Stats & Attributes: Difference between revisions
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|The strength of a character's damage or healing. It is subject to different calculations depending on it's attack type. | |The strength of a character's damage or healing. It is subject to different calculations depending on it's attack type. | ||
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|'''Defense''' | |'''[[Defense (Stat)|Defense]]''' | ||
|How much physical damage the character can mitigate. | |How much physical damage the character can mitigate. | ||
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|'''Magic Resistance''' | |'''[[Magic Resistance (Stat)|Magic Resistance]]''' | ||
|How much magic damage the character can mitigate. | |How much magic damage the character can mitigate. | ||
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|'''Cost''' | |'''[[Cost (Stat)|Cost]]''' | ||
| | |How much Cost is needed to expend in order of the character to be deployed. | ||
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|'''Reposition Time''' | |'''[[Reposition Time (Stat)|Reposition Time]]''' | ||
|The amount of time in seconds a character will remain in cooldown after withdrawn before they are deployable again. | |The amount of time in seconds a character will remain in cooldown after withdrawn before they are deployable again. | ||
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|'''Block Count''' | |'''[[Block Count (Stat)|Block Count]]''' | ||
|The amount of enemies a character can prevent from passing-through. Some enemies will consume more than one block count to be actually blocked. | |The amount of enemies a character can prevent from passing-through. Some enemies will consume more than one block count to be actually blocked. | ||
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|'''Attack Speed''' | |'''[[Attack Speed (Stat)|Attack Speed]]''' | ||
|The time interval in seconds between a character's attack or healing. Important to note an "increase in attack speed" technically means a decrease in this stat's value, thus decreasing it's attack interval. | |The time interval in seconds between a character's attack or healing. Important to note an "increase in attack speed" technically means a decrease in this stat's value, thus decreasing it's attack interval. | ||
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|'''Bond''' | |'''[[Bond (Stat)|Bond]]''' | ||
|Indicates how many times a character is played in combat. Alternative variants of a character share this stat. It unlocks the character's gallery function. | |Indicates how many times a character is played in combat. Alternative variants of a character share this stat. It unlocks the character's gallery function. | ||
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|'''Intimacy''' | |'''[[Intimacy (Stat)|Intimacy]]''' | ||
|A stat related to Interaction, which can be increased by giving characters gifts. At certain intervals, small stat boosts are granted. | |A stat related to Interaction, which can be increased by giving characters gifts. At certain intervals, small stat boosts are granted. | ||
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[[Category:Game Guide]] | [[Category:Game Guide]] | ||
''Note: A character can only mitigate a maximum of 95% damage.'' | ''Note: A character can only mitigate a maximum of 95% damage.'' |