Stats & Attributes: Difference between revisions

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Characters have different attributes that comprise their kit and give you an idea of how they are best used in a stage as well as how effective they'll be in that given role.
Characters have different attributes that comprise their kit and give you an idea of how they are best used in a stage as well as how effective they'll be in that given role.
Refer to [[Tips and Tricks]] for supplementary info. This is part of [[Getting started]].
Refer to [[Tips and Tricks]] for supplementary info. This is part of [[Getting started]].
For character's upgrading and progression systems, refer to [[Character Progression]].
For character's upgrading and progression systems, refer to [[Character Progression]].



Revision as of 18:58, 2 June 2025

Characters have different attributes that comprise their kit and give you an idea of how they are best used in a stage as well as how effective they'll be in that given role.

Refer to Tips and Tricks for supplementary info. This is part of Getting started.

For character's upgrading and progression systems, refer to Character Progression.

Overview

Attribute
HP The amount of damage a character can withstand.
Attack The strength of a character's damage or healing. It is subject to different calculations depending on it's attack type.
Defense How much physical damage the character can mitigate.
Magic Resistance How much magic damage the character can mitigate.
Cost Hos much Cost is needed to expend in order of the character to be deployed.
Reposition Time The amount of time in seconds a character will remain in cooldown after withdrawn before they are deployable again.
Block Count The amount of enemies a character can prevent from passing-through. Some enemies will consume more than one block count to be actually blocked.
Attack Speed The time interval in seconds between a character's attack or healing. Important to note an "increase in attack speed" technically means a decrease in this stat's value, thus decreasing it's attack interval.
Bond Indicates how many times a character is played in combat. Alternative variants of a character share this stat. It unlocks the character's gallery function.
Intimacy A stat related to Interaction, which can be increased by giving characters gifts. At certain intervals, small stat boosts are granted.

Stats

A character's stats determine their offensive (ATK, ASPD) and defensive capabilities (HP, DEF, RES), as well as how soon they can be deployed (Cost), how many they can block (Block), and how soon they can be redeployed if they are withdrawn (Reposition).

  • HP (Hit Points) - The amount of damage a character can sustain. When it reaches 0, they are withdrawn and constitute a character death, which affects battle star ratings.
  • ATK (Attack) - Determines the amount of damage or healing a character does on their attack. This is contested by an enemy's DEF or RES, depending on the damage type, and has the same rules as your characters.
  • DEF (Defense) - Determines the amount subtracted against incoming instances of physical damage.
    • Note: There is a cap on how much damage you can mitigate through DEF. The minimum damage an enemy will deal to you is 25% their attack.
  • RES (Magic Resistance) - Determines how much an incoming instance of magical damage is reduced.
    • Note: Through some testing, it is currently noted that RES reduces damage through subtraction like DEF does. Some may argue that this should not be the case and should reduce the percentage.
  • Reposition - This is the cooldown time for a character to be placed back into the map after being defeated or manually withdrawn.
  • Cost - The amount of cost points a character will consume when deployed in battle.
  • Block - The amount of enemies a character can hold off from passing through. Characters will usually prioritize fighting blocked enemies in order of who came first, while all blocked enemies will be attacking their blocker. Enemies will start to leak through if the character blocks the same amount as their block count.
  • ASPD (Attack Speed) - This is the time interval in seconds between each auto attack a character performs in battle. A lower interval means they are able to deal more attacks within a period of time. For whatever reason, buffs that increase attack speed would be denoted with a (+) despite the fact it should instead be subtracting instead. Inversely, effects that decrease attack speed are denoted with (-) even if they're actually increasing the interval.
  • Bond - Indicates how many times you've cleared a stage with that character in your Party. Since 2.8.2, It has been used to unlock various content in the character gallery.
  • Intimacy - The amount of presents you have gifted to your character. Characters get stat bonuses at certain intimacy levels.

Proficiency

Proficiencies are small stat bonuses gained through expending Draco and character duplicates.

It is potentially tied to upgrading to Gold Rank.

For more information, refer to Proficiency.