User:Bejeebs: Difference between revisions
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== NEW CHARCATER TEMPLATE == | |||
<pre> | |||
{{Infobox Character | |||
| image = {{PAGENAME}}.png | |||
| image2= FULL_{{PAGENAME}}_2.png | |||
|illustrator-link = | |||
|class = Support | |||
|country = Sepia | |||
|release-date = 12/31/2022 | |||
|character-name = {{#explode:{{PAGENAME}}| |0}} | |||
|character-title = | |||
|rarity = 5 | |||
|availability = Standard Scouting | |||
|filename = {{lc:{{PAGENAME}}}} | |||
|Good_name = | |||
|alternate-list = {{:{{#explode:{{PAGENAME}}| |0}}/alternate list }} | |||
}} | |||
{{Stats | |||
| filename = {{lc:{{PAGENAME}}}} | |||
| lv max = 50 | |||
| hp = | |||
| hp max = | |||
| atk = | |||
| atk max = | |||
| def = | |||
| def max = | |||
| magic res = | |||
| magic res max = | |||
| cost = | |||
| redeploy = | |||
| class = | |||
| block = | |||
| atk spd = | |||
}} | |||
{{Stats1 | |||
| filename = {{lc:{{PAGENAME}}}}2 | |||
| lv max = | |||
| hp = | |||
| hp max = | |||
| atk = | |||
| atk max = | |||
| def = | |||
| def max = | |||
| magic res = | |||
| magic res max = | |||
| cost = | |||
| redeploy = | |||
| class = | |||
| block = | |||
| atk spd = | |||
|upgrade=Support Silver Rank 5 | |||
}} | |||
{{CharDetail | |||
|attack-reach = | |||
|deploy-tile = | |||
|damage-type = | |||
|trait = | |||
| range type = | |||
|nature name = | |||
|nature desc = | |||
}} | |||
{{Intimacy | |||
|bonus1 = | |||
|bonus2 = | |||
|bonus3 =}} | |||
===Skills=== | |||
{{Skill | |||
| filename = {{lc:{{PAGENAME}}}}_01 | |||
| name = | |||
| recovertype = auto | |||
| casttype = auto | |||
| initsp = | |||
| effect = | |||
| cost = | |||
| initsp2 = | |||
| effect2 = | |||
| cost2 = | |||
| initsp3 = | |||
| effect3 = | |||
| cost3 = | |||
| effect4 = | |||
| initsp4 = | |||
| cost4 = | |||
| effect5 = | |||
| initsp5 = | |||
| cost5 = | |||
| effect6 = | |||
| initsp6 = | |||
| cost6 = | |||
| effect7 = | |||
| initsp7 = | |||
| cost7 = | |||
|range type = | |||
|upgrade = SupportSkill5 | |||
}} | |||
==Interactions== | |||
{{Dialogue | |||
|Win = | |||
|Lose = | |||
|Rank Up = | |||
|Interaction #1 = | |||
|Interaction #2 = | |||
|Interaction #3 = | |||
|Interaction #4 = | |||
|Interaction #5 = | |||
|Gift Box #1 = | |||
|Gift Box #2 = | |||
|Gift Box #3 = | |||
|Gift Box #4 = | |||
|Gift Box #5 = | |||
}}{{Dialogue Valentines | |||
|1= | |||
|2= | |||
|3= | |||
|4= | |||
|5= | |||
|6= | |||
|7= | |||
|8= | |||
|9= | |||
|10= | |||
}}{{Dialogue Summer | |||
|1= | |||
|2= | |||
|3= | |||
|4= | |||
|5= | |||
|6= | |||
|7= | |||
|8= | |||
|9= | |||
|10= | |||
}} | |||
==In other languages== | |||
{| class="wikitable" | |||
! | |||
!Japanese | |||
!Traditional Chinese | |||
! | |||
!Japanese | |||
!Traditional Chinese | |||
|} | |||
=Trivia= | |||
==Notes== | |||
</pre> | |||
== WIKI MAINTENANCE TO DO LIST == | |||
<s>1) Create character/fs pages: missing is caster, healer and support</s> | |||
2) Create character/eidos pages | |||
3) Create character/eidos list and character/alternate list pages | |||
4) update how infobox works so it uses these updates, so that alternate character pages do not need to be updated etc | |||
5) Remove more redundancies in infobox due to spaghetti code | |||
current | |||
<pre> | |||
{{Infobox Character | |||
|image = rasho.png | |||
|illustrator-link = [https://twitter.com/dkqthf ABSOL] | |||
|class = Vanguard | |||
|country = Yamato | |||
|release-date = 01/10/2022 | |||
|rarity = 6 Stars ☆☆☆☆☆☆ | |||
|character-name = Rasho | |||
|character-title = Half-Demon | |||
|image2 = FULL_Rasho_2.png | |||
|availability = Standard Scouting | |||
|release-year = 2022 | |||
|alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=Rasho| class=Vanguard|rarity=☆☆☆☆☆☆}}{{Character FS | char=Rasho (Awakened) | class=Guard|rarity=☆☆☆☆☆☆|limited=}} }} | |||
|eidos-list = {{Infobox Eidos List| Eidos= {{Eidos WF | rarity = ☆☆☆☆☆☆| eidos-name = Demon Breaking Him In for the New Year| eidos-num = 6003}} }} | |||
| filename = rasho | |||
| Good_name = Moonlight Blade | |||
}} | |||
</pre> | |||
planned: | |||
<pre> | |||
{{Infobox Character | |||
|character-name = {{Array|get|{{{PAGENAME}}}| |1}} could include logic where it does this if blank, and takes in an input in case character name is more than one word | |||
|character-title = Half-Demon | |||
|image-list = {{:{{{PAGENAME}}}/image list}} | |||
|class = Vanguard | |||
|country = Yamato | |||
|release-date = 01/10/2022 *release year will be retrieved using {{Array|get|{{{release-date}}}|/|3}} | |||
|illustrator-link = [https://twitter.com/dkqthf ABSOL] * might opt for something like {{:illustrator/ABSOL}} for links? | |||
|rarity = 6 * would ideally still display the star rarity, might just take the switch case approach, but the filling yup template the stars has always been a headache | |||
|availability = Standard Scouting | |||
|Good_name = Moonlight Blade *good's image naming logic is pretty good alr and just needs character-name proccessed with {{lc:string}} | |||
}} | |||
* alternate and eidos list will be assumed to exist and create pages otherwise to hide broken links. | |||
</pre> | |||
6) Standardize all infoboxes somehow (in terms of template structure or css or smth | |||
7) Standardizing stat template - work for units that start with silver or bronze. Units that only has bronze. And accommodate future gold rank better without needing a new "stat2" template. [[Template:Stat Table]] | |||
== Features to add/consider == | |||
1) Adding Still info on character pages | |||
2) turn form change/summon to tabs and add a category tag for them | |||
3) | |||
==stat update== | |||
{{Stat Table| cells = | |||
{{Stat Table Cell | |||
| filename = rasho | |||
|rank = bronze | |||
| lv max = 50 | |||
| hp = 920 | |||
| hp max = 1106 | |||
| atk = 252 | |||
| atk max = 361 | |||
| cost = 13 | |||
| redeploy = 70 | |||
| class = Vanguard | |||
| def = 165 | |||
| def max = 338 | |||
| block = 1 | |||
| magic res = 0 | |||
| magic res max = 0 | |||
| atk spd = 1.05 | |||
}} | |||
{{Stat Table Cell | |||
| filename = rasho | |||
|rank = silver | |||
| lv max = 50 | |||
| hp = 920 | |||
| hp max = 1106 | |||
| atk = 252 | |||
| atk max = 361 | |||
| cost = 13 | |||
| redeploy = 70 | |||
| class = Vanguard | |||
| def = 165 | |||
| def max = 338 | |||
| block = 1 | |||
| magic res = 0 | |||
| magic res max = 0 | |||
| atk spd = 1.05 | |||
}} | |||
| update= Vanguard Silver Rank 6 | |||
}} | |||
fix rank up and skill table to no longer need convoluted templates | |||
https://anothereidos.wikioasis.org/wiki/Template:Rank_Up_Table | |||
https://anothereidos.wikioasis.org/wiki/Template:Skill_Upgrade_Table | |||
==Vanguard== | ==Vanguard== | ||
Early game lane holders, with moderate stats: | Early game lane holders, with moderate stats: Average to above average offense, average to low defense, and lowest costs in the game. All Vanguards generate cost on kill, and reimburse cost when withdrawn (save for a few exceptions.) | ||
===Skill Charger=== | ===Skill Charger=== | ||
Prioritizes generating cost, dealing damage is a bonus. | Prioritizes generating cost, dealing damage is a bonus. | ||
Line 6: | Line 273: | ||
{{:Rook/fs}}{{:Ragnar/fs}}{{:Ala' ad-Din/fs}}{{:Todolf/fs}}{{:Farouk/fs}} | {{:Rook/fs}}{{:Ragnar/fs}}{{:Ala' ad-Din/fs}}{{:Todolf/fs}}{{:Farouk/fs}} | ||
{{:Lute/fs}}{{:Seals/fs}} | {{:Lute/fs}}{{:Seals/fs}} | ||
{{:Company Employee/fs}}{{: | {{:Company Employee/fs}}{{:Obsidonian Cavalry/fs}}{{:Goblin Rider/fs}} | ||
===Kill Charger=== | ===Kill Charger=== | ||
Prioritizes increasing dps and late game viability. | Prioritizes increasing dps and late game viability. | ||
Line 12: | Line 279: | ||
{{:Barlitz/fs}}{{:Rai (Summer)/fs}}{{:Hellion (Young)/fs}}{{:Yuno/fs}}{{:Leonhart (Awakened)/fs}}{{:Lyon/fs}}{{:FullHouse/fs}}{{:Tilikum/fs}}{{:Calhoun/fs}} | {{:Barlitz/fs}}{{:Rai (Summer)/fs}}{{:Hellion (Young)/fs}}{{:Yuno/fs}}{{:Leonhart (Awakened)/fs}}{{:Lyon/fs}}{{:FullHouse/fs}}{{:Tilikum/fs}}{{:Calhoun/fs}} | ||
{{:Kongoh/fs}} | {{:Kongoh/fs}} | ||
{{:Gambler/fs}}{{:Seahorse/fs}}{{:Dark Ninja/fs}} | |||
===Transformer (Vanguard)=== | ===Transformer (Vanguard)=== | ||
Vanguards that change classes, which may hamper their trait of cost generators in favor of being dps. | Vanguards that change classes, which may hamper their trait of cost generators in favor of being dps. | ||
Line 25: | Line 293: | ||
{{:Tetsubo/fs}} | {{:Tetsubo/fs}} | ||
{{:Domino/fs}}{{:Garold/fs}} | {{:Domino/fs}}{{:Garold/fs}} | ||
{{:Rogue Adventurer/fs}} | |||
==Shooter== | |||
High Ground physical dps units that prioritize aerial enemies. Stat-wise: Above average to high dps, low defense, and usually low to average cost. They often deal damage through multiple fast hits and ideal for medium to low defense enemies. | |||
==Ground Shooter== | |||
Deployed on ground tiles | |||
{{:Kazard/fs}} | |||
{{:Obsidonian Artillery/fs}} | |||
{{:Bandit Ballista/fs}} | |||
==Standard Shooter== | |||
Generalist shooters with Fast ASPD and a standard range to reach most threats. | |||
{{:Marion (Summer)/fs}}{{:Amorey (Half-Anniversary)/fs}} | |||
{{:Bionic Golem θ/fs}}{{:Billford (Summer)/fs}}{{:Wrecker/fs}}{{:Amorey/fs}} | |||
{{:Orc Shooter/fs}}{{:Pays Blanc Archer/fs}}{{:Goblin Archer/fs}}{{:Archer Mummy/fs}}{{:Obsidonian Archer/fs}} | |||
===Outliers=== | |||
{{:Leonhart (Summer)/fs}}{{:Harold/fs}}{{:Siddeley (Summer)/fs}}{{:Chabeau (Awakened)/fs}}{{:Walther/fs}} | |||
==Rapid-fire Shooter== | |||
Very Fast ASPD, variant-ranged shooters often meant to deal with multiple low def enemies. | |||
{{:Magritte/fs}} | |||
{{:Barlitz (Awakened)/fs}}{{:Harimau/fs}} | |||
{{:Aerial Goblin/fs}}{{:Pirate Musketeer/fs}} | |||
{{:Blue Ninja/fs}} | |||
==Marksman== | |||
Slow ASPD, Wide Range, High Atk to counter higher def enemies. | |||
{{:Wrecker (Awakened)/fs}}{{:Fu (Summer)/fs}}{{:Pino/fs}} | |||
{{:Alcyon/fs}} {{:Corca (Valentine)/fs}} | |||
{{:Nitro/fs}} | |||
{{:Steam Merchant/fs}} | |||
{{:Octopoid Sea Dweller/fs}} |
Latest revision as of 17:42, 26 September 2025
NEW CHARCATER TEMPLATE[edit | edit source]
{{Infobox Character | image = {{PAGENAME}}.png | image2= FULL_{{PAGENAME}}_2.png |illustrator-link = |class = Support |country = Sepia |release-date = 12/31/2022 |character-name = {{#explode:{{PAGENAME}}| |0}} |character-title = |rarity = 5 |availability = Standard Scouting |filename = {{lc:{{PAGENAME}}}} |Good_name = |alternate-list = {{:{{#explode:{{PAGENAME}}| |0}}/alternate list }} }} {{Stats | filename = {{lc:{{PAGENAME}}}} | lv max = 50 | hp = | hp max = | atk = | atk max = | def = | def max = | magic res = | magic res max = | cost = | redeploy = | class = | block = | atk spd = }} {{Stats1 | filename = {{lc:{{PAGENAME}}}}2 | lv max = | hp = | hp max = | atk = | atk max = | def = | def max = | magic res = | magic res max = | cost = | redeploy = | class = | block = | atk spd = |upgrade=Support Silver Rank 5 }} {{CharDetail |attack-reach = |deploy-tile = |damage-type = |trait = | range type = |nature name = |nature desc = }} {{Intimacy |bonus1 = |bonus2 = |bonus3 =}} ===Skills=== {{Skill | filename = {{lc:{{PAGENAME}}}}_01 | name = | recovertype = auto | casttype = auto | initsp = | effect = | cost = | initsp2 = | effect2 = | cost2 = | initsp3 = | effect3 = | cost3 = | effect4 = | initsp4 = | cost4 = | effect5 = | initsp5 = | cost5 = | effect6 = | initsp6 = | cost6 = | effect7 = | initsp7 = | cost7 = |range type = |upgrade = SupportSkill5 }} ==Interactions== {{Dialogue |Win = |Lose = |Rank Up = |Interaction #1 = |Interaction #2 = |Interaction #3 = |Interaction #4 = |Interaction #5 = |Gift Box #1 = |Gift Box #2 = |Gift Box #3 = |Gift Box #4 = |Gift Box #5 = }}{{Dialogue Valentines |1= |2= |3= |4= |5= |6= |7= |8= |9= |10= }}{{Dialogue Summer |1= |2= |3= |4= |5= |6= |7= |8= |9= |10= }} ==In other languages== {| class="wikitable" ! !Japanese !Traditional Chinese ! !Japanese !Traditional Chinese |} =Trivia= ==Notes==
WIKI MAINTENANCE TO DO LIST[edit | edit source]
1) Create character/fs pages: missing is caster, healer and support
2) Create character/eidos pages
3) Create character/eidos list and character/alternate list pages
4) update how infobox works so it uses these updates, so that alternate character pages do not need to be updated etc
5) Remove more redundancies in infobox due to spaghetti code current
{{Infobox Character |image = rasho.png |illustrator-link = [https://twitter.com/dkqthf ABSOL] |class = Vanguard |country = Yamato |release-date = 01/10/2022 |rarity = 6 Stars ☆☆☆☆☆☆ |character-name = Rasho |character-title = Half-Demon |image2 = FULL_Rasho_2.png |availability = Standard Scouting |release-year = 2022 |alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=Rasho| class=Vanguard|rarity=☆☆☆☆☆☆}}{{Character FS | char=Rasho (Awakened) | class=Guard|rarity=☆☆☆☆☆☆|limited=}} }} |eidos-list = {{Infobox Eidos List| Eidos= {{Eidos WF | rarity = ☆☆☆☆☆☆| eidos-name = Demon Breaking Him In for the New Year| eidos-num = 6003}} }} | filename = rasho | Good_name = Moonlight Blade }}
planned:
{{Infobox Character |character-name = {{Array|get|{{{PAGENAME}}}| |1}} could include logic where it does this if blank, and takes in an input in case character name is more than one word |character-title = Half-Demon |image-list = {{:{{{PAGENAME}}}/image list}} |class = Vanguard |country = Yamato |release-date = 01/10/2022 *release year will be retrieved using {{Array|get|{{{release-date}}}|/|3}} |illustrator-link = [https://twitter.com/dkqthf ABSOL] * might opt for something like {{:illustrator/ABSOL}} for links? |rarity = 6 * would ideally still display the star rarity, might just take the switch case approach, but the filling yup template the stars has always been a headache |availability = Standard Scouting |Good_name = Moonlight Blade *good's image naming logic is pretty good alr and just needs character-name proccessed with {{lc:string}} }} * alternate and eidos list will be assumed to exist and create pages otherwise to hide broken links.
6) Standardize all infoboxes somehow (in terms of template structure or css or smth
7) Standardizing stat template - work for units that start with silver or bronze. Units that only has bronze. And accommodate future gold rank better without needing a new "stat2" template. Template:Stat Table
Features to add/consider[edit | edit source]
1) Adding Still info on character pages
2) turn form change/summon to tabs and add a category tag for them
3)
stat update[edit | edit source]
![]() |
Rank | LVL | HP | ATK | ASPD | DEF | MRES | BLK | REP | COST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
![]() |
1 | 920 | 252 | 1.05 | 165 | 0 | 1 | 70 | 13 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
50 | 1106 | 361 | 1.05 | 338 | 0 | 1 | 70 | 13 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() |
![]() |
1 | 920 | 252 | 1.05 | 165 | 0 | 1 | 70 | 13 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
50 | 1106 | 361 | 1.05 | 338 | 0 | 1 | 70 | 13 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rank Up Materials
{{ {{{upgrade}}} }} |
fix rank up and skill table to no longer need convoluted templates
https://anothereidos.wikioasis.org/wiki/Template:Rank_Up_Table
https://anothereidos.wikioasis.org/wiki/Template:Skill_Upgrade_Table
Vanguard[edit | edit source]
Early game lane holders, with moderate stats: Average to above average offense, average to low defense, and lowest costs in the game. All Vanguards generate cost on kill, and reimburse cost when withdrawn (save for a few exceptions.)
Skill Charger[edit | edit source]
Prioritizes generating cost, dealing damage is a bonus.
Kill Charger[edit | edit source]
Prioritizes increasing dps and late game viability.
Transformer (Vanguard)[edit | edit source]
Vanguards that change classes, which may hamper their trait of cost generators in favor of being dps.
Summoner (Vanguard)[edit | edit source]
Vanguards that summon other units, which usually hampers their trait of cost generating in favor of more dps.
Redeploy[edit | edit source]
Vanguards that are most empowered when newly deployed. They must be withdrawn in order to trigger their skills again, and typically do not refund cost.
Shooter[edit | edit source]
High Ground physical dps units that prioritize aerial enemies. Stat-wise: Above average to high dps, low defense, and usually low to average cost. They often deal damage through multiple fast hits and ideal for medium to low defense enemies.
Ground Shooter[edit | edit source]
Deployed on ground tiles
Standard Shooter[edit | edit source]
Generalist shooters with Fast ASPD and a standard range to reach most threats.
Outliers[edit | edit source]
Rapid-fire Shooter[edit | edit source]
Very Fast ASPD, variant-ranged shooters often meant to deal with multiple low def enemies.
Marksman[edit | edit source]
Slow ASPD, Wide Range, High Atk to counter higher def enemies.