Template:Stat Table: Difference between revisions

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! style="min-width:35px; font-size:0.8em;" title="The amount of damage a character can sustain. " |HP
! style="min-width:35px; font-size:0.8em;" title="The amount of damage a character can sustain. " |HP
! style="min-width:35px; font-size:0.8em;" title="Determines the amount of damage or healing a character does on their attack." |ATK
! style="min-width:35px; font-size:0.8em;" title="Determines the amount of damage or healing a character does on their attack." |ATK
! style="min-width:35px; font-size:0.8em;" title="This is the time interval in seconds between each auto attack a character performs in battle. " |ASPD
! style="min-width:35px; font-size:0.8em;" title=" Determines the amount subtracted against incoming instance of physical damage." |DEF
! style="min-width:35px; font-size:0.8em;" title=" Determines the amount subtracted against incoming instance of physical damage." |DEF
! style="min-width:35px; font-size:0.8em;" title="Determines how much incoming instance of magical damage is reduced." |MRES
! style="min-width:35px; font-size:0.8em;" title="Determines how much incoming instance of magical damage is reduced." |MRES
! style="min-width:35px; font-size:0.8em;" title="The amount of enemies a character can hold off from passing through. " |BLK
! style="min-width:35px; font-size:0.8em;" title="The amount of enemies a character can hold off from passing through. " |BLK
! style="min-width:35px;font-size:0.8em; display:{{{redeploy|none}}}" title="This is the cooldown time for a character to be placed back into the map after being defeated or manually withdrawn."|REP
! style="min-width:35px;font-size:0.8em;" title="This is the cooldown time for a character to be placed back into the map after being defeated or manually withdrawn."|REP
! style="min-width:35px; font-size:0.8em; display:{{{cost|none}}}" title="The amount of cost points a character will consume when deployed in battle."|COST
! style="min-width:35px; font-size:0.8em; " title="The amount of cost points a character will consume when deployed in battle."|COST
! style="min-width:35px; font-size:0.8em;" title="This is the time interval in seconds between each auto attack a character performs in battle. " |ASPD
{{{cells| {{Stat Table Cell}} {{Stat Table Cell}} {{Stat Table Cell}}  }}}
|-
| colspan=99 |<div class="mw-collapsible mw-collapsed" style="width:100%; overflow:auto; vertical-align: text-bottom;"><b>Rank Up Materials</b><div class="mw-collapsible-content">{{ {{{upgrade}}} }}</div></div>
{{{stat-table-cells| {{Stat Table Cell}} }}}
|}
|}
<div style="display:{{{upgrade-display|none}}}">
<noinclude>
{| class="wikitable"  style="width:50%; display:{{{upgrade|none}}}; padding:10px; margin:0;"
{{Stat Table| cells =
|<div class="mw-collapsible mw-collapsed" style="width:100%; overflow:auto; vertical-align: text-bottom;"><b>Silver Rank Up</b><div class="mw-collapsible-content">{{{{{upgrade}}}}}</div></div>
{{Stat Table Cell
|}</div>
| filename = rasho
|rank = bronze
| lv max = 50
| hp = 920
| hp max = 1106
| atk = 252
| atk max = 361
| cost = 13
| redeploy = 70
| class = Vanguard
| def = 165
| def max = 338
| block = 1
| magic res = 0
| magic res max = 0
| atk spd = 1.05
}}
{{Stat Table Cell
| filename = rasho
|rank = silver
| lv max = 50
| hp = 920
| hp max = 1106
| atk = 252
| atk max = 361
| cost = 13
| redeploy = 70
| class = Vanguard
| def = 165
| def max = 338
| block = 1
| magic res = 0
| magic res max = 0
| atk spd = 1.05
}}
| upgrade= Vanguard Silver Rank 6
}}