Editing HP (Stat)

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== Buffs ==
== Buffs ==
{| class="wikitable sortable"
{| class="wikitable"
|+
|+
!Character
!
!Type
!Type
!Effect
!Effect
!Declared Value
|-
|-
|[[Xiaolong]]
|[[Xiaolong]]
|Nature
|Nature
|When in party, all ally units' MAX HP +10%.
|When in party, all ally units' MAX HP +10%.
|10%
|-
|-
|[[Equus]]
|[[Equus]]
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|COST +2 for each ally unit deployed including this unit for a MAX of +14.
|COST +2 for each ally unit deployed including this unit for a MAX of +14.
For 30 seconds, time required to reposition withdrawn ally units decreases by '''20''' seconds. Also, DEF and MAX HP '''+20%''' for 20 seconds to all allies deployed when skill is active.
For 30 seconds, time required to reposition withdrawn ally units decreases by '''20''' seconds. Also, DEF and MAX HP '''+20%''' for 20 seconds to all allies deployed when skill is active.
|20%
|-
|-
|[[Flet (Summer)]]
|[[Flet (Summer)]]
|Nature
|Nature
|Ally unit that deploys immediately after this unit +8% MAX HP.
|Ally unit that deploys immediately after this unit +8% MAX HP.
|8%
|-
|-
|[[Flet (Summer)]]
|[[Flet (Summer)]]
|Skill  
|Skill  
|MAX HP and DEF of all ally units within attack range '''+25%''' for '''40''' seconds. Additionally, when HP hits 0, this is treated as a normal withdrawal as opposed to a forced withdrawal (this effect lasts until withdrawal).
|MAX HP and DEF of all ally units within attack range '''+25%''' for '''40''' seconds. Additionally, when HP hits 0, this is treated as a normal withdrawal as opposed to a forced withdrawal (this effect lasts until withdrawal).
|25%
|-
|-
|[[Jade]]
|[[Jade]]
|Skill
|Skill
|Absorbs HP by '''8%''' damage dealt per attack for 30 seconds. MAX HP increases by the amount of damage dealt up to '''175%'''.
|Absorbs HP by '''8%''' damage dealt per attack for 30 seconds. MAX HP increases by the amount of damage dealt up to '''175%'''.
|75%
|-
|-
|[[Lyon]]
|[[Lyon]]
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|Both ATK and MAX HP '''+35%''', and damage taken from enemies '''-30%'''.
|Both ATK and MAX HP '''+35%''', and damage taken from enemies '''-30%'''.
(These effects last until withdrawal.)
(These effects last until withdrawal.)
|35%
|-
|-
|[[FullHouse]]
|[[FullHouse]]
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|Able to select an ally unit tile when one is deployed.
|Able to select an ally unit tile when one is deployed.
When one has selected an ally unit tile, one may switch spots with the selected ally, and for 20 seconds upon being deployed, one receives 10% of MAX HP, ATK, and DEF.
When one has selected an ally unit tile, one may switch spots with the selected ally, and for 20 seconds upon being deployed, one receives 10% of MAX HP, ATK, and DEF.
|10%
|-
|-
|[[Billford]]
|[[Billford]]
|Nature
|Nature
|When in party, all ally [Guard] unit(s) have their MAX HP increased by 8%.
|When in party, all ally [Guard] unit(s) have their MAX HP increased by 8%.
|8%
|-
|-
|[[Sebek (Awakened)]]
|[[Sebek (Awakened)]]
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|MAX HP +5% per number of allied bases on the battlefield.
|MAX HP +5% per number of allied bases on the battlefield.
When an allied base is present within one tile surrounding this unit, Block Count +1, and enemies able to be attacked simultaneously +1.
When an allied base is present within one tile surrounding this unit, Block Count +1, and enemies able to be attacked simultaneously +1.
|5%
|-
|-
|[[Habaki]]
|[[Habaki]]
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|For 40 seconds, ATK '''+45%''', MAX HP'''+30%''', Block count +1.
|For 40 seconds, ATK '''+45%''', MAX HP'''+30%''', Block count +1.
When skill is active, nature's effect is increased '''2.5''' times.
When skill is active, nature's effect is increased '''2.5''' times.
|30%
|-
|-
|[[Dakkar (Summer)]]
|[[Dakkar (Summer)]]
|Skill
|Skill
|ATK '''+60%''', MAX HP '''+40%''', and able to simultaneously attack all blocked enemies (these effects last until withdrawal).
|ATK '''+60%''', MAX HP '''+40%''', and able to simultaneously attack all blocked enemies (these effects last until withdrawal).
|40%
|-
|-
|[[Pays Blanc Soldier]]
|[[Pays Blanc Soldier]]
|Nature
|Nature
|MAX HP +20% and DEF -20%.
|MAX HP +20% and DEF -20%.
|20%
|-
|-
|[[Rook (Winter)]]
|[[Rook (Winter)]]
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|Deployment COST reimbursed upon withdrawing +2.
|Deployment COST reimbursed upon withdrawing +2.
MAX of 3 ally units within attack range, excluding this unit, ATK, DEF, and MAX HP +9% for 40 seconds after being deployed.
MAX of 3 ally units within attack range, excluding this unit, ATK, DEF, and MAX HP +9% for 40 seconds after being deployed.
|9%
|-
|-
|[[Nitro (Awakened)]]
|[[Nitro (Awakened)]]
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|For 25 seconds after being deployed, all ally unit(s) within attack range excluding this unit gain one of the following effects at random.
|For 25 seconds after being deployed, all ally unit(s) within attack range excluding this unit gain one of the following effects at random.
Block Count+1 / ATK and DEF +16% / MAX HP +500
Block Count+1 / ATK and DEF +16% / MAX HP +500
| +500
|-
|-
|[[Proteo]]
|[[Proteo]]
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|Simultaneously attack all targets when blocking 3(+) enemies.
|Simultaneously attack all targets when blocking 3(+) enemies.
Ally unit with the lowest DEF, excluding oneself, DEF +30%; ally unit with lowest MAX HP, also excluding oneself, MAX HP +30%.
Ally unit with the lowest DEF, excluding oneself, DEF +30%; ally unit with lowest MAX HP, also excluding oneself, MAX HP +30%.
|30%
|-
|-
|[[Gamela]]
|[[Gamela]]
|Nature
|Nature
|Every 8 seconds, one of the following boosts is provided to an ally unit excluding this unit that is within attack range: [ATK +6%], [DEF +6%], or [MAX HP +6%] - (MAX of 5 times per unit).
|Every 8 seconds, one of the following boosts is provided to an ally unit excluding this unit that is within attack range: [ATK +6%], [DEF +6%], or [MAX HP +6%] - (MAX of 5 times per unit).
|6% ~ 30%
|-
|-
|[[Momiji]]
|[[Momiji]]
|Nature
|Nature
|The ally unit within attack range which deployed quickest onto the battlefield has MAX HP +40%.
|The ally unit within attack range which deployed quickest onto the battlefield has MAX HP +40%.
|40%
|-
|-
|[[Gymnos (Anniversary)]]
|[[Gymnos (Anniversary)]]
|Skill
|Skill
|Provides a resistance barrier of '''500''' to all ally units within 1 tile including this unit (damage this unit incurs is 0 until accumulated damage reaches '''500'''). Own DEF and MAX HP '''+25'''% when own HP is 75% or greater at the time skill activates.
|Provides a resistance barrier of '''500''' to all ally units within 1 tile including this unit (damage this unit incurs is 0 until accumulated damage reaches '''500'''). Own DEF and MAX HP '''+25'''% when own HP is 75% or greater at the time skill activates.
|25%
|-
|-
|[[Bionic Golem γ]]
|[[Bionic Golem γ]]
|Nature
|Nature
|Whenever a surrounding ally unit(s) within 2 tiles, including this unit, takes down an enemy, one's MAX HP +2% (MAX of 40%).
|Whenever a surrounding ally unit(s) within 2 tiles, including this unit, takes down an enemy, one's MAX HP +2% (MAX of 40%).
|2% ~ 40%
|-
|-
|[[Rougarou (Awakened)]]
|[[Rougarou (Awakened)]]
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|For 40 seconds, DEF '''+60%''', MAX HP '''+40%'''.
|For 40 seconds, DEF '''+60%''', MAX HP '''+40%'''.
Own ATK '''+20%''' per attack incurred by enemy (MAX of 10 times).
Own ATK '''+20%''' per attack incurred by enemy (MAX of 10 times).
|40%
|-
|-
|[[Corca (Awakened)]]
|[[Corca (Awakened)]]
|Nature
|Nature
|Own ATK and MAX HP +15% for 20 seconds after ally unit of rarity 1-3 stars has entered the battlefield (MAX of +60%).
|Own ATK and MAX HP +15% for 20 seconds after ally unit of rarity 1-3 stars has entered the battlefield (MAX of +60%).
|15% ~ 60%
|-
|-
|[[Gaoh]]
|[[Gaoh]]
|Nature
|Nature
|When held COST is under 25, MAX HP, ATK, DEF -12%. When held COST is over 50, HP MAX, ATK, DEF +25%.
|When held COST is under 25, MAX HP, ATK, DEF -12%. When held COST is over 50, HP MAX, ATK, DEF +25%.
|25%
|}
|}


== Debuffs ==
== Debuffs ==
{| class="wikitable sortable"
{| class="wikitable"
!Character
!
!Type
!Type
!Effect
!Effect
!Declared Value
|-
|-
|[[Brute (Awakened)]]
|[[Brute (Awakened)]]
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|When HP hits 0, HP fully recovers for just 1 time, ATK +40%, MAX HP -40%, and for every 3 seconds COST -3 (This effect lasts until withdrawal).
|When HP hits 0, HP fully recovers for just 1 time, ATK +40%, MAX HP -40%, and for every 3 seconds COST -3 (This effect lasts until withdrawal).
The next time HP hits 0, it is treated as a normal withdrawal as opposed to a forced withdrawal.
The next time HP hits 0, it is treated as a normal withdrawal as opposed to a forced withdrawal.
|40%
|-
|-
|[[Bulkski]]
|[[Bulkski]]
|Nature
|Nature
|In the event one hasn't recovered for longer than 5 seconds, one's ATK +4% and DEF and MAX HP -4% (MAX of 10 times).
|In the event one hasn't recovered for longer than 5 seconds, one's ATK +4% and DEF and MAX HP -4% (MAX of 10 times).
|4% ~ 40%
|-
|[[Gaoh]]
|Nature
|When held COST is under 25, MAX HP, ATK, DEF -12%. When held COST is over 50, HP MAX, ATK, DEF +25%.
|25%
|}
|}
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