HP (Stat): Difference between revisions
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* When an enemy unit's hp reaches 0, they are defeated and count to the tally. | * When an enemy unit's hp reaches 0, they are defeated and count to the tally. | ||
* If a unit has a [Resistance Barrier], this will absorb damage instead. | * If a unit has a [Resistance Barrier], this will absorb damage instead. | ||
Related Mechanics: HP% Trigger, HP Regen on Hit, HP | Related Mechanics: HP% Trigger, HP Regen on Hit, HP Regen over Time | ||
See Also: HP-Scaling Abilities | See Also: HP-Scaling Abilities | ||
== Buffs == | == Buffs == | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
|+ | |+ | ||
! | !Character | ||
!Type | !Type | ||
!Effect | !Effect | ||
!Declared Value | |||
|- | |- | ||
|[[Xiaolong]] | |[[Xiaolong]] | ||
|Nature | |Nature | ||
|When in party, all ally units' MAX HP +10%. | |When in party, all ally units' MAX HP +10%. | ||
|10% | |||
|- | |- | ||
|[[Equus]] | |[[Equus]] | ||
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|COST +2 for each ally unit deployed including this unit for a MAX of +14. | |COST +2 for each ally unit deployed including this unit for a MAX of +14. | ||
For 30 seconds, time required to reposition withdrawn ally units decreases by '''20''' seconds. Also, DEF and MAX HP '''+20%''' for 20 seconds to all allies deployed when skill is active. | For 30 seconds, time required to reposition withdrawn ally units decreases by '''20''' seconds. Also, DEF and MAX HP '''+20%''' for 20 seconds to all allies deployed when skill is active. | ||
|20% | |||
|- | |- | ||
|[[Flet (Summer)]] | |[[Flet (Summer)]] | ||
|Nature | |Nature | ||
|Ally unit that deploys immediately after this unit +8% MAX HP. | |Ally unit that deploys immediately after this unit +8% MAX HP. | ||
|8% | |||
|- | |- | ||
|[[Flet (Summer)]] | |[[Flet (Summer)]] | ||
|Skill | |Skill | ||
|MAX HP and DEF of all ally units within attack range '''+25%''' for '''40''' seconds. Additionally, when HP hits 0, this is treated as a normal withdrawal as opposed to a forced withdrawal (this effect lasts until withdrawal). | |MAX HP and DEF of all ally units within attack range '''+25%''' for '''40''' seconds. Additionally, when HP hits 0, this is treated as a normal withdrawal as opposed to a forced withdrawal (this effect lasts until withdrawal). | ||
|25% | |||
|- | |- | ||
|[[Jade]] | |[[Jade]] | ||
|Skill | |Skill | ||
|Absorbs HP by '''8%''' damage dealt per attack for 30 seconds. MAX HP increases by the amount of damage dealt up to '''175%'''. | |Absorbs HP by '''8%''' damage dealt per attack for 30 seconds. MAX HP increases by the amount of damage dealt up to '''175%'''. | ||
|75% | |||
|- | |- | ||
|[[Lyon]] | |[[Lyon]] | ||
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|Both ATK and MAX HP '''+35%''', and damage taken from enemies '''-30%'''. | |Both ATK and MAX HP '''+35%''', and damage taken from enemies '''-30%'''. | ||
(These effects last until withdrawal.) | (These effects last until withdrawal.) | ||
|35% | |||
|- | |- | ||
|[[FullHouse]] | |[[FullHouse]] | ||
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|Able to select an ally unit tile when one is deployed. | |Able to select an ally unit tile when one is deployed. | ||
When one has selected an ally unit tile, one may switch spots with the selected ally, and for 20 seconds upon being deployed, one receives 10% of MAX HP, ATK, and DEF. | When one has selected an ally unit tile, one may switch spots with the selected ally, and for 20 seconds upon being deployed, one receives 10% of MAX HP, ATK, and DEF. | ||
|10% | |||
|- | |- | ||
|[[Billford]] | |[[Billford]] | ||
|Nature | |Nature | ||
|When in party, all ally [Guard] unit(s) have their MAX HP increased by 8%. | |When in party, all ally [Guard] unit(s) have their MAX HP increased by 8%. | ||
|8% | |||
|- | |- | ||
|[[Sebek (Awakened)]] | |[[Sebek (Awakened)]] | ||
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|MAX HP +5% per number of allied bases on the battlefield. | |MAX HP +5% per number of allied bases on the battlefield. | ||
When an allied base is present within one tile surrounding this unit, Block Count +1, and enemies able to be attacked simultaneously +1. | When an allied base is present within one tile surrounding this unit, Block Count +1, and enemies able to be attacked simultaneously +1. | ||
|5% | |||
|- | |- | ||
|[[Habaki]] | |[[Habaki]] | ||
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|For 40 seconds, ATK '''+45%''', MAX HP'''+30%''', Block count +1. | |For 40 seconds, ATK '''+45%''', MAX HP'''+30%''', Block count +1. | ||
When skill is active, nature's effect is increased '''2.5''' times. | When skill is active, nature's effect is increased '''2.5''' times. | ||
|30% | |||
|- | |- | ||
|[[Dakkar (Summer)]] | |[[Dakkar (Summer)]] | ||
|Skill | |Skill | ||
|ATK '''+60%''', MAX HP '''+40%''', and able to simultaneously attack all blocked enemies (these effects last until withdrawal). | |ATK '''+60%''', MAX HP '''+40%''', and able to simultaneously attack all blocked enemies (these effects last until withdrawal). | ||
|40% | |||
|- | |- | ||
|[[Pays Blanc Soldier]] | |[[Pays Blanc Soldier]] | ||
|Nature | |Nature | ||
|MAX HP +20% and DEF -20%. | |MAX HP +20% and DEF -20%. | ||
|20% | |||
|- | |- | ||
|[[Rook (Winter)]] | |[[Rook (Winter)]] | ||
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|Deployment COST reimbursed upon withdrawing +2. | |Deployment COST reimbursed upon withdrawing +2. | ||
MAX of 3 ally units within attack range, excluding this unit, ATK, DEF, and MAX HP +9% for 40 seconds after being deployed. | MAX of 3 ally units within attack range, excluding this unit, ATK, DEF, and MAX HP +9% for 40 seconds after being deployed. | ||
|9% | |||
|- | |- | ||
|[[Nitro (Awakened)]] | |[[Nitro (Awakened)]] | ||
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|For 25 seconds after being deployed, all ally unit(s) within attack range excluding this unit gain one of the following effects at random. | |For 25 seconds after being deployed, all ally unit(s) within attack range excluding this unit gain one of the following effects at random. | ||
Block Count+1 / ATK and DEF +16% / MAX HP +500 | Block Count+1 / ATK and DEF +16% / MAX HP +500 | ||
| +500 | |||
|- | |- | ||
|[[Proteo]] | |[[Proteo]] | ||
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|Simultaneously attack all targets when blocking 3(+) enemies. | |Simultaneously attack all targets when blocking 3(+) enemies. | ||
Ally unit with the lowest DEF, excluding oneself, DEF +30%; ally unit with lowest MAX HP, also excluding oneself, MAX HP +30%. | Ally unit with the lowest DEF, excluding oneself, DEF +30%; ally unit with lowest MAX HP, also excluding oneself, MAX HP +30%. | ||
|30% | |||
|- | |- | ||
|[[Gamela]] | |[[Gamela]] | ||
|Nature | |Nature | ||
|Every 8 seconds, one of the following boosts is provided to an ally unit excluding this unit that is within attack range: [ATK +6%], [DEF +6%], or [MAX HP +6%] - (MAX of 5 times per unit). | |Every 8 seconds, one of the following boosts is provided to an ally unit excluding this unit that is within attack range: [ATK +6%], [DEF +6%], or [MAX HP +6%] - (MAX of 5 times per unit). | ||
|6% ~ 30% | |||
|- | |- | ||
|[[Momiji]] | |[[Momiji]] | ||
|Nature | |Nature | ||
|The ally unit within attack range which deployed quickest onto the battlefield has MAX HP +40%. | |The ally unit within attack range which deployed quickest onto the battlefield has MAX HP +40%. | ||
|40% | |||
|- | |- | ||
|[[Gymnos (Anniversary)]] | |[[Gymnos (Anniversary)]] | ||
|Skill | |Skill | ||
|Provides a resistance barrier of '''500''' to all ally units within 1 tile including this unit (damage this unit incurs is 0 until accumulated damage reaches '''500'''). Own DEF and MAX HP '''+25'''% when own HP is 75% or greater at the time skill activates. | |Provides a resistance barrier of '''500''' to all ally units within 1 tile including this unit (damage this unit incurs is 0 until accumulated damage reaches '''500'''). Own DEF and MAX HP '''+25'''% when own HP is 75% or greater at the time skill activates. | ||
|25% | |||
|- | |- | ||
|[[Bionic Golem γ]] | |[[Bionic Golem γ]] | ||
|Nature | |Nature | ||
|Whenever a surrounding ally unit(s) within 2 tiles, including this unit, takes down an enemy, one's MAX HP +2% (MAX of 40%). | |Whenever a surrounding ally unit(s) within 2 tiles, including this unit, takes down an enemy, one's MAX HP +2% (MAX of 40%). | ||
|2% ~ 40% | |||
|- | |- | ||
|[[Rougarou (Awakened)]] | |[[Rougarou (Awakened)]] | ||
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|For 40 seconds, DEF '''+60%''', MAX HP '''+40%'''. | |For 40 seconds, DEF '''+60%''', MAX HP '''+40%'''. | ||
Own ATK '''+20%''' per attack incurred by enemy (MAX of 10 times). | Own ATK '''+20%''' per attack incurred by enemy (MAX of 10 times). | ||
|40% | |||
|- | |- | ||
|[[Corca (Awakened)]] | |[[Corca (Awakened)]] | ||
|Nature | |Nature | ||
|Own ATK and MAX HP +15% for 20 seconds after ally unit of rarity 1-3 stars has entered the battlefield (MAX of +60%). | |Own ATK and MAX HP +15% for 20 seconds after ally unit of rarity 1-3 stars has entered the battlefield (MAX of +60%). | ||
|15% ~ 60% | |||
|- | |- | ||
|[[Gaoh]] | |[[Gaoh]] | ||
|Nature | |Nature | ||
|When held COST is under 25, MAX HP, ATK, DEF -12%. When held COST is over 50, HP MAX, ATK, DEF +25%. | |When held COST is under 25, MAX HP, ATK, DEF -12%. When held COST is over 50, HP MAX, ATK, DEF +25%. | ||
|25% | |||
|} | |} | ||
== Debuffs == | == Debuffs == | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
! | !Character | ||
!Type | !Type | ||
!Effect | !Effect | ||
!Declared Value | |||
|- | |- | ||
|[[Brute (Awakened)]] | |[[Brute (Awakened)]] | ||
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|When HP hits 0, HP fully recovers for just 1 time, ATK +40%, MAX HP -40%, and for every 3 seconds COST -3 (This effect lasts until withdrawal). | |When HP hits 0, HP fully recovers for just 1 time, ATK +40%, MAX HP -40%, and for every 3 seconds COST -3 (This effect lasts until withdrawal). | ||
The next time HP hits 0, it is treated as a normal withdrawal as opposed to a forced withdrawal. | The next time HP hits 0, it is treated as a normal withdrawal as opposed to a forced withdrawal. | ||
|40% | |||
|- | |- | ||
|[[Bulkski]] | |[[Bulkski]] | ||
|Nature | |Nature | ||
|In the event one hasn't recovered for longer than 5 seconds, one's ATK +4% and DEF and MAX HP -4% (MAX of 10 times). | |In the event one hasn't recovered for longer than 5 seconds, one's ATK +4% and DEF and MAX HP -4% (MAX of 10 times). | ||
|4% ~ 40% | |||
|- | |||
|[[Gaoh]] | |||
|Nature | |||
|When held COST is under 25, MAX HP, ATK, DEF -12%. When held COST is over 50, HP MAX, ATK, DEF +25%. | |||
|25% | |||
|} | |} |