Template:Skill: Difference between revisions

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{{#css:AnadosStyle.css}}
{{#css:AnadosStyle.css}}
<div class="anados-table">
<div class="anados-table skill-table">
<div class="skill-table-heading" style="display:inline-block">
<div class="skill-table-heading" style="display:inline-block">
<div> [[File:SkillIcon_{{{filename|charactername}}}.png|75px]] </div>
<div> [[File:SkillIcon_{{{filename|charactername}}}.png|75px]] </div>
Line 7: Line 7:
{{#if: {{{attack-reach|}}} | <b>Attack Reach:</b> [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]<includeonly>[[Category:Skill-{{{attack-reach}}}]]</includeonly>}}
{{#if: {{{attack-reach|}}} | <b>Attack Reach:</b> [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]<includeonly>[[Category:Skill-{{{attack-reach}}}]]</includeonly>}}
</div> }}
</div> }}
</div>
</div>
</div>
<div>
<div>
<table class="anados-table skill-table">
<table class="skill-table">
<th class="lvl-column"> Level </th>
<th class="lvl-column"> Level </th>
<th class="effect-column"  > Effect </td>
<th class="effect-column"  > Effect </td>
Line 68: Line 67:
</table>
</table>
</div>
</div>
 
</div>


<table class="anados-table skill-table">  
<table class="anados-table skill-table">  

Revision as of 09:40, 9 April 2025

skillname
SP Recovery: AUTO
Activation AUTO
Level Effect Init. SP SP Cost
1 {{{effect}}} Y X
2 {{{effect2}}} Y X
3 {{{effect3}}} Y X
4 {{{effect4}}} Y X
File:SkillIcon charactername.png
skillname
SP Recovery: AUTO
Activation AUTO
Level Effect Init. SP SP Cost
1 {{{effect}}} Y X
2 {{{effect2}}} Y X
3 {{{effect3}}} Y X
4 {{{effect4}}} Y X

Upgrade

Skill upgrade is now included in the skillbox, but clean up in pages make take time. So if ever, you can go ahead and add this attribute into the present skill template to specify which skill upgrade template to use. The format is ClassSkill# where # is the rarity, and Class is one of the 7 classes.

Not including the upgrade field will hide the section, which is useful only when a character has a separate skill set for their transformation or summon.

{{Skill
|upgrade= SupporterSkill6
|}}

Values for upgrade attribute

ClassSkill# (where class is whichever class, # is rarity eg FighterSkill0 for Gaia a 0 star Fighter)

Refer to Template:Skill Upgrade

Values for skill recovery and activation

recovery

  • auto
  • cost

activation

  • manual
  • auto