HP (Stat): Difference between revisions
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Created page with "Part of Character Stats. These pages are wips! HP (Hit Points/ Health Points) is the amount of damage a character can withstand. The cap of how much HP a unit may have is referred to as MAX HP. '''Mechanics:''' * Visualizations: a blue bar underneath friendly units, and an orange bar underneath enemy units. * HP is reduced by when inflicted by damage, and its value can be returned to its MAX value through healing. * When a friendly unit's hp reaches 0, they are..." |
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* Visualizations: a blue bar underneath friendly units, and an orange bar underneath enemy units. | * Visualizations: a blue bar underneath friendly units, and an orange bar underneath enemy units. | ||
* HP is reduced by when inflicted by damage, and its value can be returned to its MAX value through healing. | * HP is reduced by when inflicted by damage, and its value can be returned to its MAX value through healing. | ||
* When a friendly unit's hp reaches 0, | * When a friendly unit's hp reaches 0, [Forced Withdrawal] will occur and the unit will be removed from combat. On 3-star challenges, the first instance of this will reduce your star rating by one. | ||
* When an enemy unit's hp reaches 0, they are defeated and count to the tally. | * When an enemy unit's hp reaches 0, they are defeated and count to the tally. | ||
* If a unit has a [Resistance Barrier], this will absorb damage instead. | |||
Related Mechanics: HP% Trigger, HP Regen on Hit, HP regen over Time, Immortality | |||
== | See Also: HP-Scaling Abilities | ||
== Buffs == | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
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|When in party, all ally [Guard] unit(s) have their MAX HP increased by 8%. | |When in party, all ally [Guard] unit(s) have their MAX HP increased by 8%. | ||
|- | |- | ||
| | |[[Sebek (Awakened)]] | ||
| | |Nature | ||
| | |MAX HP +5% per number of allied bases on the battlefield. | ||
When an allied base is present within one tile surrounding this unit, Block Count +1, and enemies able to be attacked simultaneously +1. | |||
|- | |||
|[[Habaki]] | |||
|Skill | |||
|For 40 seconds, ATK '''+45%''', MAX HP'''+30%''', Block count +1. | |||
When skill is active, nature's effect is increased '''2.5''' times. | |||
|- | |||
|[[Dakkar (Summer)]] | |||
|Skill | |||
|ATK '''+60%''', MAX HP '''+40%''', and able to simultaneously attack all blocked enemies (these effects last until withdrawal). | |||
|- | |||
|[[Pays Blanc Soldier]] | |||
|Nature | |||
|MAX HP +20% and DEF -20%. | |||
|- | |||
|[[Rook (Winter)]] | |||
|Nature | |||
|Deployment COST reimbursed upon withdrawing +2. | |||
MAX of 3 ally units within attack range, excluding this unit, ATK, DEF, and MAX HP +9% for 40 seconds after being deployed. | |||
|- | |||
|[[Nitro (Awakened)]] | |||
|Nature | |||
|For 25 seconds after being deployed, all ally unit(s) within attack range excluding this unit gain one of the following effects at random. | |||
Block Count+1 / ATK and DEF +16% / MAX HP +500 | |||
|- | |||
|[[Proteo]] | |||
|Nature | |||
|Simultaneously attack all targets when blocking 3(+) enemies. | |||
Ally unit with the lowest DEF, excluding oneself, DEF +30%; ally unit with lowest MAX HP, also excluding oneself, MAX HP +30%. | |||
|- | |||
|[[Gamela]] | |||
|Nature | |||
|Every 8 seconds, one of the following boosts is provided to an ally unit excluding this unit that is within attack range: [ATK +6%], [DEF +6%], or [MAX HP +6%] - (MAX of 5 times per unit). | |||
|- | |||
|[[Momiji]] | |||
|Nature | |||
|The ally unit within attack range which deployed quickest onto the battlefield has MAX HP +40%. | |||
|- | |||
|[[Gymnos (Anniversary)]] | |||
|Skill | |||
|Provides a resistance barrier of '''500''' to all ally units within 1 tile including this unit (damage this unit incurs is 0 until accumulated damage reaches '''500'''). Own DEF and MAX HP '''+25'''% when own HP is 75% or greater at the time skill activates. | |||
|- | |||
|[[Bionic Golem γ]] | |||
|Nature | |||
|Whenever a surrounding ally unit(s) within 2 tiles, including this unit, takes down an enemy, one's MAX HP +2% (MAX of 40%). | |||
|- | |||
|[[Rougarou (Awakened)]] | |||
|Skill | |||
|For 40 seconds, DEF '''+60%''', MAX HP '''+40%'''. | |||
Own ATK '''+20%''' per attack incurred by enemy (MAX of 10 times). | |||
|- | |||
|[[Corca (Awakened)]] | |||
|Nature | |||
|Own ATK and MAX HP +15% for 20 seconds after ally unit of rarity 1-3 stars has entered the battlefield (MAX of +60%). | |||
|- | |||
|[[Gaoh]] | |||
|Nature | |||
|When held COST is under 25, MAX HP, ATK, DEF -12%. When held COST is over 50, HP MAX, ATK, DEF +25%. | |||
|} | |||
== Debuffs == | |||
{| class="wikitable" | |||
! | |||
!Type | |||
!Effect | |||
|- | |||
|[[Brute (Awakened)]] | |||
|Nature | |||
|When HP hits 0, HP fully recovers for just 1 time, ATK +40%, MAX HP -40%, and for every 3 seconds COST -3 (This effect lasts until withdrawal). | |||
The next time HP hits 0, it is treated as a normal withdrawal as opposed to a forced withdrawal. | |||
|- | |||
|[[Bulkski]] | |||
|Nature | |||
|In the event one hasn't recovered for longer than 5 seconds, one's ATK +4% and DEF and MAX HP -4% (MAX of 10 times). | |||
|} | |} |