Stats & Attributes: Difference between revisions
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Refer to [[Tips and Tricks]] for supplementary info. This is part of [[Getting started]]. | Refer to [[Tips and Tricks]] for supplementary info. This is part of [[Getting started]]. | ||
For character's upgrading and progression systems, refer to [[Upgrading Characters]]. | For character's upgrading and progression systems, refer to [[Character Progression|Upgrading Characters]]. | ||
[[Category:Game Guide]] | [[Category:Game Guide]] | ||
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A character's rarity dictates how rare they are from being summoned. As a consequence, rarity can dictate the expected power level of a character, wherein a lower rarity will obviously be power crept by a higher rarity. However, due to the team-based nature of the game, this may not necessarily be the case. In fact, some characters just end up over-specializing in one role or spreading themselves thin as a jack of all trades dictated by their role and rarity's expected power level. How good a character would be is also dependent on the expected meta of the game or the needs of a stage being played. | A character's rarity dictates how rare they are from being summoned. As a consequence, rarity can dictate the expected power level of a character, wherein a lower rarity will obviously be power crept by a higher rarity. However, due to the team-based nature of the game, this may not necessarily be the case. In fact, some characters just end up over-specializing in one role or spreading themselves thin as a jack of all trades dictated by their role and rarity's expected power level. How good a character would be is also dependent on the expected meta of the game or the needs of a stage being played. | ||
For more info, see [[Summoning]]. | For more info, see [[Scouting|Summoning]]. | ||
==Class and Trait== | ==Class and Trait== | ||
A character's class and Trait dictates their primary niche in battle. It ''usually'' can give you a general idea of how they'll be deployed, how their stats are set up, and how their skills will function. | A character's class and Trait dictates their primary niche in battle. It ''usually'' can give you a general idea of how they'll be deployed, how their stats are set up, and how their skills will function. | ||
For more info, see [[The Class System]]. | For more info, see [[Class System|The Class System]]. | ||
==Nature== | ==Nature== | ||
Character's unique passive skill that usually gives them a unique buff or function. | Character's unique passive skill that usually gives them a unique buff or function. |