Attack (Stat)
Part of Character Stats. These pages are wips!
Atk (Attack) determines strength of a character's damage or healing. It is subject to different calculations depending on it's attack type.
Mechanics:
- It is the primary stat where damage and healing scale of from.
Related Mechanics: Damage, Healing, Critical Hit
See Also: Attack-Scaling Defensive Abilities
Note: ATK related effects that only affect the user and/or their summons are excluded from this list.
Buffs[edit | edit source]
Character | Type | Effect | Declared Value |
---|---|---|---|
Yuno | Nature | For 20 seconds upon a unit with higher ATK than this unit entering the battlefield, one's ATK +15% (MAX of +45%). | |
FullHouse | Nature | Able to select an ally unit tile when one is deployed.
When one has selected an ally unit tile, one may switch spots with the selected ally, and for 20 seconds upon being deployed, one receives 10% of MAX HP, ATK, and DEF. |
|
Leonhart (Summer) | Nature | All Ally Shooters +9% ATK | |
Gaia | Nature | ATK and DEF of all ally units +5%. | |
Forte | Nature | All ally unit(s) on elevated tiles + 6% ATK. | |
Gaia (Awakened) | Skill | For 30 seconds, all ally units' ATK, DEF, and MAX HP +30%.
May only be used once in a battle. |
|
Dward (Awakened) | Nature | When 2 or more ally units are deployed within 1 tile,
ATK +20% to those units including this unit. |
|
Lyon's Dad | Nature | All ally unit(s) excluding oneself on the battlefield +45 ATK, DEF, & Magic Resistance. | |
Lute (Summer) | Skill | For 45 seconds, grants ATK & DEF +35% and RESIST to all ally unit(s) within attack range including this unit. (RESIST: Decreases status ailment duration by 50%) | |
Brute (Summer) | Skill | For 20 seconds, increases ATK by 45% and the ATK Speed of all allies within one tile of this unit +25%. (Skill activates automatically) | |
Rook (Winter) | Nature | Deployment COST reimbursed upon withdrawing +2.
MAX of 3 ally units within attack range, excluding this unit, ATK, DEF, and MAX HP +9% for 40 seconds after being deployed. |
|
Nitro (Awakened) | Nature | For 25 seconds after being deployed, all ally unit(s) within attack range excluding this unit gain one of the following effects at random.
Block Count+1 / ATK and DEF +16% / MAX HP +500 |
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Kongoh (Awakened) | Nature | When skill is not active, ATK +12% to all ally units within two tiles of this unit excluding this unit, and ally units' 30 HP is recovered by 30 each second. | |
Orta & Pollon (Summer) | Nature` | All summoned units on the battlefield, ATK +12% and DEF +20%. When [Seadog for the Win] Pollon's skill is active, own attack range expands drastically. | |
Robin | Skill | All ally unit(s) within surrounding 2 tiles, excluding this unit, have ATK increased by 30% for 30 seconds. All affected allies have their HP restored by 20% of one's own MAX HP per second. | |
Robin | Nature | For 40 seconds after being deployed, the ATK of 1 ally unit who has be deployed earlier than this unit increases by 15%. | |
Anima | Nature | ATK of all ally unit(s) excluding this unit +10% for 10 seconds after being deployed. | |
Sinbad | Nature | When in party, ATK +10% to all ally units of 3-Star Rarity or lower. | |
Volund | Nature | For 40 seconds after being deployed, 1 ally unit who has been deployed earlier than this unit has the following status changes:
ATK & DEF +15%, Magic Resistance +15 and ATK Speed -20%. |
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Volund | Skill | ATK +15%, DEF +25%, and Magic Resistance +25 for all deployed ally units including this unit for 30 seconds. | |
Equus | Nature | Own HP heals by 10% when ally units are are deployed while Equus on the battlefield.
Additionally, the ATK of deployed units increases 10% for 10 seconds. |
|
Kafka (Awakened) | Skill | Unit moves to selected tile. For 20 seconds after being moved, ATK +30%, DEF+45% to all ally units within 1 tile excluding this unit, and additionally provides a resistance barrier of 300 to those units (damage incurred is 0 until accumulated damage reaches 300). | |
Jade | Nature | Block count +1 when deployed into battle without other ally unit(s) on the battlefield.
Otherwise, ATK & DEF +15%. |
|
Lucifer | Nature | When in party, the ATK of all ally [Fighter] unit(s) increases by +10%. | |
Azmond | Skill | Each time skill is activated, its effect changes.
- For 25 seconds, ATK +40% for all ally units within attack range, including this unit. When skill activates again, all affected allies have their HP restored by 50% of their MAX HP (just once). - For 25 seconds, ATK -40%, DEF -75% for all enemies within attack range. When skill activates again, inflicts damage at 200% ATK to all affected enemies. |
Debuffs[edit | edit source]
Character | Type | Effect | Declared Value |
---|---|---|---|
FullHouse (Awakened) | Nature | While deployed, the highest ATK among enemies on the battlefield is reduced by -12%. This unit's own ATK rises by however much the aforementioned enemy unit's ATK goes down due to this nature's effect. | |
Thorkell | Nature | For 10 seconds, the ATK of enemi(es) who have attacked Thorkell decreases by 5%. | |
Azmond (Awakened) | Skill | Each time skill is activated, its effect changes.
- For 25 seconds, ATK +40% for all ally units within attack range, including this unit. When skill activates again, all affected allies have their HP restored by 50% of their MAX HP (just once). - For 25 seconds, ATK -40%, DEF -75% for all enemies within attack range. When skill activates again, inflicts damage at 200% ATK to all affected enemies. |