Stats & Attributes: Difference between revisions

From AnotherEidos R Wiki
Bejeebs (talk | contribs)
m 1 revision imported
No edit summary
Line 3: Line 3:
Refer to [[Tips and Tricks]] for supplementary info. This is part of [[Getting started]].
Refer to [[Tips and Tricks]] for supplementary info. This is part of [[Getting started]].


For character's upgrading and progression systems, refer to [[Upgrading Characters]].
For character's upgrading and progression systems, refer to [[Character Progression|Upgrading Characters]].
[[Category:Game Guide]]
[[Category:Game Guide]]


Line 9: Line 9:
A character's rarity dictates how rare they are from being summoned. As a consequence, rarity can dictate the expected power level of a character, wherein a lower rarity will obviously be power crept by a higher rarity. However, due to the team-based nature of the game, this may not necessarily be the case. In fact, some characters just end up over-specializing in one role or spreading themselves thin as a jack of all trades dictated by their role and rarity's expected power level. How good a character would be is also dependent on the expected meta of the game or the needs of a stage being played.
A character's rarity dictates how rare they are from being summoned. As a consequence, rarity can dictate the expected power level of a character, wherein a lower rarity will obviously be power crept by a higher rarity. However, due to the team-based nature of the game, this may not necessarily be the case. In fact, some characters just end up over-specializing in one role or spreading themselves thin as a jack of all trades dictated by their role and rarity's expected power level. How good a character would be is also dependent on the expected meta of the game or the needs of a stage being played.


For more info, see [[Summoning]].
For more info, see [[Scouting|Summoning]].


==Class and Trait==
==Class and Trait==
A character's class and Trait dictates their primary niche in battle. It ''usually'' can give you a general idea of how they'll be deployed, how their stats are set up, and how their skills will function.
A character's class and Trait dictates their primary niche in battle. It ''usually'' can give you a general idea of how they'll be deployed, how their stats are set up, and how their skills will function.


For more info, see [[The Class System]].
For more info, see [[Class System|The Class System]].
==Nature==
==Nature==
Character's unique passive skill that usually gives them a unique buff or function.
Character's unique passive skill that usually gives them a unique buff or function.