Pull Income: Difference between revisions
From AnotherEidos R Wiki
Line 40: | Line 40: | ||
== Live Service Rewards == | == Live Service Rewards == | ||
These rewards are from limited-time game content and can missed from as simple as missing a log-in or not farming enough shop currency. | These rewards are from limited-time game content and can missed from as simple as missing a log-in or not farming enough shop currency. | ||
{| class="wikitable" | |||
|+Estimated Weekly and Monthly Income | |||
!Source | |||
!Dragon Vein Stone | |||
!Edgar's Free Ticket | |||
!Total Pulls (Minimum) | |||
!Total Pulls (Average) | |||
|- | |||
|'''Patch Update''' | |||
|4 | |||
| | |||
|1 Pull | |||
|1 Pull | |||
|- | |||
|'''Daily Login''' | |||
|1.25 | |||
|1.25 | |||
|1.5625 Pulls | |||
|1.5625 Pulls | |||
|- | |||
|'''Weekly Content (Ave)''' | |||
|6~8 | |||
| | |||
|1.5 Pulls | |||
|2 Pulls | |||
|- | |||
|'''Event Shops*''' | |||
| | |||
|1.25~2.5 | |||
|1.25 Pulls | |||
|2.5 Pulls | |||
|- | |||
| colspan="3" |'''Weekly Yield''' | |||
|5.3125 Pulls | |||
|7.0625 | |||
|- | |||
| colspan="3" |'''Monthly Yield (x4)''' | |||
|21.25 Pulls | |||
|28.25 Pulls | |||
|} | |||
Assumptions: | |||
* An event shop with 5-10 Edgar Freebie Tickets is always available and bought x1-2 a week | |||
* There is always new story content being implemented. | |||
* In addition, no daily login is missed. | |||
* Not factored in this are: Login Campaigns, Premium Rewards, New Challenge Quest Rewards. | |||
=== Patch Update === | === Patch Update === | ||
Line 45: | Line 91: | ||
Granted there's 51-52 weeks in a year, you can assume around '''200 stones or 50 Pulls''' are earned through this means. | Granted there's 51-52 weeks in a year, you can assume around '''200 stones or 50 Pulls''' are earned through this means. | ||
=== Weekly Content === | |||
There's a minimum of 2 story nodes and 2 battle nodes added to the game every patch. This is worth 6 Dragon Vein Stones, or 1.5 pulls. | |||
There has been instances where a large amount of nodes were introduced in a patch and the following patch introduces a lot less, or even in some cases, none. | |||
=== Event Shop Rewards === | === Event Shop Rewards === |