Template:Skill: Difference between revisions

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{{#css:AnadosStyle.css}}
<includeonly>[[Category:{{{recovertype|auto}}}recovery]] [[Category:{{{casttype|auto}}}cast]]</includeonly>
<includeonly>[[Category:{{{recovertype|auto}}}recovery]] [[Category:{{{casttype|auto}}}cast]]</includeonly>
<table class="wikitable" style="width:65%; margin:0 0 0em 1em; font-size:1em; text-align:center;" >  
<table class="anados-table skill-table" style="width:65%; margin:0 0 0em 1em; font-size:1em; text-align:center;" >  
<tr><th rowspan=3> [[File:SkillIcon_{{{filename|charactername}}}.png|75px]] </th>
<tr><th rowspan=3> [[File:SkillIcon_{{{filename|charactername}}}.png|75px]] </th>
</tr><tr>
</tr><tr>
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</td> }}
</td> }}
</tr>
</tr>
<tr style="background-color:#eaf3ff; font-weight:bold;" >
<tr >
<td style="text-align:center; width:75px" > Level </td>
<td style="text-align:center; width:75px" > Level </td>
<td style="color:#202122; width:auto; text-align:left;"> Effect </td>
<td style="color:#202122; width:auto; text-align:left;"> Effect </td>

Revision as of 21:04, 30 March 2025


File:SkillIcon charactername.png
skillname SP Recovery Activation
AUTO AUTO
Level Effect Init. SP SP Cost
1 {{{effect}}} Y X
2 {{{effect2}}} Y X
3 {{{effect3}}} Y X
4 {{{effect4}}} Y X

Upgrade

Skill upgrade is now included in the skillbox, but clean up in pages make take time. So if ever, you can go ahead and add this attribute into the present skill template to specify which skill upgrade template to use. The format is ClassSkill# where # is the rarity, and Class is one of the 7 classes.

Not including the upgrade field will hide the section, which is useful only when a character has a separate skill set for their transformation or summon.

{{Skill
|upgrade= SupporterSkill6
|}}

Values for upgrade attribute

ClassSkill# (where class is whichever class, # is rarity eg FighterSkill0 for Gaia a 0 star Fighter)

Refer to Template:Skill Upgrade

Values for skill recovery and activation

recovery

  • auto
  • cost

activation

  • manual
  • auto