile, you will see your basic player details.