User:Bejeebs
wip
Vanguard
Early game lane holders, with moderate stats: Average to above average offense, average to low defense, and lowest costs in the game. All Vanguards generate cost on kill, and reimburse cost when withdrawn (save for a few exceptions.)
Skill Charger
Prioritizes generating cost, dealing damage is a bonus.
Kill Charger
Prioritizes increasing dps and late game viability.
Transformer (Vanguard)
Vanguards that change classes, which may hamper their trait of cost generators in favor of being dps.
Summoner (Vanguard)
Vanguards that summon other units, which usually hampers their trait of cost generating in favor of more dps.
Redeploy
Vanguards that are most empowered when newly deployed. They must be withdrawn in order to trigger their skills again, and typically do not refund cost.
Shooter
High Ground physical dps units that prioritize aerial enemies. Stat-wise: Above average to high dps, low defense, and usually low to average cost. They often deal damage through multiple fast hits and ideal for medium to low defense enemies.
Ground Shooter
Deployed on ground tiles
Standard Shooter
Generalist shooters with Fast ASPD and a standard range to reach most threats.
Rapid-fire Shooter
Very Fast ASPD, variant-ranged shooters often meant to deal with multiple low def enemies.
Marksman
Slow ASPD, Wide Range, High Atk to counter higher def enemies.