Stats & Attributes: Difference between revisions

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|The strength of a character's damage or healing. It is subject to different calculations depending on it's attack type.
|The strength of a character's damage or healing. It is subject to different calculations depending on it's attack type.
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|'''Defense'''
|'''[[Defense (Stat)|Defense]]'''
|How much physical damage the character can mitigate.  
|How much physical damage the character can mitigate.  
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|'''Magic Resistance'''
|'''[[Magic Resistance (Stat)|Magic Resistance]]'''
|How much magic damage the character can mitigate.
|How much magic damage the character can mitigate.
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|'''Cost'''
|'''[[Cost (Stat)|Cost]]'''
|Hos much Cost is needed to expend in order of the character to be deployed.
|How much Cost is needed to expend in order of the character to be deployed.
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|'''Reposition Time'''
|'''[[Reposition Time (Stat)|Reposition Time]]'''
|The amount of time in seconds a character will remain in cooldown after withdrawn before they are deployable again.
|The amount of time in seconds a character will remain in cooldown after withdrawn before they are deployable again.
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|'''Block Count'''
|'''[[Block Count (Stat)|Block Count]]'''
|The amount of enemies a character can prevent from passing-through. Some enemies will consume more than one block count to be actually blocked.
|The amount of enemies a character can prevent from passing-through. Some enemies will consume more than one block count to be actually blocked.
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|'''Attack Speed'''
|'''[[Attack Speed (Stat)|Attack Speed]]'''
|The time interval in seconds between a character's attack or healing. Important to note an "increase in attack speed" technically means a decrease in this stat's value, thus decreasing it's attack interval.
|The time interval in seconds between a character's attack or healing. Important to note an "increase in attack speed" technically means a decrease in this stat's value, thus decreasing it's attack interval.
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|'''Bond'''
|'''[[Bond (Stat)|Bond]]'''
|Indicates how many times a character is played in combat. Alternative variants of a character share this stat. It unlocks the character's gallery function.
|Indicates how many times a character is played in combat. Alternative variants of a character share this stat. It unlocks the character's gallery function.
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|'''Intimacy'''
|'''[[Intimacy (Stat)|Intimacy]]'''
|A stat related to Interaction, which can be increased by giving characters gifts. At certain intervals, small stat boosts are granted.
|A stat related to Interaction, which can be increased by giving characters gifts. At certain intervals, small stat boosts are granted.
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[[Category:Game Guide]]
[[Category:Game Guide]]
''Note: A character can only mitigate a maximum of 95% damage.''
''Note: A character can only mitigate a maximum of 95% damage.''