Pull Income: Difference between revisions

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Though not farming in the traditional sense, you are able to gain pull currency from regularly logging in and clearing content from the game.
Though not farming in the traditional sense, you are able to gain pull currency from regularly logging in and clearing content from the game.


'''An f2p player roughly gains a rough estimated rate of ~30 pulls per month.''' Granted, they never miss any login and miss any pull currency from event shops.
'''An f2p player roughly gains a rough estimated rate of ~30 pulls per month.'''  


In addiition, this estimate only factors in the player having no content backlog and is clearing only current content.
This estimate only factors in the player having no content backlog and is clearing only current content.


== Permanent Rewards ==
== Permanent Rewards ==
These rewards are from permanent game content you can tackle at any time without missing out on any of them.
These rewards are from permanent game content you can tackle at any time without missing out on any of them.
=== Initial Registration Reward ===
New accounts get a free x10 Edgar Freebie Ticket worth 10 pulls.


=== Quest Rewards ===
=== Quest Rewards ===
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== Live Service Rewards ==
== Live Service Rewards ==
These rewards are from limited-time game content and can missed from as simple as missing a log-in or not farming enough shop currency.
These rewards are from limited-time game content and can missed from as simple as missing a log-in or not farming enough shop currency.
{| class="wikitable"
|+Estimated Weekly and Monthly Income
!Source
!Dragon Vein Stone
!Edgar's Free Ticket
!Total Pulls (Minimum)
!Total Pulls (Average)
|-
|'''Patch Update'''
|4
|
|1 Pull
|1 Pull
|-
|'''Daily Login'''
|1.25
|1.25
|1.5625 Pulls
|1.5625 Pulls
|-
|'''Weekly Content (Ave)'''
|6~8
|
|1.5 Pulls
|2 Pulls
|-
|'''Event Shops*'''
|
|1.25~2.5
|1.25 Pulls
|2.5 Pulls
|-
| colspan="3" |'''Weekly Yield'''
|5.3125 Pulls
|7.0625
|-
| colspan="3" |'''Monthly Yield (Weekly Yield x4)'''
|21.25 Pulls
|28.25 Pulls
|}
Assumptions:
* An event shop with 5-10 Edgar Freebie Tickets is always available and bought x1-2 a week
* There is always new story content being implemented.
* In addition, no daily login is missed.
* Not factored in this are: Login Campaigns, Premium Rewards, New Challenge Quest Rewards.


=== Patch Update ===
=== Patch Update ===
The game receives weekly patches, with exceptions for certain holidays, though they usually do an earlier patch to compensate. Each patch grants 4 stones with warrants 1 pull.
The game receives weekly patches, with exceptions for certain holidays, though they usually do an earlier patch to compensate. Each patch grants 4 stones with warrants 1 pull.


Granted there's 51-52 weeks in a year, you can assume around 200 stones are earned through this means.
Granted there's 51-52 weeks in a year, you can assume around '''200 stones or 50 Pulls''' are earned through this means.
 
=== Weekly Content ===
There's a minimum of 2 story nodes and 2 battle nodes added to the game every patch. This is worth 6 Dragon Vein Stones, or 1.5 pulls.
 
There has been instances where a large amount of nodes were introduced in a patch and the following patch introduces a lot less, or even in some cases, none.


=== Event Shop Rewards ===
=== Event Shop Rewards ===
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=== Daily Login ===
=== Daily Login ===
If you login daily for 30 days, you get 5 tickets and 5 stones. This is roughly 6.25 pulls. Within 12 months, that's a total of 76.2 pulls. (Not factoring in the offset of 5.25 days extra we have per year.)
If you login daily for 30 days, you get '''5 tickets and 5 stones. This is roughly 6.25 pulls.''' Within 12 months, that's a total of 76.2 pulls. (Not factoring in the offset of 5.25 days extra we have per year.)


== Premium Rewards ==
== Premium Rewards ==