Template:Skill: Difference between revisions

From AnotherEidos R Wiki
Bejeebs (talk | contribs)
No edit summary
Bejeebs (talk | contribs)
No edit summary
Tag: 2017 source edit
 
(57 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{#css:AnadosStyle.css}}
<table class="wikitable" style="width:50%; margin-bottom:0; margin-top:0;">
<div class="anados-table skill-table">
<tr><th rowspan="2" style="width:75px;">[[File:SkillIcon_{{{filename|charactername}}}.png|75px]]</th>
<div class="skill-table-heading">
    <th colspan="2">{{{name|skillname}}}</th>
<div class="icon"> [[File:SkillIcon_{{{filename|charactername}}}.png|75px]] </div>
</tr>
<div class="skill-name-container"> <span class="skill-name">{{{name|skillname}}}</span> <br> <b>SP Recovery: </b> [[:Category:{{{recovertype|auto}}}recovery|{{uc:{{{recovertype|auto}}}}}]] <br> <b> Activation </b> [[:Category:{{{casttype|auto}}}cast|{{uc:{{{casttype|auto}}}}}]]</div><includeonly>[[Category:{{{recovertype|auto}}}recovery]] [[Category:{{{casttype|auto}}}cast]]</includeonly>{{#if: {{{range type|}}} |<div class="range-container"> Range  [[File:Range{{{range type|1}}}.png | height=70px| center| middle]]<includeonly>[[Category:Skill-Range-Change]]</includeonly>
<tr><td><ul>
{{#if: {{{damage-type|}}} | <b>Damage Type:</b> [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]<br><includeonly>[[Category:Skill-{{{damage-type}}}]]</includeonly>}}
<li><b>SP Recovery: </b> [[:Category:{{{recovertype|auto}}}recovery|{{uc:{{{recovertype|auto}}}}}]] </li>
{{#if: {{{attack-reach|}}} | <b>Attack Reach:</b> [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]<includeonly>[[Category:Skill-{{{attack-reach}}}]]</includeonly>}}
<li><b>Activation </b> [[:Category:{{{casttype|auto}}}cast|{{uc:{{{casttype|auto}}}}}]] </li>
</div> }}
<includeonly>[[Category:{{{recovertype|auto}}}recovery]] [[Category:{{{casttype|auto}}}cast]]</includeonly>
</div>
{{#if:{{{damage-type|}}} <li> <b>Damage Type:</b>[[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]] <includeonly>[[Category:Skill-{{{damage-type}}}]]</includeonly> </li>}}
<div>
{{#if:{{{attack-reach|}}} <li><b>Attack Reach:</b> [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]] <includeonly>[[Category:Skill-{{{attack-reach}}}]]</includeonly></li>}}
<table class="skill-table">
</ul></td>
<th class="lvl-column"> Level </th>
<td style="display:{{{range type|none}}};">
<th class="effect-column" > Effect </td>
<b> [[:Category:Skill-Range-Change| Range: ]]</b> <br> [[File:Range{{{range type}}}.png| x100px | center| middle| link=Category:Skill-Range-Change]]
<th class="sp-column"> Init. SP </td>
{{#if:{{{range type|}}} ]<includeonly>[[Category:Skill-Range-Change]]</includeonly>}}
<th class="sp-column"> SP Cost</td>
</td>
</tr><tr>
</tr>
<th> 1 </th>
</table><table class="wikitable" style="width:50%; margin-bottom:0;  margin-top:0;">
<td  class="effect-column">{{{effect}}} </td>
<tr><th colspan=4>Max Level Skill Details</th></tr>
<td >{{{initsp|Y}}} </td>
<tr>
<td >{{{cost|X}}} </td>
<th style="width:50px;">Level</th>
</tr><tr>
<th>Effect</th>
<th> 2 </th>
<th style="width:50px;">Start SP</th>
<td class="effect-column"> {{{effect2}}} </td>
<th style="width:50px;">SP Cost</th>
<td > {{{initsp2|Y}}} </td>
</tr>
<td > {{{cost2|X}}} </td>
<tr>
</tr><tr>
{{#if: {{{effect10|}}} |
<th> 3 </th>
<td>10</td>
<td class="effect-column"> {{{effect3}}} </td>
<td>{{{effect10|?}}}</td>
<td > {{{initsp3|Y}}} </td>
<td>{{{initsp10|Y}}}</td>
<td> {{{cost3|X}}} </td>
<td>{{{cost10|X}}} </td>
</tr><tr>
| {{#if: {{{effect7|}}} |
<th> 4 </th>
<td>7</td>
<td  class="effect-column"> {{{effect4}}} </td>
<td>{{{effect7|?}}}</td>
<td > {{{initsp4|Y}}} </td>
<td>{{{initsp7|Y}}}</td>
<td > {{{cost4|X}}} </td>
<td>{{{cost7|X}}} </td> |
</tr> {{#if: {{{effect5|}}} |<tr>
<td>3</td>
<th> 5 </th>
<td>{{{effect3|?}}}</td>
<td class="effect-column"> {{{effect5}}} </td>
<td>{{{initsp3|Y}}}</td>
<td > {{{initsp5|Y}}} </td>
<td>{{{cost3|X}}}</td>  
<td > {{{cost5|X}}} </td>
}}
</tr><tr>
}}
<th> 6 </th>
</tr>
<td class="effect-column"> {{{effect6}}} </td>
</table><table class="wikitable mw-collapsible mw-collapsed" style="width:50%; margin-bottom:0; margin-top:0;">
<td > {{{initsp6|Y}}} </td>
<tr>
<td > {{{cost6|X}}} </td>
<th colspan=4>Skill Progression</th>
</tr><tr>
</tr>
<th> 7 </th>
<tr>
<td class="effect-column">  {{{effect7}}} </td>
<td style="width:50px;">1</td>
<td > {{{initsp7|Y}}} </td>  
<td>{{{effect|?}}}</td>
<td > {{{cost7|X}}} </td>
<td style="width:50px;">{{{initsp|Y}}}</td>
</tr>{{#if: {{{effect8|}}} |<tr>
<td style="width:50px;">{{{cost|X}}} </td>
<th> 8 </th>
</tr>
<td class="effect-column">  {{{effect8}}} </td>
<tr>
<td > {{{initsp8|Y}}} </td>
<td>2</td>
<td > {{{cost8|X}}} </td>
<td>{{{effect2|?}}}</td>
</tr><tr>
<td>{{{initsp2|Y}}}</td>
<th> 9 </th>
<td>{{{cost2|X}}} </td>
<td class="effect-column"> {{{effect9}}} </td>
</tr>
<td>  {{{initsp9|Y}}} </td>
<tr>
<td > {{{cost9|X}}} </td>
<td>3</td>
</tr><tr>
<td>{{{effect3|?}}}</td>
<th> 10 </th>
<td>{{{initsp3|Y}}}</td>
<td class="effect-column"> {{{effect10}}} </td>
<td>{{{cost3|X}}} </td>
<td > {{{initsp10|Y}}} </td>
</tr>
<td >  {{{cost10|X}}}  </td>
<tr style="display:{{{cost4|none}}};">
</tr> }} }}  
<td style="display:{{{cost4|none}}};>4</td>
</table>
<td style="display:{{{cost4|none}}};>{{{effect4|?}}}</td>
</div>
<td style="display:{{{cost4|none}}};>{{{initsp4|Y}}}</td>
</div>
<td style="display:{{{cost4|none}}};>{{{cost4|X}}} </td>
</tr>
<tr style="display:{{{cost5|none}}};">
<td style="display:{{{cost5|none}}};">5</td>
<td style="display:{{{cost5|none}}};>{{{effect5|?}}}</td>
<td style="display:{{{cost5|none}}};>{{{initsp5|Y}}}</td>
<td style="display:{{{cost5|none}}};>{{{cost5|X}}} </td>
</tr>
<tr style="display:{{{cost5|none}}};">
<td style="display:{{{cost5|none}}};>6</td>
<td style="display:{{{cost5|none}}};>{{{effect6|?}}}</td>
<td style="display:{{{cost5|none}}};>{{{initsp6|Y}}}</td>
<td style="display:{{{cost5|none}}};>{{{cost6|X}}} </td>
</tr>
<tr style="display:{{{cost5|none}}};">
<td style="display:{{{cost5|none}}};>7</td>
<td style="display:{{{cost5|none}}};>{{{effect7|?}}}</td>
<td style="display:{{{cost5|none}}};>{{{initsp7|Y}}}</td>
<td style="display:{{{cost5|none}}};>{{{cost7|X}}} </td>
</tr>
<tr  style="display:{{{cost8|none}}};">
<td style="display:{{{cost8|none}}}>8</td>
<td style="display:{{{cost8|none}}}>{{{effect8|?}}}</td>
<td style="display:{{{cost8|none}}}>{{{initsp8|Y}}}</td>
<td style="display:{{{cost8|none}}}>{{{cost8|X}}} </td>
</tr>
<tr  style="display:{{{cost8|none}}};">
<td style="display:{{{cost8|none}}}>9</td>
<td style="display:{{{cost8|none}}}>{{{effect9|?}}}</td>
<td style="display:{{{cost8|none}}}>{{{initsp9|Y}}}</td>
<td style="display:{{{cost8|none}}}>{{{cost9|X}}} </td>
</tr>
<tr style="display:{{{cost8|none}}};">
<td style="display:{{{cost8|none}}}>10</td>
<td style="display:{{{cost8|none}}}>{{{effect10|?}}}</td>
<td style="display:{{{cost8|none}}}>{{{initsp10|Y}}}</td>
<td style="display:{{{cost8|none}}}>{{{cost10|X}}} </td>
</tr></table>
{| class="wikitable"  style="width:50%;  margin-top:0; display:{{{class| {{{upgrade|none}}} }}}; padding:10px;"
|<div class="mw-collapsible mw-collapsed" style="width:100%; overflow:auto; vertical-align: text-bottom; text-align:center;"><b>Skill Upgrade Materials</b><div class="mw-collapsible-content"> {{#if:{{{class|}}}|{{Skill Upgrade| class={{{class}}} | rarity= {{{rarity}}} }} |{{Skill Upgrade| class={{#explode:{{{upgrade}}}|Skill|0}} | rarity= {{#explode:{{{upgrade}}}|Skill|1}}  }} }} </div>
|}
<noinclude>


<table class="anados-table skill-table">
{{ Skill Upgrade| class={{#explode:SupporterSkill6|Skill|0}} | rarity= {{#explode:SupporterSkill6|Skill|1}} }} }}  
<tr><th class="lvl-column" rowspan=2> [[File:SkillIcon_{{{filename|charactername}}}.png|75px]] </th>
</tr><tr>
<th class="sp-row" {{#if: {{{range type|}}} | |colspan=4}}> <span class="skill-name">{{{name|skillname}}}</span> <br> <b>SP Recovery: </b> [[:Category:{{{recovertype|auto}}}recovery|{{uc:{{{recovertype|auto}}}}}]] <br>  <b> Activation </b> [[:Category:{{{casttype|auto}}}cast|{{uc:{{{casttype|auto}}}}}]] </th>
{{#if: {{{range type|}}} |<th colspan=2> Range  [[File:Range{{{range type|1}}}.png | height=70px| center| middle]]<includeonly>[[Category:Skill-Range-Change]]</includeonly>
{{#if: {{{damage-type|}}} | <b>Damage Type:</b> [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]<br><includeonly>[[Category:Skill-{{{damage-type}}}]]</includeonly>}}
{{#if: {{{attack-reach|}}} | <b>Attack Reach:</b> [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]<includeonly>[[Category:Skill-{{{attack-reach}}}]]</includeonly>}}
<includeonly>[[Category:{{{recovertype|auto}}}recovery]] [[Category:{{{casttype|auto}}}cast]]</includeonly>}}
</th></tr>
<tr >
<th > Level </th>
<th class="effect-column"  > Effect </td>
<th class="sp-column"> Init. SP </td>
<th class="sp-column"> SP Cost</td>
</tr><tr>
<th> 1 </th>
<td  class="effect-column">{{{effect}}} </td>
<td >{{{initsp|Y}}} </td>
<td >{{{cost|X}}} </td>
</tr><tr>
<th> 2 </th>
<td class="effect-column"> {{{effect2}}} </td>
<td > {{{initsp2|Y}}} </td>
<td > {{{cost2|X}}} </td>
</tr><tr>
<th> 3 </th>
<td class="effect-column"> {{{effect3}}} </td>
<td > {{{initsp3|Y}}} </td>
<td>  {{{cost3|X}}} </td>
</tr><tr>
<th> 4 </th>
<td  class="effect-column">  {{{effect4}}} </td>
<td > {{{initsp4|Y}}} </td>
<td > {{{cost4|X}}}  </td>
</tr> {{#if: {{{effect5|}}} |<tr>
<th> 5 </th>
<td class="effect-column">  {{{effect5}}} </td>
<td > {{{initsp5|Y}}} </td>
<td > {{{cost5|X}}}  </td>
</tr><tr>
<th> 6 </th>
<td class="effect-column">  {{{effect6}}} </td>
<td > {{{initsp6|Y}}} </td>
<td > {{{cost6|X}}}  </td>
</tr><tr>
<th> 7 </th>
<td class="effect-column">  {{{effect7}}} </td>
<td > {{{initsp7|Y}}} </td>
<td > {{{cost7|X}}}  </td>
</tr>{{#if: {{{effect8|}}} |<tr>
<th> 8 </th>
<td class="effect-column">  {{{effect8}}} </td>
<td > {{{initsp8|Y}}} </td>
<td > {{{cost8|X}}}  </td>
</tr><tr>
<th> 9 </th>
<td class="effect-column"> {{{effect9}}} </td>
<td>  {{{initsp9|Y}}} </td>
<td > {{{cost9|X}}} </td>
</tr><tr>
<th> 10 </th>
<td class="effect-column"> {{{effect10}}} </td>
<td > {{{initsp10|Y}}} </td>
<td >  {{{cost10|X}}} </td>
</tr> }} }}  
</table>
<noinclude>
==Upgrade==
==Upgrade==
Skill upgrade is now included in the skillbox, but clean up in pages make take time. So if ever, you can go ahead and add this attribute into the present skill template to specify which skill upgrade template to use. The format is ClassSkill# where # is the rarity, and Class is one of the 7 classes.
Skill upgrade is now included in the skillbox, but clean up in pages make take time. So if ever, you can go ahead and add this attribute into the present skill template to specify which skill upgrade template to use. The format is ClassSkill# where # is the rarity, and Class is one of the 7 classes.

Latest revision as of 08:52, 8 October 2025

File:SkillIcon charactername.png skillname

Range:
[[File:Range{{{range type}}}.png| x100px | center| middle| link=Category:Skill-Range-Change]]

Max Level Skill Details
Level Effect Start SP SP Cost
3 ? Y X
Skill Progression
1 ? Y X
2 ? Y X
3 ? Y X
4 ? Y X
5 ? Y X
6 ? Y X
7 ? Y X
8 ? Y X
9 ? Y X
10 ? Y X


Skill Upgrade Materials
Lv. 2 3 4 5 6 7
Items

5
[[File:{{{lv2Mat2}}}.png|45px]]
{{{lv2Mat2Amount}}}
[[File:{{{lv2Mat3}}}.png|45px]]
{{{lv2Mat3Amount}}}

5
[[File:{{{lv3Mat3}}}.png|45px]]
{{{lv3Mat3Amount}}}

8
[[File:{{{lv4Mat3}}}.png|45px]]
{{{lv4Mat3Amount}}}

8
[[File:{{{lv5Mat3}}}.png|45px]]
{{{lv5Mat3Amount}}}

8
[[File:{{{lv6Mat3}}}.png|45px]]
{{{lv6Mat3Amount}}}


}} 

Upgrade[edit source]

Skill upgrade is now included in the skillbox, but clean up in pages make take time. So if ever, you can go ahead and add this attribute into the present skill template to specify which skill upgrade template to use. The format is ClassSkill# where # is the rarity, and Class is one of the 7 classes.

Not including the upgrade field will hide the section, which is useful only when a character has a separate skill set for their transformation or summon.

{{Skill
|upgrade= SupporterSkill6
|}}

Values for upgrade attribute[edit source]

ClassSkill# (where class is whichever class, # is rarity eg FighterSkill0 for Gaia a 0 star Fighter)

Refer to Template:Skill Upgrade

Values for skill recovery and activation[edit source]

recovery

  • auto
  • cost

activation

  • manual
  • auto