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This serves as a brief guide to AnotherEidos R's installation and gameplay.
This serves as a brief guide to AnotherEidos R's installation and gameplay.


For general concerns about the game, you may check the [[FAQ]] to see if it has been answered there, or visit any of the community discords linked on the [[Contact Information]] page.
For general concerns about the game, you may check the [[FAQ]] to see if it has been answered there, or visit any of the communities linked on the [[Contact Information]] page.


If you encounter bugs or have game-related feedback, you can always send a report or inquiry directly to the devs [https://anothereidos-r.com/en/contact/ here].
If you encounter bugs or have game-related feedback, you can always send a report or inquiry directly to the devs [https://anothereidos-r.com/en/contact/ here].
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*** Main Storyline quests are meant to be cleared only once and usually reward stamina recovery on first clear.
*** Main Storyline quests are meant to be cleared only once and usually reward stamina recovery on first clear.
*** Event quests tend to be top priority especially when high value items are still unclaimed. Refer to [[Event Shop]] for more information.
*** Event quests tend to be top priority especially when high value items are still unclaimed. Refer to [[Event Shop]] for more information.
** First time clearing of quests give you x1 Dragon Vein Stone, and if the quest has a challenge mode, an additional x1 Dragon Vein Stone is rewarde
** First time clearing of quests give you x1 Dragon Vein Stone, and if the quest has a challenge mode, an additional x1 Dragon Vein Stone is rewarded
*** Once you clear a battle quest with 3 stars, you'll able to use a Skip Ticket in order to skip combat in getting rewards.
*** Once you clear a battle quest with 3 stars, you'll able to use a Skip Ticket in order to skip combat in getting rewards.


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* You do battle content to farm gacha currency, as well as progression materials for your units. See [[Character Progression]] for additional info.
* You do battle content to farm gacha currency, as well as progression materials for your units. See [[Character Progression]] for additional info.


== Battle System and Team-Building ==
== Gacha Pull Currency ==
The main ways of summoning new characters are via Scouting using tickets or dragon stones, and using recruitment flyers. You can find more in-depth info here: [[Scouting]].
 
=== Pull Currency ===
{| class="wikitable"
!Currency
!
!Notes
|-
|'''Dragon Stones'''
|
*Dragon Stones are used to pull for units at a rate of 4:1. You can use 40 to get 10 at the same time.
* You get Dragon Stones from the first time clear 3-star and 4-star maps.
* [[Login Rewards]] and occasional campaigns are also possible sources.
* You will also get 4 Dragon Stones per maintenance, plus more if the maintenance is extended.
| rowspan="2" |Usable in the main type of scouting banners for characters and eidoi. It is recommended to save for limited units. It is important to note there is no pity or spark system in the game.
|-
|'''Edgar's Freebie Ticket'''
|
*A freebie ticket allows you one pull for units.
*You get x10 from clearing the tutorial fight.
*Certain fights in the game give out these tickets as rewards, such as 100-enemy challenge maps.
|-
|'''Flyers'''
|
*Flyers are gained from any non-exploration level. They can be used to pull any unit from the release of the game.
* There are varying color rarities of them, which only dictate if a flyer can pull 1/100th (gray), 1 (green), 2 (blue), or 3 (purple) per flyer.
* This is the only way to get 1★ and 2★ units, and they are competent enough for any of the present content when used correctly.
* It is possible to get a 4★ to 6★ unit through this, but the odds are very slim.
|Used in Flyer Scouting which usually only nets low rarity 1★- 3★ characters. It is plausible to pull a higher rarity character but very rare. And this serves as your main source of character memories to be used in the Ether Shop.
|}
== Battle System ==
Generally, you will bring a party of at most 12 characters in combat. When it starts, you generate a resource called Cost, which you spend to deploy characters in eligible tiles. Your characters will combat incoming enemies spawning from their base (in red) or help support and sustain their allies. You have a certain number of Lives that you have to protect from enemies reaching your base, and expending all of them leads to the game being over.  
Generally, you will bring a party of at most 12 characters in combat. When it starts, you generate a resource called Cost, which you spend to deploy characters in eligible tiles. Your characters will combat incoming enemies spawning from their base (in red) or help support and sustain their allies. You have a certain number of Lives that you have to protect from enemies reaching your base, and expending all of them leads to the game being over.  


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You can check [[The Battle System]] for a better understanding.  
You can check [[The Battle System]] for a better understanding.  
=== Classes ===
Characters are sorted into classes, which suggest their primary niche in battle. 
* [[Vanguard|Vanguards]], [[Fighter|Fighters]], and [[Guard|Guards]] are usually melee units placed on low ground that provide choke points for enemies, while [[Shooter|Shooters]] and [[Caster|Casters]] are usually ranged units placed on high ground solely to dish out damage and reach aerial enemies.
* [[Healer|Healers]] are high-ground units that solely recover allies' HP in their range.
* Lastly, [[Stranger|Strangers]] and [[Support|Supporters]] are a mixed bag of different units that provide unique buffs/debuffs or ways to deal damage.
In each class, there are exceptions, of course, such as [[Robin]], a [[Support|Supporter]] who can match the performance of a [[Healer]], or [[Kagura]], a [[Healer]] who can be placed on low ground.
For more information on Classes, check [[Class System]].
=== Teambuilding ===
A well-balanced team that can work for most stages usually involves around 2-3 [[Vanguard|Vanguards]] and 2 [[Healer|Healers]], and the rest, a mix of ranged and melee DPS (at least 2-3 for each.) Stalling via [[Guard|Guards]] is generally less optimal than bringing a unit with good DPS, like [[Fighter|Fighters]] or high-rarity [[Vanguard|Vanguards]]. It is also good to note that the difficulty of the game does not require too much optimal party composition as long as all typical niches are covered.
The free units the game provides are all considerably good, especially [[Leonhart]] and [[Robin]].
For more in depth analysis look here: [[Tips and Tricks]].


== Quest Priority ==
== Quest Priority ==
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* Currently on-going [[Event Quests|events]]. There is always an event running in the game, and it is the most cost-effective way to progress materials. You can refer to [[Event Shop]] for more info.
* Currently on-going [[Event Quests|events]]. There is always an event running in the game, and it is the most cost-effective way to progress materials. You can refer to [[Event Shop]] for more info.
* [[Main Storyline]]. A lot of early story quests provide free additional Staminade drinks you can use to clear more content. It also gives a few free units; some are not pullable.
* [[Main Storyline]].
** A lot of early story quests provide free additional Staminade drinks you can use to clear more content. It also gives a few free units; some are not pullable.
** There are a few units gained for free in the main story that are worth investing in for the late game, namely Leonhart and Robin.
* Permanently open event, [[El Presidente]].
* Permanently open event, [[El Presidente]].
* [[Exploration Quests]] (for first clear, or if needed).
* [[Exploration Quests]] (for first clear, or if needed).


== Gacha Mechanics ==
== Progression Priority ==
The main ways of summoning new characters are via Scouting using tickets or dragon stones, and using recruitment flyers. You can find more in-depth info here: [[Scouting]].
Since the game features a battle system that requires characters of different roles, it is more advisable to aim for horizontal progression than vertical progression at the start. For a better idea on how progression works see, [[Character Progression]]
 
* The most impactful investment is through levels, ranking up and reaching around Lv. 40 before the progression gets grindy.
* Most skills have impactful break points at slv. 4
* Eidoi and Proficiency are both late game investments and are not necessary.
 
== Team-building ==
First it is important to note what the different roles does a typical battle quest require in the game. Characters are sorted into classes, which suggest their primary niche in battle.
* [[Vanguard|Vanguards]], [[Fighter|Fighters]], and [[Guard|Guards]] are usually melee units placed on low ground that provide choke points for enemies, while [[Shooter|Shooters]] and [[Caster|Casters]] are usually ranged units placed on high ground solely to dish out damage and reach aerial enemies.
* [[Healer|Healers]] are high-ground units that solely recover allies' HP in their range.
* Lastly, [[Stranger|Strangers]] and [[Support|Supporters]] are a mixed bag of different units that provide unique buffs/debuffs or ways to deal damage.
 
In each class, there are exceptions, of course, such as [[Robin]], a [[Support|Supporter]] who can match the performance of a [[Healer]], or [[Kagura]], a [[Healer]] who can be placed on low ground.


'''Rarities'''
For more information on Classes, check [[Class System]].
* 1★ are gray, 2★ are green, 3★ are blue, 4★ are purple, 5★ are yellow, 6★ are orange. You are generally expected to amass 1★ to 3★ units from flyer farming while typically getting 4★ in scouting. The power level of units is not clearly defined by their rarity. Lower-rarity units are often made to be good at doing one thing really well, while higher-rarity units serve to do a lot more than expected of their class. You usually care more about rarities simply on how easy it is for you to get a desired unit for their stills.
'''Dragon Stones'''
* Dragon Stones are used to pull for units at a rate of 4:1. You can use 40 to get 10 at the same time.
* You get Dragon Stones from the first time clear 3-star and 4-star maps.
* [[Login Rewards]] and occasional campaigns are also possible sources.
* You will also get 4 Dragon Stones per maintenance, plus more if the maintenance is extended.
'''Edgar's Freebie Ticket'''


*A freebie ticket allows you one pull for units.
A well-balanced team that can work for most stages usually involves around 2 [[Vanguard|Vanguards]] and 2 [[Healer|Healers]], and the rest, a mix of ranged and melee DPS (at least 2-3 for each.) Stalling via [[Guard|Guards]] is generally less optimal than bringing a unit with good DPS, like [[Fighter|Fighters]] or high-rarity [[Vanguard|Vanguards]]. It is also good to note that the difficulty of the game does not require too much optimal party composition as long as all typical niches are covered.
*You get x10 from clearing the tutorial fight.
*Certain fights in the game give out these tickets as rewards, such as 100-enemy challenge maps.


'''Flyers'''
The free units the game provides are all considerably good, especially [[Leonhart]] and [[Robin]].
* Flyers are gained from any non-exploration level. They can be used to pull any unit from the release of the game.
* There are varying color rarities of them, which only dictate if a flyer can pull 1/100th (gray), 1 (green), 2 (blue), or 3 (purple) per flyer.
* This is the only way to get 1★ and 2★ units, and they are competent enough for any of the present content when used correctly.
* It is possible to get a 4★ to 6★ unit through this, but the odds are very slim.
==Player Profile==
==Player Profile==
On your profile, you will see your basic player details.  
On your profile, you will see your basic player details.  
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Supports are units you can take with you for that battle. You will get a pool of random Supports from players of a similar player level to you if you have no friends or less than 20 that fill in empty spaces. After using a specific Support, there will be a cooldown, preventing you from using it again for a while. The Supports will stay the same until they are shuffled at a later time.
Supports are units you can take with you for that battle. You will get a pool of random Supports from players of a similar player level to you if you have no friends or less than 20 that fill in empty spaces. After using a specific Support, there will be a cooldown, preventing you from using it again for a while. The Supports will stay the same until they are shuffled at a later time.
== Troubleshooting ==
* If any assets may appear broken or outright missing, Clearing Cache from the title menu (accessed from initial start up or through Settings.)
* If persistent error pop-ups related to connection quality or outright inability to download any thing consider the following:
** Changing from mobile to wired connection or vice-versa
** Using a VPN
* Some may encounter authentication errors in logging in after creating an account, even after verifying their account.
** It is a good chance their password may contain an illegal character. Avoid using non-alphabet or numeric characters in your password.


[[Category:Game Guide]]
[[Category:Game Guide]]