Getting started: Difference between revisions
From AnotherEidos R Wiki
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== Gacha Pull Currency == | == Gacha Pull Currency == | ||
The main ways of summoning new characters are via Scouting using tickets or dragon stones, and using recruitment flyers | The main ways of summoning new characters are via Scouting using tickets or dragon stones, and using recruitment flyers. | ||
For info on the gacha system refer to [[Scouting (Gacha System)]], and for an idea on the pull currency and income refer to [[:Category:Pull Currency|Pull Currency]] and [[Pull Income]]. | |||
You ideally invest in [[Character Scouting]] first, and bother with [[Eidos Scouting]] and the entire [[Eidos System]] when you are in a much later stage in your game. | |||
== Battle System == | == Battle System == | ||
Generally, you will bring a party of at most 12 characters in combat. When it starts, you generate a resource called Cost, which you spend to deploy characters in eligible tiles. Your characters will combat incoming enemies spawning from their base (in red) or help support and sustain their allies. You have a certain number of Lives that you have to protect from enemies reaching your base, and expending all of them leads to the game being over. | Generally, you will bring a party of at most 12 characters in combat. When it starts, you generate a resource called Cost, which you spend to deploy characters in eligible tiles. Your characters will combat incoming enemies spawning from their base (in red) or help support and sustain their allies. You have a certain number of Lives that you have to protect from enemies reaching your base, and expending all of them leads to the game being over. |