User:Bejeebs: Difference between revisions
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{{ | == NEW CHARCATER TEMPLATE == | ||
<pre> | |||
{{ | {{Infobox Character | ||
| | | image = {{PAGENAME}}.png | ||
| | | image2= FULL_{{PAGENAME}}_2.png | ||
| | |||
| | |illustrator-link = | ||
| | |class = Support | ||
| | |country = Sepia | ||
| | |||
| | |release-date = 12/31/2022 | ||
{{# | |||
|character-name = {{#explode:{{PAGENAME}}| |0}} | |||
|character-title = | |||
|rarity = 5 | |||
|availability = Standard Scouting | |||
|filename = {{lc:{{PAGENAME}}}} | |||
|Good_name = | |||
|alternate-list = {{:{{#explode:{{PAGENAME}}| |0}}/alternate list }} | |||
}} | |||
{{Stats | {{Stats | ||
| filename = | | filename = {{lc:{{PAGENAME}}}} | ||
| lv max = 50 | | lv max = 50 | ||
| hp = | | hp = | ||
| hp max = | | hp max = | ||
| atk = | | atk = | ||
| atk max = | | atk max = | ||
| | | def = | ||
| | | def max = | ||
| | | magic res = | ||
| | | magic res max = | ||
| | | cost = | ||
| | | redeploy = | ||
| | | class = | ||
| | | block = | ||
| atk spd = | | atk spd = | ||
}} | }} | ||
{{Stats1 | {{Stats1 | ||
| filename = | | filename = {{lc:{{PAGENAME}}}}2 | ||
| lv max = | | lv max = | ||
| hp = | | hp = | ||
| hp max = | | hp max = | ||
| atk = | | atk = | ||
| atk max = | | atk max = | ||
| def = | | def = | ||
| def max = | | def max = | ||
| | | magic res = | ||
| | | magic res max = | ||
| | | cost = | ||
| | | redeploy = | ||
| | | class = | ||
| | | block = | ||
| atk spd = | | atk spd = | ||
|upgrade=Support Silver Rank 5 | |||
|upgrade= | }} | ||
{{CharDetail | {{CharDetail | ||
|deploy-tile = | |attack-reach = | ||
|damage-type = | |deploy-tile = | ||
| | |damage-type = | ||
| range type = | |trait = | ||
| range type = | |||
|nature name = | |nature name = | ||
|nature desc = | |nature desc = | ||
}} | }} | ||
{{Intimacy | {{Intimacy | ||
|bonus1 = | |bonus1 = | ||
|bonus2 = | |bonus2 = | ||
|bonus3 = | |bonus3 =}} | ||
===Skills=== | |||
{{Skill | {{Skill | ||
| filename = | | filename = {{lc:{{PAGENAME}}}}_01 | ||
| name = | | name = | ||
| recovertype = auto | | recovertype = auto | ||
| casttype = | | casttype = auto | ||
| | | initsp = | ||
| | | effect = | ||
| cost = | | cost = | ||
| | | initsp2 = | ||
| | | effect2 = | ||
| cost2 = | | cost2 = | ||
| | | initsp3 = | ||
| | | effect3 = | ||
| cost3 = | | cost3 = | ||
| effect4 = | | effect4 = | ||
| initsp4 = | | initsp4 = | ||
| cost4 = | | cost4 = | ||
| effect5 = | | effect5 = | ||
| initsp5 = | | initsp5 = | ||
| cost5 = | | cost5 = | ||
| effect6 = | | effect6 = | ||
| initsp6 = | | initsp6 = | ||
| cost6 = | | cost6 = | ||
| effect7 = | | effect7 = | ||
| initsp7 = | | initsp7 = | ||
| cost7 = | | cost7 = | ||
|upgrade= | |range type = | ||
|upgrade = SupportSkill5 | |||
}} | |||
==Interactions== | |||
{{Dialogue | {{Dialogue | ||
|Win = | |Win = | ||
|Lose = | |Lose = | ||
|Rank Up = | |Rank Up = | ||
|Interaction #1 = | |Interaction #1 = | ||
|Interaction #2 = | |Interaction #2 = | ||
|Interaction #3 = | |Interaction #3 = | ||
|Interaction #4 = | |Interaction #4 = | ||
|Interaction #5 = | |Interaction #5 = | ||
|Gift Box #1 = | |Gift Box #1 = | ||
|Gift Box #2 = | |Gift Box #2 = | ||
|Gift Box #3 = | |Gift Box #3 = | ||
|Gift Box #4 = | |Gift Box #4 = | ||
|Gift Box #5 = | |Gift Box #5 = | ||
}} | }}{{Dialogue Valentines | ||
{{Dialogue | |1= | ||
|1= | |2= | ||
|2= | |3= | ||
|3= | |4= | ||
|4= | |5= | ||
|5= | |6= | ||
|6= | |7= | ||
|7= | |8= | ||
|8= | |9= | ||
|9= | |10= | ||
|10= | }}{{Dialogue Summer | ||
}} | |1= | ||
{{Dialogue | |2= | ||
|1= | |3= | ||
|2= | |4= | ||
|3= | |5= | ||
|4= | |6= | ||
|5= | |7= | ||
|6= | |8= | ||
|7= | |9= | ||
|8= | |10= | ||
|9= | |||
|10= | |||
}} | }} | ||
==In other languages== | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
!Japanese | !Japanese | ||
!Traditional Chinese | !Traditional Chinese | ||
! | |||
! | !Japanese | ||
!Traditional Chinese | |||
! | |||
! | |||
|} | |} | ||
=Trivia= | |||
==Notes== | |||
</pre> | |||
== WIKI MAINTENANCE TO DO LIST == | |||
<s>1) Create character/fs pages: missing is caster, healer and support</s> | |||
2) Create character/eidos pages | |||
3) Create character/eidos list and character/alternate list pages | |||
4) update how infobox works so it uses these updates, so that alternate character pages do not need to be updated etc | |||
5) Remove more redundancies in infobox due to spaghetti code | |||
current | |||
<pre> | |||
{{Infobox Character | |||
|image = rasho.png | |||
|illustrator-link = [https://twitter.com/dkqthf ABSOL] | |||
|class = Vanguard | |||
|country = Yamato | |||
|release-date = 01/10/2022 | |||
|rarity = 6 Stars ☆☆☆☆☆☆ | |||
|character-name = Rasho | |||
|character-title = Half-Demon | |||
|image2 = FULL_Rasho_2.png | |||
|availability = Standard Scouting | |||
|release-year = 2022 | |||
|alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=Rasho| class=Vanguard|rarity=☆☆☆☆☆☆}}{{Character FS | char=Rasho (Awakened) | class=Guard|rarity=☆☆☆☆☆☆|limited=}} }} | |||
|eidos-list = {{Infobox Eidos List| Eidos= {{Eidos WF | rarity = ☆☆☆☆☆☆| eidos-name = Demon Breaking Him In for the New Year| eidos-num = 6003}} }} | |||
| filename = rasho | |||
| Good_name = Moonlight Blade | |||
}} | }} | ||
</pre> | |||
planned: | |||
<pre> | |||
{{Infobox Character | |||
|character-name = {{Array|get|{{{PAGENAME}}}| |1}} could include logic where it does this if blank, and takes in an input in case character name is more than one word | |||
|character-title = Half-Demon | |||
|image-list = {{:{{{PAGENAME}}}/image list}} | |||
|class = Vanguard | |||
|country = Yamato | |||
|release-date = 01/10/2022 *release year will be retrieved using {{Array|get|{{{release-date}}}|/|3}} | |||
|illustrator-link = [https://twitter.com/dkqthf ABSOL] * might opt for something like {{:illustrator/ABSOL}} for links? | |||
|rarity = 6 * would ideally still display the star rarity, might just take the switch case approach, but the filling yup template the stars has always been a headache | |||
|availability = Standard Scouting | |||
|Good_name = Moonlight Blade *good's image naming logic is pretty good alr and just needs character-name proccessed with {{lc:string}} | |||
}} | |||
* alternate and eidos list will be assumed to exist and create pages otherwise to hide broken links. | |||
</pre> | |||
6) Standardize all infoboxes somehow (in terms of template structure or css or smth | |||
7) Standardizing stat template - work for units that start with silver or bronze. Units that only has bronze. And accommodate future gold rank better without needing a new "stat2" template. [[Template:Stat Table]] | |||
== Features to add/consider == | |||
1) Adding Still info on character pages | |||
2) turn form change/summon to tabs and add a category tag for them | |||
3) | |||
==stat update== | |||
{{Stat Table| cells = | |||
{{Stat Table Cell | |||
| filename = rasho | |||
|rank = bronze | |||
| lv max = 50 | |||
| hp = 920 | |||
| hp max = 1106 | |||
| atk = 252 | |||
| atk max = 361 | |||
| cost = 13 | |||
| redeploy = 70 | |||
| class = Vanguard | |||
| def = 165 | |||
| def max = 338 | |||
| block = 1 | |||
| magic res = 0 | |||
| magic res max = 0 | |||
| atk spd = 1.05 | |||
}} | |||
{{Stat Table Cell | |||
| filename = rasho | |||
|rank = silver | |||
| lv max = 50 | |||
| hp = 920 | |||
| hp max = 1106 | |||
| atk = 252 | |||
| atk max = 361 | |||
| cost = 13 | |||
| redeploy = 70 | |||
| class = Vanguard | |||
| def = 165 | |||
| def max = 338 | |||
| block = 1 | |||
| magic res = 0 | |||
| magic res max = 0 | |||
| atk spd = 1.05 | |||
}} | |||
| update= Vanguard Silver Rank 6 | |||
}} | |||
fix rank up and skill table to no longer need convoluted templates | |||
https://anothereidos.wikioasis.org/wiki/Template:Rank_Up_Table | |||
https://anothereidos.wikioasis.org/wiki/Template:Skill_Upgrade_Table | |||
==Vanguard== | |||
Early game lane holders, with moderate stats: Average to above average offense, average to low defense, and lowest costs in the game. All Vanguards generate cost on kill, and reimburse cost when withdrawn (save for a few exceptions.) | |||
===Skill Charger=== | |||
Prioritizes generating cost, dealing damage is a bonus. | |||
{{:Amorey (Summer)/fs}}{{:Habaki (Setsubun)/fs}} | |||
{{:Rook/fs}}{{:Ragnar/fs}}{{:Ala' ad-Din/fs}}{{:Todolf/fs}}{{:Farouk/fs}} | |||
{{:Lute/fs}}{{:Seals/fs}} | |||
{{:Company Employee/fs}}{{:Obsidonian Cavalry/fs}}{{:Goblin Rider/fs}} | |||
===Kill Charger=== | |||
Prioritizes increasing dps and late game viability. | |||
{{:Bashkar/fs}}{{:Rasho/fs}}{{:Kafka/fs}}{{:Jinnosuke (Awakened)/fs}}{{:Bart (Awakened)/fs}}{{:Solve (Awakened)/fs}} | |||
{{:Barlitz/fs}}{{:Rai (Summer)/fs}}{{:Hellion (Young)/fs}}{{:Yuno/fs}}{{:Leonhart (Awakened)/fs}}{{:Lyon/fs}}{{:FullHouse/fs}}{{:Tilikum/fs}}{{:Calhoun/fs}} | |||
{{:Kongoh/fs}} | |||
{{:Gambler/fs}}{{:Seahorse/fs}}{{:Dark Ninja/fs}} | |||
===Transformer (Vanguard)=== | |||
Vanguards that change classes, which may hamper their trait of cost generators in favor of being dps. | |||
{{:Rasho/fs}}{{:Rougarou/fs}}{{:Zed/fs}} | |||
{{:Dickert/fs}} | |||
===Summoner (Vanguard)=== | |||
Vanguards that summon other units, which usually hampers their trait of cost generating in favor of more dps. | |||
{{:Seals (Awakened)/fs}}{{:Billford (Awakened)/fs}} | |||
{{:Pollon & Orta/fs}} | |||
===Redeploy=== | |||
Vanguards that are most empowered when newly deployed. They must be withdrawn in order to trigger their skills again, and typically do not refund cost. | |||
{{:Tetsubo/fs}} | |||
{{:Domino/fs}}{{:Garold/fs}} | |||
{{:Rogue Adventurer/fs}} | |||
==Shooter== | |||
High Ground physical dps units that prioritize aerial enemies. Stat-wise: Above average to high dps, low defense, and usually low to average cost. They often deal damage through multiple fast hits and ideal for medium to low defense enemies. | |||
==Ground Shooter== | |||
Deployed on ground tiles | |||
{{:Kazard/fs}} | |||
{{:Obsidonian Artillery/fs}} | |||
{{:Bandit Ballista/fs}} | |||
==Standard Shooter== | |||
Generalist shooters with Fast ASPD and a standard range to reach most threats. | |||
{{:Marion (Summer)/fs}}{{:Amorey (Half-Anniversary)/fs}} | |||
{{:Bionic Golem θ/fs}}{{:Billford (Summer)/fs}}{{:Wrecker/fs}}{{:Amorey/fs}} | |||
{{:Orc Shooter/fs}}{{:Pays Blanc Archer/fs}}{{:Goblin Archer/fs}}{{:Archer Mummy/fs}}{{:Obsidonian Archer/fs}} | |||
===Outliers=== | |||
{{:Leonhart (Summer)/fs}}{{:Harold/fs}}{{:Siddeley (Summer)/fs}}{{:Chabeau (Awakened)/fs}}{{:Walther/fs}} | |||
==Rapid-fire Shooter== | |||
Very Fast ASPD, variant-ranged shooters often meant to deal with multiple low def enemies. | |||
{{:Magritte/fs}} | |||
{{:Barlitz (Awakened)/fs}}{{:Harimau/fs}} | |||
{{:Aerial Goblin/fs}}{{:Pirate Musketeer/fs}} | |||
{{:Blue Ninja/fs}} | |||
==Marksman== | |||
Slow ASPD, Wide Range, High Atk to counter higher def enemies. | |||
{{:Wrecker (Awakened)/fs}}{{:Fu (Summer)/fs}}{{:Pino/fs}} | |||
{{:Alcyon/fs}} {{:Corca (Valentine)/fs}} | |||
{{:Nitro/fs}} | |||
{{:Steam Merchant/fs}} | |||
{{:Octopoid Sea Dweller/fs}} |