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| [[Category:Game Guide]] | | [[Category:Game Guide]] |
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| == Rarity ==
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| A character's rarity dictates how rare they are from being summoned. As a consequence, rarity can dictate the expected power level of a character, wherein a lower rarity will obviously be power crept by a higher rarity. However, due to the team-based nature of the game, this may not necessarily be the case. In fact, some characters just end up over-specializing in one role or spreading themselves thin as a jack of all trades dictated by their role and rarity's expected power level. How good a character would be is also dependent on the expected meta of the game or the needs of a stage being played.
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| For more info, see [[Scouting|Summoning]].
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| ==Class and Trait==
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| A character's class and Trait dictates their primary niche in battle. It ''usually'' can give you a general idea of how they'll be deployed, how their stats are set up, and how their skills will function.
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| For more info, see [[Class System|The Class System]].
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| ==Nature==
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| Character's unique passive skill that usually gives them a unique buff or function.
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| ==Rank==
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| A character's rank is their current power level and determines the maximum level they can reach. Characters can be ranked up when they reach the maximum level they can currently reach. After ranking up, character levels will reset, but they will maintain their stats and be able to level up to a higher level cap. Skills will also be leveled up to 7. There are three ranks: Bronze (Rank 1), Silver (Rank 2), and Gold (Rank 3). All characters start off as Bronze, aside from limited characters that start at Silver. 3★ and up can be promoted to Silver.
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| For more info see, [https://anothereidoswiki.ddns.net/index.php/Upgrading_Characters#Rank_Up Rank Up].
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| You can check which characters have rank-ups alongside their max stats here: [[Max Stats Table]].
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| ==Stats== | | ==Stats== |
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| *'''Bond''' - Indicates how many times you've cleared a stage with that character in your Party. Since 2.8.2, It has been used to unlock various content in the character gallery. | | *'''Bond''' - Indicates how many times you've cleared a stage with that character in your Party. Since 2.8.2, It has been used to unlock various content in the character gallery. |
| *'''Intimacy''' - The amount of presents you have gifted to your character. Characters get stat bonuses at certain intimacy levels. | | *'''Intimacy''' - The amount of presents you have gifted to your character. Characters get stat bonuses at certain intimacy levels. |
| ==Skills==
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| Character Skills are special abilities that activate in combat, either automatically or through manual triggers. Most skills are crucial to figuring out a character's viability and niche.
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| For more info see: [https://anothereidoswiki.ddns.net/index.php/Upgrading_Characters#Upgrading_Skills Upgrading Skills]
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| *'''SP (Skill Points)''' - These are the resource characters that charge at a rate of one per second. The character's SP is denoted by a blue bar that slowly fills up, and when the SP cost is met, it turns yellow. SP stops charging once the bar is full. ''There may be other ways of charging SP that do not increase over time, but through dealing or sustaining attacks, this has yet to be seen.''
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| *'''SP Cost''' - This amount a character needs to charge in order to ready their Skill for use. Some take longer than others to charge. Some character's Skills have charge stacks. ''Cost is tied to the Skill itself, so in the event characters have multiple Skills, their SP costs may change accordingly.'' Currently, all characters recover 1 SP per second. This type of recovery is called [[:Category:Autorecovery|Auto Recovery]].
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| *'''Starting SP''' - Characters are usually deployed with starting SP for their Skills, making most first activation require less time.
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| *'''Skill Level''' - Skills can be upgraded to improve their performance. They can be upgraded up to Lv. 3 at Bronze Rank, and up to Lv. 7 at Silver Rank.
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| *'''Skill Duration''' - How long a Skill is in effect. Some are instantaneous, while some last for a period. Some Skills immediately start recovering SP while the Skill is still on, but these are exceptions.
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| *'''Skill Activation''' - There are two types: [[:Category:Autocast|Auto]] and [[:Category:Manualcast|Manual]]. [[:Category:Autocast|Auto]] will activate on its own once requirements are met, usually if the target is in range or the condition is met, like low HP. [[:Category:Manualcast|Manual]] requires the player to activate it on their own.
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| == Eidos ==
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| Characters' equipables are still obtained via Eidos [[Scouting]]. It provides a stat boost and potentially an "Eidos Skill," which has a passive effect.
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| For more information, refer to [[Eidos]].
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| ==Proficiency== | | ==Proficiency== |
| Proficiencies are small stat bonuses gained through expending Draco and character duplicates. | | Proficiencies are small stat bonuses gained through expending Draco and character duplicates. |