Stats & Attributes: Difference between revisions
From AnotherEidos R Wiki
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== Overview == | == Overview == | ||
{| class="wikitable" | {| class="wikitable" | ||
!Attribute | !Attribute | ||
! | ! | ||
|- | |- | ||
| | |'''HP''' | ||
|The amount of damage a character can withstand. | |The amount of damage a character can withstand. | ||
|- | |- | ||
|Attack | |'''Attack''' | ||
|The strength of a character's damage or healing. It is subject to different calculations depending on it's attack type. | |The strength of a character's damage or healing. It is subject to different calculations depending on it's attack type. | ||
|- | |- | ||
|Defense | |'''Defense''' | ||
|How much physical damage the character can mitigate. | |How much physical damage the character can mitigate. | ||
|- | |- | ||
|Magic Resistance | |'''Magic Resistance''' | ||
|How much magic damage the character can mitigate. | |How much magic damage the character can mitigate. | ||
|- | |- | ||
|Cost | |'''Cost''' | ||
|Hos much Cost is needed to expend in order of the character to be deployed. | |Hos much Cost is needed to expend in order of the character to be deployed. | ||
|- | |- | ||
|Reposition Time | |'''Reposition Time''' | ||
|The amount of time in seconds a character will remain in cooldown after withdrawn before they are deployable again. | |The amount of time in seconds a character will remain in cooldown after withdrawn before they are deployable again. | ||
|- | |- | ||
|Block Count | |'''Block Count''' | ||
|The amount of enemies a character can prevent from passing-through. Some enemies will consume more than one block count to be actually blocked. | |The amount of enemies a character can prevent from passing-through. Some enemies will consume more than one block count to be actually blocked. | ||
|- | |- | ||
|Attack Speed | |'''Attack Speed''' | ||
|The time interval in seconds between a character's attack or healing. Important to note an "increase in attack speed" technically means a decrease in this stat's value, thus decreasing it's attack interval. | |The time interval in seconds between a character's attack or healing. Important to note an "increase in attack speed" technically means a decrease in this stat's value, thus decreasing it's attack interval. | ||
|- | |- | ||
|Bond | |'''Bond''' | ||
|Indicates how many times a character is played in combat. Alternative variants of a character share this stat. It unlocks the character's gallery function. | |Indicates how many times a character is played in combat. Alternative variants of a character share this stat. It unlocks the character's gallery function. | ||
|- | |- | ||
|Intimacy | |'''Intimacy''' | ||
|A stat related to Interaction, which can be increased by giving characters gifts. At certain intervals, small stat boosts are granted. | |A stat related to Interaction, which can be increased by giving characters gifts. At certain intervals, small stat boosts are granted. | ||
|} | |} | ||
[[Category:Game Guide]] | [[Category:Game Guide]] | ||
== Rarity == | == Rarity == |