Template:Skill

From AnotherEidos R Wiki
File:SkillIcon charactername.png skillname

Range:
[[File:Range{{{range type}}}.png| x100px | center| middle| link=Category:Skill-Range-Change]]

Max Level Skill Details
Level Effect Start SP SP Cost
3 ? Y X
Skill Progression
1 ? Y X
2 ? Y X
3 ? Y X
4 ? Y X
5 ? Y X
6 ? Y X
7 ? Y X
8 ? Y X
9 ? Y X
10 ? Y X


Skill Upgrade Materials
Lv. 2 3 4 5 6 7
Items

5
[[File:{{{lv2Mat2}}}.png|45px]]
{{{lv2Mat2Amount}}}
[[File:{{{lv2Mat3}}}.png|45px]]
{{{lv2Mat3Amount}}}

5
[[File:{{{lv3Mat3}}}.png|45px]]
{{{lv3Mat3Amount}}}

8
[[File:{{{lv4Mat3}}}.png|45px]]
{{{lv4Mat3Amount}}}

8
[[File:{{{lv5Mat3}}}.png|45px]]
{{{lv5Mat3Amount}}}

8
[[File:{{{lv6Mat3}}}.png|45px]]
{{{lv6Mat3Amount}}}


}} 

Upgrade[edit]

Skill upgrade is now included in the skillbox, but clean up in pages make take time. So if ever, you can go ahead and add this attribute into the present skill template to specify which skill upgrade template to use. The format is ClassSkill# where # is the rarity, and Class is one of the 7 classes.

Not including the upgrade field will hide the section, which is useful only when a character has a separate skill set for their transformation or summon.

{{Skill
|upgrade= SupporterSkill6
|}}

Values for upgrade attribute[edit]

ClassSkill# (where class is whichever class, # is rarity eg FighterSkill0 for Gaia a 0 star Fighter)

Refer to Template:Skill Upgrade

Values for skill recovery and activation[edit]

recovery

  • auto
  • cost

activation

  • manual
  • auto