User:Bejeebs: Difference between revisions

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{{#tag:tabber|  
== NEW CHARCATER TEMPLATE ==
Character Stats=
<pre>
{{Infobox Character
| image = {{PAGENAME}}.png
| image2= FULL_{{PAGENAME}}_2.png
 
|illustrator-link =
|class = Support
|country = Sepia
 
|release-date = 12/31/2022
 
|character-name = {{#explode:{{PAGENAME}}| |0}}
|character-title =
|rarity = 5
 
|availability = Standard Scouting
 
|filename = {{lc:{{PAGENAME}}}}
|Good_name =
 
|alternate-list = {{:{{#explode:{{PAGENAME}}| |0}}/alternate list }}
}}
{{Stats
{{Stats
| filename = bashkar
| filename = {{lc:{{PAGENAME}}}}
| lv max = 50
| hp =
| hp max =
| atk =
| atk max =
| def =
| def max =
| magic res =
| magic res max =
| cost =
| redeploy =
| class =
| block =
| atk spd =
}}
{{Stats1
| filename = {{lc:{{PAGENAME}}}}2
| lv max =
| hp =
| hp max =
| atk =
| atk max =
| def =
| def max =
| magic res =
| magic res max =
| cost =
| redeploy =
| class =
| block =
| atk spd =
|upgrade=Support Silver Rank 5
}}
{{CharDetail
|attack-reach =
|deploy-tile =
|damage-type =
|trait =
| range type =
|nature name =
|nature desc =
}}
{{Intimacy
|bonus1 =
|bonus2 =
|bonus3 =}}
===Skills===
 
{{Skill
| filename = {{lc:{{PAGENAME}}}}_01
| name =
| recovertype = auto
| casttype = auto
| initsp =
| effect =
| cost =
| initsp2 =
| effect2 =
| cost2 =
| initsp3 =
| effect3 =
| cost3 =
| effect4 =
| initsp4 =
| cost4 =
| effect5 = 
| initsp5 =
| cost5 =
| effect6 =
| initsp6 =
| cost6 =
| effect7 =
| initsp7 =
| cost7 =
|range type =
|upgrade = SupportSkill5
}}
 
==Interactions==
{{Dialogue
|Win =
|Lose =
|Rank Up =
|Interaction #1 =
|Interaction #2 =
|Interaction #3 =
|Interaction #4 =
|Interaction #5 =
|Gift Box #1 =
|Gift Box #2 =
|Gift Box #3 =
|Gift Box #4 =
|Gift Box #5 =
}}{{Dialogue Valentines
|1=
|2=
|3=
|4=
|5=
|6=
|7=
|8=
|9=
|10=
}}{{Dialogue Summer
|1=
|2=
|3=
|4=
|5=
|6=
|7=
|8=
|9=
|10=
}}
 
==In other languages==
{| class="wikitable"
!
!Japanese
!Traditional Chinese
!
!Japanese
!Traditional Chinese
|}
 
=Trivia=
 
 
==Notes==
 
</pre>
 
 
 
 
 
== WIKI MAINTENANCE TO DO LIST ==
<s>1) Create character/fs pages: missing is caster, healer and support</s>
 
2) Create character/eidos pages
 
3) Create character/eidos list and character/alternate list pages
 
4) update how infobox works so it uses these updates, so that alternate character pages do not need to be updated etc
 
5) Remove more redundancies in infobox due to spaghetti code
current
<pre>
{{Infobox Character
|image = rasho.png
|illustrator-link = [https://twitter.com/dkqthf ABSOL]
|class = Vanguard
|country = Yamato
|release-date = 01/10/2022
|rarity = 6 Stars ☆☆☆☆☆☆
|character-name = Rasho
|character-title = Half-Demon
|image2  = FULL_Rasho_2.png
|availability = Standard Scouting
|release-year = 2022
|alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=Rasho| class=Vanguard|rarity=☆☆☆☆☆☆}}{{Character FS | char=Rasho (Awakened) | class=Guard|rarity=☆☆☆☆☆☆|limited=}} }}
|eidos-list = {{Infobox Eidos List| Eidos= {{Eidos WF | rarity = ☆☆☆☆☆☆| eidos-name = Demon Breaking Him In for the New Year| eidos-num = 6003}} }}
| filename = rasho
| Good_name = Moonlight Blade
}}
</pre>
planned:
<pre>
{{Infobox Character
|character-name = {{Array|get|{{{PAGENAME}}}| |1}} could include logic where it does this if blank, and takes in an input in case character name is more than one word
|character-title = Half-Demon
|image-list = {{:{{{PAGENAME}}}/image list}}
|class = Vanguard
|country = Yamato
|release-date = 01/10/2022 *release year will be retrieved using {{Array|get|{{{release-date}}}|/|3}}
|illustrator-link = [https://twitter.com/dkqthf ABSOL] * might opt for something like {{:illustrator/ABSOL}} for links?
|rarity = 6 * would ideally still display the star rarity, might just take the switch case approach, but the filling yup template the stars has always been a headache
|availability = Standard Scouting
|Good_name = Moonlight Blade *good's image naming logic is pretty good alr and just needs character-name proccessed with {{lc:string}}
}}
* alternate and eidos list will be assumed to exist and create pages otherwise to hide broken links.
</pre>
 
 
6) Standardize all infoboxes somehow (in terms of template structure or css or smth
 
7) Standardizing stat template - work for units that start with silver or bronze. Units that only has bronze. And accommodate future gold rank better without needing a new "stat2" template. [[Template:Stat Table]]
 
== Features to add/consider ==
1) Adding Still info on character pages
 
2) turn form change/summon to tabs and add a category tag for them 
 
3) 
 
==stat update==
{{Stat Table| cells =
{{Stat Table Cell
| filename = rasho
|rank = bronze
| lv max = 50
| lv max = 50
| hp = 950
| hp = 920
| hp max = 1298
| hp max = 1106
| atk = 246
| atk = 252
| atk max = 358
| atk max = 361
| cost = 11
| cost = 13
| redeploy = 70
| redeploy = 70
| class = Vanguard
| class = Vanguard
| def = 171
| def = 165
| def max = 236
| def max = 338
| block = 1
| block = 1
| magic res = 0
| magic res = 0
| magic res max = 0
| magic res max = 0
| atk spd = 1
| atk spd = 1.05
}}
}}
{{Stats1
{{Stat Table Cell
| filename = bashkar2
| filename = rasho
| lv max = 80
|rank = silver
| hp = 1298
| lv max = 50
| hp max =2071
| hp = 920
| atk = 358
| hp max = 1106
| atk max =512
| atk = 252
| def = 236
| atk max = 361
| def max =268
| cost = 13
| cost = 11
| redeploy = 70
| redeploy = 70
| class = Vanguard
| class = Vanguard
| def = 165
| def max = 338
| block = 1
| block = 1
| magic res = 0
| magic res = 0
| magic res max = 0
| magic res max = 0
| atk spd = 1
| atk spd = 1.05
| range type = none
}}
|upgrade= Vanguard Silver Rank 6}}
| update= Vanguard Silver Rank 6
{{CharDetail
|deploy-tile = Low Ground
|damage-type = Single-Target Physical
|attack-reach = Ground
| range type = 2
|trait = COST +1 per enemy defeated. Reimburses deploy COST upon withdrawal.
|nature name = Holy Flame Fist
|nature desc = 25% chance of only that attack increasing in ATK by 110% when attacking;<br> Additionally attacks 1 more enemy within one's attack range.
}}
}}
{{Intimacy
|bonus1 = HP +5
|bonus2 = Enhance Nature
|bonus3 = Defense +13}}
{{Skill
| filename = bashkar_01
| name = Fire Storm Fighter
| recovertype = auto
| casttype = manual
| effect = ATK and ATK speed '''+20%''' for 35 seconds.
| initsp = 5
| cost = 40
| effect2 = ATK and ATK speed '''+22%''' for 35 seconds.
| initsp2 = 5
| cost2 = 40
| effect3 = ATK and ATK speed '''+24%''' for 35 seconds.
| initsp3 = 5
| cost3 = 38
| effect4 = ATK '''+27%''' and ATK Speed '''+25%''' for 35 seconds.
| initsp4 = 10
| cost4 = 38
| effect5 = ATK '''+30%''' and ATK Speed '''+25%''' for 35 seconds.
| initsp5 = 10
| cost5 = 38
| effect6 = ATK '''+35%''' and ATK Speed '''+25%''' for 35 seconds.
| initsp6 = 10
| cost6 = 38
| effect7 = ATK '''+40%''' and ATK Speed '''+25%''' for 35 seconds.
| initsp7 = 15
| cost7 = 35
|upgrade=VanguardSkill6}}


{{!}}-{{!}} Interactions=
fix rank up and skill table to no longer need convoluted templates
{{#tag:tabber|1=
https://anothereidos.wikioasis.org/wiki/Template:Rank_Up_Table
{{Dialogue
https://anothereidos.wikioasis.org/wiki/Template:Skill_Upgrade_Table
|Win =Hehe! Thanks for the support! Your energy was amazing!
 
|Lose =Ouch..... So many scratches! No matter! At least you're alright!
==Vanguard==
|Rank Up = I've gotten even stronger! I will fight for you with these bare fists!
Early game lane holders, with moderate stats: Average to above average offense, average to low defense, and lowest costs in the game. All Vanguards generate cost on kill, and reimburse cost when withdrawn (save for a few exceptions.)
|Interaction #1 = Hey, what's the matter?!<br>Anyway, come over here!
===Skill Charger===
|Interaction #2 = I was just about to warm up!<br>Join me!
Prioritizes generating cost, dealing damage is a bonus.
|Interaction #3 = Let's go on a quest!<br>Something hard would be nice!
{{:Amorey (Summer)/fs}}{{:Habaki (Setsubun)/fs}}
|Interaction #4 = Arguments don't amount to anything.<br>I wanna raise the roof!
{{:Rook/fs}}{{:Ragnar/fs}}{{:Ala' ad-Din/fs}}{{:Todolf/fs}}{{:Farouk/fs}}
|Interaction #5 = Well, um......<br>So, we gonna talk?
{{:Lute/fs}}{{:Seals/fs}}
|Gift Box #1 = You sure?<br>I'll take it.
{{:Company Employee/fs}}{{:Obsidonian Cavalry/fs}}{{:Goblin Rider/fs}}
|Gift Box #2 = My bandages were just coming off.<br>Could you bind them back up for me?
===Kill Charger===
|Gift Box #3 = Gloves?<br>Let's start sparring with 'em!
Prioritizes increasing dps and late game viability.
|Gift Box #4 = Are these all sex toys?<br>I'll try 'em if you really want.
{{:Bashkar/fs}}{{:Rasho/fs}}{{:Kafka/fs}}{{:Jinnosuke (Awakened)/fs}}{{:Bart (Awakened)/fs}}{{:Solve (Awakened)/fs}}
|Gift Box #5 = I can't appear in matches wearing these undies!<br>Or can I? They might catch on!
{{:Barlitz/fs}}{{:Rai (Summer)/fs}}{{:Hellion (Young)/fs}}{{:Yuno/fs}}{{:Leonhart (Awakened)/fs}}{{:Lyon/fs}}{{:FullHouse/fs}}{{:Tilikum/fs}}{{:Calhoun/fs}}
}}{{!}}-{{!}} 2=
{{:Kongoh/fs}}
{{Dialogue Summer
{{:Gambler/fs}}{{:Seahorse/fs}}{{:Dark Ninja/fs}}
|1= Hey you! <br>Going for a dip in the ocean is hella fun!
 
|2= Don't you think my sunglasses look cool?
===Transformer (Vanguard)===
|3= I got some fight earnings on me now,<br>so I'll treat you to something at the Sea Lodge!
Vanguards that change classes, which may hamper their trait of cost generators in favor of being dps.
|4= I got an idea! What if we performed on the beach......? Wait, never mind.
{{:Rasho/fs}}{{:Rougarou/fs}}{{:Zed/fs}}
|5= I really dig this swimsuit!<br>I'll go show Rougarou in a bit!
{{:Dickert/fs}}
|6= Oh, thanks! Meat you can eat outdoors is so delicious!
===Summoner (Vanguard)===
|7= Can Bestianoids even use sun lotion?<br>I don't want to damage my fur before a match.
Vanguards that summon other units, which usually hampers their trait of cost generating in favor of more dps.
|8= Thanks for getting me something so nice!<br>Hey, here's a ticket to my next match in return!
{{:Seals (Awakened)/fs}}{{:Billford (Awakened)/fs}}
|9= They sell these sort of sexy trunks......<br>Well, I guess this'll be perfect for my next match.
{{:Pollon & Orta/fs}}
|10= Huh? You want me to put these trunks on right here? Keep this a secret from Rougarou 'cause he'll get super jealous.
===Redeploy===
}}{{!}}-{{!}} 3=
Vanguards that are most empowered when newly deployed. They must be withdrawn in order to trigger their skills again, and typically do not refund cost.
{{Dialogue Valentines
{{:Tetsubo/fs}}
|1=Valentine's... that's that day you give candy to<br>other people, right?
{{:Domino/fs}}{{:Garold/fs}}
|2=Being able to give chocolates to the person you<br>like is so nice!
{{:Rogue Adventurer/fs}}
|3=I got a lot of chocolates at the show...<br>But, I dunno if I can eat them all...
 
|4=You also make chocolates?<br>Whoa, you're pretty good at it!
==Shooter==
|5=I'll make some of these for Rougarou too!<br>Oh wait... can wolves eat chocolate?
High Ground physical dps units that prioritize aerial enemies. Stat-wise: Above average to high dps, low defense, and usually low to average cost. They often deal damage through multiple fast hits and ideal for medium to low defense enemies.
|6=Wha?! You're givin' these to me?<br>Heheh, thanks!
==Ground Shooter==
|7=Oof, that was a whiff.<br>It's okay, we'll try again next time!
Deployed on ground tiles
|8=I usually don't eat sweet foods that much, but<br>these chocolates are delicious.
{{:Kazard/fs}}
|9=How'd you like me to pay you back for this?<br>Heh, that's what you wanna do?
{{:Obsidonian Artillery/fs}}
|10=I've gotta eat all these before Rougarou finds<br>out, or else he'll get all jealous!
{{:Bandit Ballista/fs}}
}}
 
}}
==Standard Shooter==
Generalist shooters with Fast ASPD and a standard range to reach most threats.
{{:Marion (Summer)/fs}}{{:Amorey (Half-Anniversary)/fs}}
{{:Bionic Golem θ/fs}}{{:Billford (Summer)/fs}}{{:Wrecker/fs}}{{:Amorey/fs}}
{{:Orc Shooter/fs}}{{:Pays Blanc Archer/fs}}{{:Goblin Archer/fs}}{{:Archer Mummy/fs}}{{:Obsidonian Archer/fs}}
===Outliers===
{{:Leonhart (Summer)/fs}}{{:Harold/fs}}{{:Siddeley (Summer)/fs}}{{:Chabeau (Awakened)/fs}}{{:Walther/fs}}
 
==Rapid-fire Shooter==
Very Fast ASPD, variant-ranged shooters often meant to deal with multiple low def enemies.
{{:Magritte/fs}}
{{:Barlitz (Awakened)/fs}}{{:Harimau/fs}}
{{:Aerial Goblin/fs}}{{:Pirate Musketeer/fs}}
{{:Blue Ninja/fs}}


}}
==Marksman==
Slow ASPD, Wide Range, High Atk to counter higher def enemies.
{{:Wrecker (Awakened)/fs}}{{:Fu (Summer)/fs}}{{:Pino/fs}}
{{:Alcyon/fs}} {{:Corca (Valentine)/fs}}
{{:Nitro/fs}}
{{:Steam Merchant/fs}}
{{:Octopoid Sea Dweller/fs}}

Latest revision as of 17:42, 26 September 2025

NEW CHARCATER TEMPLATE[edit | edit source]

{{Infobox Character
| image = {{PAGENAME}}.png
| image2= FULL_{{PAGENAME}}_2.png

|illustrator-link =
|class = Support
|country = Sepia

|release-date = 12/31/2022

|character-name = {{#explode:{{PAGENAME}}| |0}}
|character-title = 
|rarity = 5

|availability = Standard Scouting

|filename = {{lc:{{PAGENAME}}}}
|Good_name = 

|alternate-list = {{:{{#explode:{{PAGENAME}}| |0}}/alternate list }}
}}
{{Stats
| filename = {{lc:{{PAGENAME}}}}
| lv max = 50
| hp =
| hp max =
| atk =
| atk max =
| def = 
| def max = 
| magic res =
| magic res max =
| cost =
| redeploy = 
| class = 
| block = 
| atk spd = 
}}
{{Stats1
| filename = {{lc:{{PAGENAME}}}}2
| lv max =
| hp =
| hp max =
| atk =
| atk max =
| def = 
| def max = 
| magic res =
| magic res max =
| cost =
| redeploy = 
| class = 
| block = 
| atk spd = 
|upgrade=Support Silver Rank 5
}}
{{CharDetail
|attack-reach =
|deploy-tile =
|damage-type = 
|trait = 
| range type =
|nature name = 
|nature desc =
}}
{{Intimacy
|bonus1 =
|bonus2 = 
|bonus3 =}}
===Skills===

{{Skill
| filename = {{lc:{{PAGENAME}}}}_01
| name = 
| recovertype = auto 
| casttype = auto
| initsp = 
| effect = 
| cost = 
| initsp2 = 
| effect2 = 
| cost2 = 
| initsp3 = 
| effect3 = 
| cost3 = 
| effect4 = 
| initsp4 = 
| cost4 = 
| effect5 =  
| initsp5 = 
| cost5 = 
| effect6 = 
| initsp6 = 
| cost6 = 
| effect7 = 
| initsp7 = 
| cost7 = 
|range type = 
|upgrade = SupportSkill5
}}

==Interactions==
{{Dialogue
|Win = 
|Lose =
|Rank Up = 
|Interaction #1 = 
|Interaction #2 = 
|Interaction #3 =
|Interaction #4 = 
|Interaction #5 = 
|Gift Box #1 = 
|Gift Box #2 = 
|Gift Box #3 =
|Gift Box #4 = 
|Gift Box #5 = 
}}{{Dialogue Valentines
|1=
|2=
|3=
|4=
|5=
|6=
|7=
|8=
|9=
|10=
}}{{Dialogue Summer 
|1=
|2=
|3=
|4=
|5=
|6=
|7=
|8=
|9=
|10=
}}

==In other languages==
{| class="wikitable"
!
!Japanese
!Traditional Chinese
!
!Japanese
!Traditional Chinese
|}

=Trivia=


==Notes==



WIKI MAINTENANCE TO DO LIST[edit | edit source]

1) Create character/fs pages: missing is caster, healer and support

2) Create character/eidos pages

3) Create character/eidos list and character/alternate list pages

4) update how infobox works so it uses these updates, so that alternate character pages do not need to be updated etc

5) Remove more redundancies in infobox due to spaghetti code current

{{Infobox Character
|image = rasho.png
|illustrator-link = [https://twitter.com/dkqthf ABSOL]
|class = Vanguard
|country = Yamato
|release-date = 01/10/2022
|rarity = 6 Stars ☆☆☆☆☆☆
|character-name = Rasho 
|character-title = Half-Demon
|image2  = FULL_Rasho_2.png
|availability = Standard Scouting
|release-year = 2022
|alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=Rasho| class=Vanguard|rarity=☆☆☆☆☆☆}}{{Character FS | char=Rasho (Awakened) | class=Guard|rarity=☆☆☆☆☆☆|limited=}} }}
|eidos-list = {{Infobox Eidos List| Eidos= {{Eidos WF | rarity = ☆☆☆☆☆☆| eidos-name = Demon Breaking Him In for the New Year| eidos-num = 6003}} }}
| filename = rasho
| Good_name = Moonlight Blade
}}

planned:

{{Infobox Character
|character-name = {{Array|get|{{{PAGENAME}}}| |1}} could include logic where it does this if blank, and takes in an input in case character name is more than one word
|character-title = Half-Demon
|image-list = {{:{{{PAGENAME}}}/image list}}
|class = Vanguard
|country = Yamato
|release-date = 01/10/2022 *release year will be retrieved using {{Array|get|{{{release-date}}}|/|3}}
|illustrator-link = [https://twitter.com/dkqthf ABSOL] * might opt for something like {{:illustrator/ABSOL}} for links?
|rarity = 6 * would ideally still display the star rarity, might just take the switch case approach, but the filling yup template the stars has always been a headache 
|availability = Standard Scouting
|Good_name = Moonlight Blade *good's image naming logic is pretty good alr and just needs character-name proccessed with {{lc:string}}
}}
* alternate and eidos list will be assumed to exist and create pages otherwise to hide broken links.


6) Standardize all infoboxes somehow (in terms of template structure or css or smth

7) Standardizing stat template - work for units that start with silver or bronze. Units that only has bronze. And accommodate future gold rank better without needing a new "stat2" template. Template:Stat Table

Features to add/consider[edit | edit source]

1) Adding Still info on character pages

2) turn form change/summon to tabs and add a category tag for them

3)

stat update[edit | edit source]

Rank LVL HP ATK ASPD DEF MRES BLK REP COST
1 920 252 1.05 165 0 1 70 13
50 1106 361 1.05 338 0 1 70 13
1 920 252 1.05 165 0 1 70 13
50 1106 361 1.05 338 0 1 70 13
Rank Up Materials
{{ {{{upgrade}}} }}


fix rank up and skill table to no longer need convoluted templates https://anothereidos.wikioasis.org/wiki/Template:Rank_Up_Table https://anothereidos.wikioasis.org/wiki/Template:Skill_Upgrade_Table

Vanguard[edit | edit source]

Early game lane holders, with moderate stats: Average to above average offense, average to low defense, and lowest costs in the game. All Vanguards generate cost on kill, and reimburse cost when withdrawn (save for a few exceptions.)

Skill Charger[edit | edit source]

Prioritizes generating cost, dealing damage is a bonus.

Kill Charger[edit | edit source]

Prioritizes increasing dps and late game viability.


FLYER

Transformer (Vanguard)[edit | edit source]

Vanguards that change classes, which may hamper their trait of cost generators in favor of being dps.

Summoner (Vanguard)[edit | edit source]

Vanguards that summon other units, which usually hampers their trait of cost generating in favor of more dps.

Redeploy[edit | edit source]

Vanguards that are most empowered when newly deployed. They must be withdrawn in order to trigger their skills again, and typically do not refund cost.

Shooter[edit | edit source]

High Ground physical dps units that prioritize aerial enemies. Stat-wise: Above average to high dps, low defense, and usually low to average cost. They often deal damage through multiple fast hits and ideal for medium to low defense enemies.

Ground Shooter[edit | edit source]

Deployed on ground tiles

Standard Shooter[edit | edit source]

Generalist shooters with Fast ASPD and a standard range to reach most threats.

Outliers[edit | edit source]

Rapid-fire Shooter[edit | edit source]

Very Fast ASPD, variant-ranged shooters often meant to deal with multiple low def enemies.

Marksman[edit | edit source]

Slow ASPD, Wide Range, High Atk to counter higher def enemies.