User:Bejeebs: Difference between revisions

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{{:Bionic Golem θ/fs}}{{:Billford (Summer)/fs}}{{:Harimau/fs}}{{:Wrecker/fs}}
{{:Bionic Golem θ/fs}}{{:Billford (Summer)/fs}}{{:Harimau/fs}}{{:Wrecker/fs}}
{{:Amorey/fs}}{{:Walther/fs}}
{{:Amorey/fs}}{{:Walther/fs}}
{{:Orc Shooter/fs}}{{:Pays Blanc Archer/fs}}{{:Goblin Shooter/fs}}{{:Steam Merchant/fs}}{{:Blue Ninja/fs}}{{:Archer Mummy/fs}}{{:Obsidonian Archer/fs}}
{{:Orc Shooter/fs}}{{:Pays Blanc Archer/fs}}{{:Goblin Archer/fs}}{{:Steam Merchant/fs}}{{:Blue Ninja/fs}}{{:Archer Mummy/fs}}{{:Obsidonian Archer/fs}}
 
==Variant Shooter==
==Variant Shooter==
Shooters with unique range.  
Shooters with unique range.  

Revision as of 06:59, 18 July 2025

Vanguard

Early game lane holders, with moderate stats: Average to above average offense, average to low defense, and lowest costs in the game. All Vanguards generate cost on kill, and reimburse cost when withdrawn (save for a few exceptions.)

Skill Charger

Prioritizes generating cost, dealing damage is a bonus.

Kill Charger

Prioritizes increasing dps and late game viability.


FLYER

Transformer (Vanguard)

Vanguards that change classes, which may hamper their trait of cost generators in favor of being dps.

Summoner (Vanguard)

Vanguards that summon other units, which usually hampers their trait of cost generating in favor of more dps.

Redeploy

Vanguards that are most empowered when newly deployed. They must be withdrawn in order to trigger their skills again, and typically do not refund cost.

Shooter

High Ground physical dps units that prioritize aerial enemies. Stat-wise: Above average to high dps, low defense, and usually low to average cost. They often deal damage through multiple fast hits and ideal for medium to low defense enemies.

Ground Shooter

Standard Shooter

Standard shooter range with attack interval roughly more than 1 second.

Variant Shooter

Shooters with unique range.

Marksman

Slow ASPD, Wide Range, High Atk to counter higher def enemies.