User:Bejeebs

From AnotherEidos R Wiki
Revision as of 15:30, 27 August 2025 by Bejeebs (talk | contribs)

WIKI MAINTENANCE TO DO LIST

1) Create character/fs pages: missing is caster, healer and support

2) Create character/eidos pages

3) Create character/eidos list and character/alternate list pages

4) update how infobox works so it uses these updates, so that alternate character pages do not need to be updated etc

5) Remove more redundancies in infobox due to spaghetti code

6) Standardize all infoboxes somehow (in terms of template structure or css or smth

7) Standardizing stat template

Features to add/consider

1) Adding Still info on character pages

2) turn form change/summon to tabs and add a category tag for them

3)


wip

{{{rarity}}}
link={{{class}}}
Limited/Alternate Character
[[{{{char}}}|{{{char}}}]]

Vanguard

Early game lane holders, with moderate stats: Average to above average offense, average to low defense, and lowest costs in the game. All Vanguards generate cost on kill, and reimburse cost when withdrawn (save for a few exceptions.)

Skill Charger

Prioritizes generating cost, dealing damage is a bonus.

Kill Charger

Prioritizes increasing dps and late game viability.


FLYER

Transformer (Vanguard)

Vanguards that change classes, which may hamper their trait of cost generators in favor of being dps.

Summoner (Vanguard)

Vanguards that summon other units, which usually hampers their trait of cost generating in favor of more dps.

Redeploy

Vanguards that are most empowered when newly deployed. They must be withdrawn in order to trigger their skills again, and typically do not refund cost.

Shooter

High Ground physical dps units that prioritize aerial enemies. Stat-wise: Above average to high dps, low defense, and usually low to average cost. They often deal damage through multiple fast hits and ideal for medium to low defense enemies.

Ground Shooter

Deployed on ground tiles

Standard Shooter

Generalist shooters with Fast ASPD and a standard range to reach most threats.

Outliers

Rapid-fire Shooter

Very Fast ASPD, variant-ranged shooters often meant to deal with multiple low def enemies.

Marksman

Slow ASPD, Wide Range, High Atk to counter higher def enemies.