Pull Income: Difference between revisions

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== Live Service Rewards ==
== Live Service Rewards ==
These rewards are from limited-time game content and can missed from as simple as missing a log-in or not farming enough shop currency.
These rewards are from limited-time game content and can missed from as simple as missing a log-in or not farming enough shop currency.
{| class="wikitable"
|+Estimated Weekly and Monthly Income
!Source
!Dragon Vein Stone
!Edgar's Free Ticket
!Total Pulls (Minimum)
!Total Pulls (Average)
|-
|'''Patch Update'''
|4
|
|1 Pull
|1 Pull
|-
|'''Daily Login'''
|1.25
|1.25
|1.5625 Pulls
|1.5625 Pulls
|-
|'''Weekly Content (Ave)'''
|6~8
|
|1.5 Pulls
|2 Pulls
|-
|'''Event Shops*'''
|
|1.25~2.5
|1.25 Pulls
|2.5 Pulls
|-
| colspan="3" |'''Weekly Yield'''
|5.3125 Pulls
|7.0625
|-
| colspan="3" |'''Monthly Yield (x4)'''
|21.25 Pulls
|28.25 Pulls
|}
Assumptions:
* An event shop with 5-10 Edgar Freebie Tickets is always available and bought x1-2 a week
* There is always new story content being implemented.
* In addition, no daily login is missed.
* Not factored in this are: Login Campaigns, Premium Rewards, New Challenge Quest Rewards.


=== Patch Update ===
=== Patch Update ===
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Granted there's 51-52 weeks in a year, you can assume around '''200 stones or 50 Pulls''' are earned through this means.
Granted there's 51-52 weeks in a year, you can assume around '''200 stones or 50 Pulls''' are earned through this means.
=== Weekly Content ===
There's a minimum of 2 story nodes and 2 battle nodes added to the game every patch. This is worth 6 Dragon Vein Stones, or 1.5 pulls.
There has been instances where a large amount of nodes were introduced in a patch and the following patch introduces a lot less, or even in some cases, none.


=== Event Shop Rewards ===
=== Event Shop Rewards ===