User:Bejeebs: Difference between revisions

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Tag: 2017 source edit
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{{:Bandit Ballista/fs}}{{:Obsidonian Artillery/fs}}
{{:Bandit Ballista/fs}}{{:Obsidonian Artillery/fs}}
===Standard Shooter===
===Standard Shooter===
Standard Shooter ASPD (1.5~1.75), and range (usually)
Generalist shooters with Fast ASPD and a standard range to reach most threats.
{{:Marion (Summer)/fs}}{{:Leonhart (Summer)/fs}}{{:Amorey (Half-Anniversary)/fs}}
{{:Marion (Summer)/fs}}{{:Leonhart (Summer)/fs}}{{:Amorey (Half-Anniversary)/fs}}{{:Pino/fs}}
{{:Bionic Golem θ/fs}}{{:Billford (Summer)/fs}}{{:Wrecker/fs}}{{:Harold/fs}}{{:Siddeley (Summer)/fs}}
{{:Bionic Golem θ/fs}}{{:Billford (Summer)/fs}}{{:Wrecker/fs}}{{:Harold/fs}}{{:Siddeley (Summer)/fs}}{{:Chabeau (Awakened)/fs}}
{{:Amorey/fs}}{{:Walther/fs}}
{{:Amorey/fs}}{{:Walther/fs}}
{{:Orc Shooter/fs}}{{:Pays Blanc Archer/fs}}{{:Goblin Archer/fs}}{{:Steam Merchant/fs}}{{:Blue Ninja/fs}}{{:Archer Mummy/fs}}{{:Obsidonian Archer/fs}}
{{:Orc Shooter/fs}}{{:Pays Blanc Archer/fs}}{{:Goblin Archer/fs}}{{:Steam Merchant/fs}}{{:Blue Ninja/fs}}{{:Archer Mummy/fs}}{{:Obsidonian Archer/fs}}
==Rapid-fire Shooter==
==Rapid-fire Shooter==
Fast ASPD, Low Atk, Variant range  (usually)
Very Fast ASPD, variant-ranged shooters often meant to deal with multiple low def enemies.
{{:Magritte/fs}}
{{:Magritte/fs}}
{{:Barlitz (Awakened)/fs}}{{:Harimau/fs}}
{{:Barlitz (Awakened)/fs}}{{:Harimau/fs}}
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==Marksman==
==Marksman==
Slow ASPD, Wide Range, High Atk to counter higher def enemies.
Slow ASPD, Wide Range, High Atk to counter higher def enemies.
{{:Wrecker (Awakened)/fs}}{{:Fu (Summer)/fs}}{{:Pino/fs}}
{{:Wrecker (Awakened)/fs}}{{:Fu (Summer)/fs}}
{{:Alcyon/fs}} {{:Chabeau (Awakened)/fs}}{{:Corca (Valentine)/fs}}
{{:Alcyon/fs}} {{:Corca (Valentine)/fs}}
{{:Nitro/fs}}
{{:Nitro/fs}}
{{:Octopoid Sea Dweller/fs}}
{{:Octopoid Sea Dweller/fs}}

Revision as of 07:09, 18 July 2025

Vanguard

Early game lane holders, with moderate stats: Average to above average offense, average to low defense, and lowest costs in the game. All Vanguards generate cost on kill, and reimburse cost when withdrawn (save for a few exceptions.)

Skill Charger

Prioritizes generating cost, dealing damage is a bonus.

Kill Charger

Prioritizes increasing dps and late game viability.


FLYER

Transformer (Vanguard)

Vanguards that change classes, which may hamper their trait of cost generators in favor of being dps.

Summoner (Vanguard)

Vanguards that summon other units, which usually hampers their trait of cost generating in favor of more dps.

Redeploy

Vanguards that are most empowered when newly deployed. They must be withdrawn in order to trigger their skills again, and typically do not refund cost.

Shooter

High Ground physical dps units that prioritize aerial enemies. Stat-wise: Above average to high dps, low defense, and usually low to average cost. They often deal damage through multiple fast hits and ideal for medium to low defense enemies.

Ground Shooter

Deployed on ground tiles

Standard Shooter

Generalist shooters with Fast ASPD and a standard range to reach most threats.

Rapid-fire Shooter

Very Fast ASPD, variant-ranged shooters often meant to deal with multiple low def enemies.

Marksman

Slow ASPD, Wide Range, High Atk to counter higher def enemies.