HP (Stat): Difference between revisions

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Created page with "Part of Character Stats. These pages are wips! HP (Hit Points/ Health Points) is the amount of damage a character can withstand. The cap of how much HP a unit may have is referred to as MAX HP. '''Mechanics:''' * Visualizations: a blue bar underneath friendly units, and an orange bar underneath enemy units. * HP is reduced by when inflicted by damage, and its value can be returned to its MAX value through healing. * When a friendly unit's hp reaches 0, they are..."
 
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* Visualizations: a blue bar underneath friendly units, and an orange bar underneath enemy units.
* Visualizations: a blue bar underneath friendly units, and an orange bar underneath enemy units.
* HP is reduced by when inflicted by damage, and its value can be returned to its MAX value through healing.
* HP is reduced by when inflicted by damage, and its value can be returned to its MAX value through healing.
* When a friendly unit's hp reaches 0, they are forced to withdraw from combat. On 3-star challenges, the first instance of this will reduce your star rating.
* When a friendly unit's hp reaches 0, [Forced Withdrawal] will occur and the unit will be removed from combat. On 3-star challenges, the first instance of this will reduce your star rating by one.
* When an enemy unit's hp reaches 0, they are defeated and count to the tally.
* When an enemy unit's hp reaches 0, they are defeated and count to the tally.
* If a unit has a [Resistance Barrier], this will absorb damage instead.
Related Mechanics: HP% Trigger, HP Regen on Hit, HP Regen over Time


== MAX HP Buffs ==
See Also: HP-Scaling Abilities
{| class="wikitable"
 
== Buffs ==
{| class="wikitable sortable"
|+
|+
!
!Character
!Type
!Type
!Effect
!Effect
!Declared Value
|-
|-
|[[Xiaolong]]
|[[Xiaolong]]
|Nature
|Nature
|When in party, all ally units' MAX HP +10%.
|When in party, all ally units' MAX HP +10%.
|10%
|-
|-
|[[Equus]]
|[[Equus]]
Line 27: Line 33:
|COST +2 for each ally unit deployed including this unit for a MAX of +14.
|COST +2 for each ally unit deployed including this unit for a MAX of +14.
For 30 seconds, time required to reposition withdrawn ally units decreases by '''20''' seconds. Also, DEF and MAX HP '''+20%''' for 20 seconds to all allies deployed when skill is active.
For 30 seconds, time required to reposition withdrawn ally units decreases by '''20''' seconds. Also, DEF and MAX HP '''+20%''' for 20 seconds to all allies deployed when skill is active.
|20%
|-
|-
|[[Flet (Summer)]]
|[[Flet (Summer)]]
|Nature
|Nature
|Ally unit that deploys immediately after this unit +8% MAX HP.
|Ally unit that deploys immediately after this unit +8% MAX HP.
|8%
|-
|-
|[[Flet (Summer)]]
|[[Flet (Summer)]]
|Skill  
|Skill  
|MAX HP and DEF of all ally units within attack range '''+25%''' for '''40''' seconds. Additionally, when HP hits 0, this is treated as a normal withdrawal as opposed to a forced withdrawal (this effect lasts until withdrawal).
|MAX HP and DEF of all ally units within attack range '''+25%''' for '''40''' seconds. Additionally, when HP hits 0, this is treated as a normal withdrawal as opposed to a forced withdrawal (this effect lasts until withdrawal).
|25%
|-
|-
|[[Jade]]
|[[Jade]]
|Skill
|Skill
|Absorbs HP by '''8%''' damage dealt per attack for 30 seconds. MAX HP increases by the amount of damage dealt up to '''175%'''.
|Absorbs HP by '''8%''' damage dealt per attack for 30 seconds. MAX HP increases by the amount of damage dealt up to '''175%'''.
|75%
|-
|-
|[[Lyon]]
|[[Lyon]]
Line 44: Line 54:
|Both ATK and MAX HP '''+35%''', and damage taken from enemies '''-30%'''.
|Both ATK and MAX HP '''+35%''', and damage taken from enemies '''-30%'''.
(These effects last until withdrawal.)
(These effects last until withdrawal.)
|35%
|-
|-
|[[FullHouse]]
|[[FullHouse]]
Line 49: Line 60:
|Able to select an ally unit tile when one is deployed.
|Able to select an ally unit tile when one is deployed.
When one has selected an ally unit tile, one may switch spots with the selected ally, and for 20 seconds upon being deployed, one receives 10% of MAX HP, ATK, and DEF.
When one has selected an ally unit tile, one may switch spots with the selected ally, and for 20 seconds upon being deployed, one receives 10% of MAX HP, ATK, and DEF.
|10%
|-
|-
|[[Billford]]
|[[Billford]]
|Nature
|Nature
|When in party, all ally [Guard] unit(s) have their MAX HP increased by 8%.
|When in party, all ally [Guard] unit(s) have their MAX HP increased by 8%.
|8%
|-
|[[Sebek (Awakened)]]
|Nature
|MAX HP +5% per number of allied bases on the battlefield.
When an allied base is present within one tile surrounding this unit, Block Count +1, and enemies able to be attacked simultaneously +1.
|5%
|-
|[[Habaki]]
|Skill
|For 40 seconds, ATK '''+45%''', MAX HP'''+30%''', Block count +1.
When skill is active, nature's effect is increased '''2.5''' times.
|30%
|-
|[[Dakkar (Summer)]]
|Skill
|ATK '''+60%''', MAX HP '''+40%''', and able to simultaneously attack all blocked enemies (these effects last until withdrawal).
|40%
|-
|-
|
|[[Pays Blanc Soldier]]
|
|Nature
|
|MAX HP +20% and DEF -20%.
|20%
|-
|[[Rook (Winter)]]
|Nature
|Deployment COST reimbursed upon withdrawing +2.
MAX of 3 ally units within attack range, excluding this unit, ATK, DEF, and MAX HP +9% for 40 seconds after being deployed.
|9%
|-
|[[Nitro (Awakened)]]
|Nature
|For 25 seconds after being deployed, all ally unit(s) within attack range excluding this unit gain one of the following effects at random.
Block Count+1 / ATK and DEF +16% / MAX HP +500
| +500
|-
|[[Proteo]]
|Nature
|Simultaneously attack all targets when blocking 3(+) enemies.
Ally unit with the lowest DEF, excluding oneself, DEF +30%; ally unit with lowest MAX HP, also excluding oneself, MAX HP +30%.
|30%
|-
|[[Gamela]]
|Nature
|Every 8 seconds, one of the following boosts is provided to an ally unit excluding this unit that is within attack range: [ATK +6%], [DEF +6%], or [MAX HP +6%] - (MAX of 5 times per unit).
|6% ~ 30%
|-
|[[Momiji]]
|Nature
|The ally unit within attack range which deployed quickest onto the battlefield has MAX HP +40%.
|40%
|-
|[[Gymnos (Anniversary)]]
|Skill
|Provides a resistance barrier of '''500''' to all ally units within 1 tile including this unit (damage this unit incurs is 0 until accumulated damage reaches '''500'''). Own DEF and MAX HP '''+25'''% when own HP is 75% or greater at the time skill activates.
|25%
|-
|[[Bionic Golem γ]]
|Nature
|Whenever a surrounding ally unit(s) within 2 tiles, including this unit, takes down an enemy, one's MAX HP +2% (MAX of 40%).
|2% ~ 40%
|-
|[[Rougarou (Awakened)]]
|Skill
|For 40 seconds, DEF '''+60%''', MAX HP '''+40%'''.
Own ATK '''+20%''' per attack incurred by enemy (MAX of 10 times).
|40%
|-
|[[Corca (Awakened)]]
|Nature
|Own ATK and MAX HP +15% for 20 seconds after ally unit of rarity 1-3 stars has entered the battlefield (MAX of +60%).
|15% ~ 60%
|-
|[[Gaoh]]
|Nature
|When held COST is under 25, MAX HP, ATK, DEF -12%. When held COST is over 50, HP MAX, ATK, DEF +25%.
|25%
|}
 
== Debuffs ==
{| class="wikitable sortable"
!Character
!Type
!Effect
!Declared Value
|-
|[[Brute (Awakened)]]
|Nature
|When HP hits 0, HP fully recovers for just 1 time, ATK +40%, MAX HP -40%, and for every 3 seconds COST -3 (This effect lasts until withdrawal).
The next time HP hits 0, it is treated as a normal withdrawal as opposed to a forced withdrawal.
|40%
|-
|[[Bulkski]]
|Nature
|In the event one hasn't recovered for longer than 5 seconds, one's ATK +4% and DEF and MAX HP -4% (MAX of 10 times).
|4% ~ 40%
|-
|[[Gaoh]]
|Nature
|When held COST is under 25, MAX HP, ATK, DEF -12%. When held COST is over 50, HP MAX, ATK, DEF +25%.
|25%
|}
|}

Latest revision as of 17:18, 3 June 2025

Part of Character Stats. These pages are wips!

HP (Hit Points/ Health Points) is the amount of damage a character can withstand.

The cap of how much HP a unit may have is referred to as MAX HP.

Mechanics:

  • Visualizations: a blue bar underneath friendly units, and an orange bar underneath enemy units.
  • HP is reduced by when inflicted by damage, and its value can be returned to its MAX value through healing.
  • When a friendly unit's hp reaches 0, [Forced Withdrawal] will occur and the unit will be removed from combat. On 3-star challenges, the first instance of this will reduce your star rating by one.
  • When an enemy unit's hp reaches 0, they are defeated and count to the tally.
  • If a unit has a [Resistance Barrier], this will absorb damage instead.

Related Mechanics: HP% Trigger, HP Regen on Hit, HP Regen over Time

See Also: HP-Scaling Abilities

Buffs[edit | edit source]

Character Type Effect Declared Value
Xiaolong Nature When in party, all ally units' MAX HP +10%. 10%
Equus Skill COST +2 for each ally unit deployed including this unit for a MAX of +14.

For 30 seconds, time required to reposition withdrawn ally units decreases by 20 seconds. Also, DEF and MAX HP +20% for 20 seconds to all allies deployed when skill is active.

20%
Flet (Summer) Nature Ally unit that deploys immediately after this unit +8% MAX HP. 8%
Flet (Summer) Skill MAX HP and DEF of all ally units within attack range +25% for 40 seconds. Additionally, when HP hits 0, this is treated as a normal withdrawal as opposed to a forced withdrawal (this effect lasts until withdrawal). 25%
Jade Skill Absorbs HP by 8% damage dealt per attack for 30 seconds. MAX HP increases by the amount of damage dealt up to 175%. 75%
Lyon Skill Both ATK and MAX HP +35%, and damage taken from enemies -30%.

(These effects last until withdrawal.)

35%
FullHouse Nature Able to select an ally unit tile when one is deployed.

When one has selected an ally unit tile, one may switch spots with the selected ally, and for 20 seconds upon being deployed, one receives 10% of MAX HP, ATK, and DEF.

10%
Billford Nature When in party, all ally [Guard] unit(s) have their MAX HP increased by 8%. 8%
Sebek (Awakened) Nature MAX HP +5% per number of allied bases on the battlefield.

When an allied base is present within one tile surrounding this unit, Block Count +1, and enemies able to be attacked simultaneously +1.

5%
Habaki Skill For 40 seconds, ATK +45%, MAX HP+30%, Block count +1.

When skill is active, nature's effect is increased 2.5 times.

30%
Dakkar (Summer) Skill ATK +60%, MAX HP +40%, and able to simultaneously attack all blocked enemies (these effects last until withdrawal). 40%
Pays Blanc Soldier Nature MAX HP +20% and DEF -20%. 20%
Rook (Winter) Nature Deployment COST reimbursed upon withdrawing +2.

MAX of 3 ally units within attack range, excluding this unit, ATK, DEF, and MAX HP +9% for 40 seconds after being deployed.

9%
Nitro (Awakened) Nature For 25 seconds after being deployed, all ally unit(s) within attack range excluding this unit gain one of the following effects at random.

Block Count+1 / ATK and DEF +16% / MAX HP +500

+500
Proteo Nature Simultaneously attack all targets when blocking 3(+) enemies.

Ally unit with the lowest DEF, excluding oneself, DEF +30%; ally unit with lowest MAX HP, also excluding oneself, MAX HP +30%.

30%
Gamela Nature Every 8 seconds, one of the following boosts is provided to an ally unit excluding this unit that is within attack range: [ATK +6%], [DEF +6%], or [MAX HP +6%] - (MAX of 5 times per unit). 6% ~ 30%
Momiji Nature The ally unit within attack range which deployed quickest onto the battlefield has MAX HP +40%. 40%
Gymnos (Anniversary) Skill Provides a resistance barrier of 500 to all ally units within 1 tile including this unit (damage this unit incurs is 0 until accumulated damage reaches 500). Own DEF and MAX HP +25% when own HP is 75% or greater at the time skill activates. 25%
Bionic Golem γ Nature Whenever a surrounding ally unit(s) within 2 tiles, including this unit, takes down an enemy, one's MAX HP +2% (MAX of 40%). 2% ~ 40%
Rougarou (Awakened) Skill For 40 seconds, DEF +60%, MAX HP +40%.

Own ATK +20% per attack incurred by enemy (MAX of 10 times).

40%
Corca (Awakened) Nature Own ATK and MAX HP +15% for 20 seconds after ally unit of rarity 1-3 stars has entered the battlefield (MAX of +60%). 15% ~ 60%
Gaoh Nature When held COST is under 25, MAX HP, ATK, DEF -12%. When held COST is over 50, HP MAX, ATK, DEF +25%. 25%

Debuffs[edit | edit source]

Character Type Effect Declared Value
Brute (Awakened) Nature When HP hits 0, HP fully recovers for just 1 time, ATK +40%, MAX HP -40%, and for every 3 seconds COST -3 (This effect lasts until withdrawal).

The next time HP hits 0, it is treated as a normal withdrawal as opposed to a forced withdrawal.

40%
Bulkski Nature In the event one hasn't recovered for longer than 5 seconds, one's ATK +4% and DEF and MAX HP -4% (MAX of 10 times). 4% ~ 40%
Gaoh Nature When held COST is under 25, MAX HP, ATK, DEF -12%. When held COST is over 50, HP MAX, ATK, DEF +25%. 25%