Stats & Attributes: Difference between revisions
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|The strength of a character's damage or healing. It is subject to different calculations depending on it's attack type. | |The strength of a character's damage or healing. It is subject to different calculations depending on it's attack type. | ||
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|'''Defense''' | |'''[[Defense (Stat)|Defense]]''' | ||
|How much physical damage the character can mitigate. | |How much physical damage the character can mitigate. | ||
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|'''Magic Resistance''' | |'''[[Magic Resistance (Stat)|Magic Resistance]]''' | ||
|How much magic damage the character can mitigate. | |How much magic damage the character can mitigate. | ||
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|'''Cost''' | |'''[[Cost (Stat)|Cost]]''' | ||
| | |How much Cost is needed to expend in order of the character to be deployed. | ||
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|'''Reposition Time''' | |'''[[Reposition Time (Stat)|Reposition Time]]''' | ||
|The amount of time in seconds a character will remain in cooldown after withdrawn before they are deployable again. | |The amount of time in seconds a character will remain in cooldown after withdrawn before they are deployable again. | ||
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|'''Block Count''' | |'''[[Block Count (Stat)|Block Count]]''' | ||
|The amount of enemies a character can prevent from passing-through. Some enemies will consume more than one block count to be actually blocked. | |The amount of enemies a character can prevent from passing-through. Some enemies will consume more than one block count to be actually blocked. | ||
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|'''Attack Speed''' | |'''[[Attack Speed (Stat)|Attack Speed]]''' | ||
|The time interval in seconds between a character's attack or healing. Important to note an "increase in attack speed" technically means a decrease in this stat's value, thus decreasing it's attack interval. | |The time interval in seconds between a character's attack or healing. Important to note an "increase in attack speed" technically means a decrease in this stat's value, thus decreasing it's attack interval. | ||
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|'''Bond''' | |'''[[Bond (Stat)|Bond]]''' | ||
|Indicates how many times a character is played in combat. Alternative variants of a character share this stat. It unlocks the character's gallery function. | |Indicates how many times a character is played in combat. Alternative variants of a character share this stat. It unlocks the character's gallery function. | ||
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|'''Intimacy''' | |'''[[Intimacy (Stat)|Intimacy]]''' | ||
|A stat related to Interaction, which can be increased by giving characters gifts. At certain intervals, small stat boosts are granted. | |A stat related to Interaction, which can be increased by giving characters gifts. At certain intervals, small stat boosts are granted. | ||
|} | |} | ||
[[Category:Game Guide]] | [[Category:Game Guide]] | ||
''Note: A character can only mitigate a maximum of 95% damage.'' | ''Note: A character can only mitigate a maximum of 95% damage.'' |
Revision as of 07:58, 27 June 2025
A character's stats determine their offensive (ATK, ASPD) and defensive capabilities (HP, DEF, RES), as well as how soon they can be deployed (Cost), how many they can block (Block), and how soon they can be redeployed if they are withdrawn (Reposition). Characters have different attributes that comprise their kit and give you an idea of how they are best used in a stage as well as how effective they'll be in that given role.
Refer to Tips and Tricks for supplementary info. This is part of Getting started.
For character's upgrading and progression systems, refer to Character Progression.
Overview
Attribute | |
---|---|
HP | The amount of damage a character can withstand. |
Attack | The strength of a character's damage or healing. It is subject to different calculations depending on it's attack type. |
Defense | How much physical damage the character can mitigate. |
Magic Resistance | How much magic damage the character can mitigate. |
Cost | How much Cost is needed to expend in order of the character to be deployed. |
Reposition Time | The amount of time in seconds a character will remain in cooldown after withdrawn before they are deployable again. |
Block Count | The amount of enemies a character can prevent from passing-through. Some enemies will consume more than one block count to be actually blocked. |
Attack Speed | The time interval in seconds between a character's attack or healing. Important to note an "increase in attack speed" technically means a decrease in this stat's value, thus decreasing it's attack interval. |
Bond | Indicates how many times a character is played in combat. Alternative variants of a character share this stat. It unlocks the character's gallery function. |
Intimacy | A stat related to Interaction, which can be increased by giving characters gifts. At certain intervals, small stat boosts are granted. |
Note: A character can only mitigate a maximum of 95% damage.