Template:Skill

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Revision as of 04:53, 5 October 2025 by Bejeebs (talk | contribs)
File:SkillIcon charactername.png skillname
Max Level Skill Details
Level Effect Start SP SP Cost
Skill Progression
1 ? Y X
2 ? Y X
3 ? Y X
4 ? Y X
5 ? Y X
6 ? Y X
7 ? Y X
8 ? Y X
9 ? Y X
10 ? Y X


Skill Upgrade Materials
Lv. 2 3 4 5 6 7
Items

5
[[File:{{{lv2Mat2}}}.png|45px]]
{{{lv2Mat2Amount}}}
[[File:{{{lv2Mat3}}}.png|45px]]
{{{lv2Mat3Amount}}}

5
[[File:{{{lv3Mat3}}}.png|45px]]
{{{lv3Mat3Amount}}}

8
[[File:{{{lv4Mat3}}}.png|45px]]
{{{lv4Mat3Amount}}}

8
[[File:{{{lv5Mat3}}}.png|45px]]
{{{lv5Mat3Amount}}}

8
[[File:{{{lv6Mat3}}}.png|45px]]
{{{lv6Mat3Amount}}}


}} 

Upgrade

Skill upgrade is now included in the skillbox, but clean up in pages make take time. So if ever, you can go ahead and add this attribute into the present skill template to specify which skill upgrade template to use. The format is ClassSkill# where # is the rarity, and Class is one of the 7 classes.

Not including the upgrade field will hide the section, which is useful only when a character has a separate skill set for their transformation or summon.

{{Skill
|upgrade= SupporterSkill6
|}}

Values for upgrade attribute

ClassSkill# (where class is whichever class, # is rarity eg FighterSkill0 for Gaia a 0 star Fighter)

Refer to Template:Skill Upgrade

Values for skill recovery and activation

recovery

  • auto
  • cost

activation

  • manual
  • auto