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11 July 2025

27 June 2025

  • 07:5707:57, 27 June 2025 Intimacy (Stat) (hist | edit) [256 bytes] Bejeebs (talk | contribs) (Created page with "Part of Character Stats. These pages are wips! Intimacy is a character attribute related to Interaction. It is increased by giving gifts and has a cap of 100%. At certain thresholds, 30%, 50%, 100%, minor stat bumps are received by the character.") Tag: Visual edit
  • 07:5507:55, 27 June 2025 Bond (Stat) (hist | edit) [272 bytes] Bejeebs (talk | contribs) (Created page with "Part of Character Stats. These pages are wips! Bond is a character attribute that keeps track of how many times a character is played in combat. Alternative variants of a character share this stat. It unlocks the character's gallery function. See: Character Gallery") Tag: Visual edit
  • 07:5407:54, 27 June 2025 Attack Speed (Stat) (hist | edit) [748 bytes] Bejeebs (talk | contribs) (Created page with "Part of Character Stats. These pages are wips! Attack Speed (Aspd) determines the time interval in seconds between a character's attack or healing. '''Mechanics:''' * When an enemy is in range, a character will proceed to do their auto attacks in intervals based on their Attack Speed. * Increase in Attack Speed would mean a decrease in aspd value, while a decrease in attack speed would mean an increase instead. * If the description describes '''''Attack Interval'...") Tag: Visual edit
  • 07:4807:48, 27 June 2025 Block Count (Stat) (hist | edit) [562 bytes] Bejeebs (talk | contribs) (Created page with "Part of Character Stats. These pages are wips! Block Count (Blk/Block) determines the amount of enemies a character can prevent from passing-through. Some enemies will consume more than one block count to be actually blocked. '''Mechanics''' * '''Visualization:''' ** Block count is depicted as shields on top of the character's hp bar. ** The grey shield will turn red if an enemy consumes a character's block. ** If the enemy requires more block than the character...") Tag: Visual edit
  • 07:4507:45, 27 June 2025 Reposition Time (Stat) (hist | edit) [369 bytes] Bejeebs (talk | contribs) (Created page with "Part of Character Stats. These pages are wips! Reposition Time (Rep) determines the amount of time in seconds a character will remain in cooldown after withdrawn before they are deployable again. '''Mechanics:''' * Reposition time is a cool down before you can redeploy a unit, and ticks away in seconds. Related Mechanics: Withdrawal == Unique Interactions ==") Tag: Visual edit
  • 07:4307:43, 27 June 2025 Cost (Stat) (hist | edit) [478 bytes] Bejeebs (talk | contribs) (Created page with "Part of Character Stats. These pages are wips! Cost of a character determines how much Cost is needed to expend in order of the character to be deployed. '''Mechanics:''' * Cost generation is the unique mechanic of Vanguards. Outliers do exist in other classes. * Combat's natural cost generation is 1 cost/second. * Unless stated by a their trait, a character's withdrawal does not refund cost. Related Mechanics: Cost (Mechanic) == Unique Cost-Related Interactions ==") Tag: Visual edit
  • 07:3907:39, 27 June 2025 Magic Resistance (Stat) (hist | edit) [420 bytes] Bejeebs (talk | contribs) (Created page with "Part of Character Stats. These pages are wips! Magic Resistance (Res) determines much magic damage the character can mitigate. '''Mechanics:''' * It is the primary stat that reduces magic damage dealt by subtracting def over the incoming damage value. Related Mechanics: Damage ''Note: RES related effects that only affect the user and/or their summons are excluded from this list.'' == Buffs == == Debuffs ==") Tag: Visual edit
  • 07:3607:36, 27 June 2025 Defense (Stat) (hist | edit) [455 bytes] Bejeebs (talk | contribs) (Created page with "Part of Character Stats. These pages are wips! Defense (Def) determines much physical damage the character can mitigate. '''Mechanics:''' * It is the primary stat that reduces physical damage dealt by subtracting def over the incoming damage value. Related Mechanics: Damage, See Also: Defense-Scaling Abilities ''Note: Def related effects that only affect the user and/or their summons are excluded from this list.'' == Buffs == == Debuffs ==") Tag: Visual edit

19 June 2025

13 June 2025

5 June 2025

4 June 2025

  • 09:3609:36, 4 June 2025 Attack (Stat) (hist | edit) [5,756 bytes] Bejeebs (talk | contribs) (Created page with "Part of Character Stats. These pages are wips! Atk (Attack) determines strength of a character's damage or healing. It is subject to different calculations depending on it's attack type. '''Mechanics:''' * It is the primary stat where damage and healing scale of from. Related Mechanics: Damage, Healing, Critical Hit See Also: Attack-Scaling Defensive Abilities ''Note: ATK related effects that only affect the user and/or their summons are excluded from this list...") Tag: Visual edit

3 June 2025

  • 16:4316:43, 3 June 2025 HP (Stat) (hist | edit) [5,539 bytes] Bejeebs (talk | contribs) (Created page with "Part of Character Stats. These pages are wips! HP (Hit Points/ Health Points) is the amount of damage a character can withstand. The cap of how much HP a unit may have is referred to as MAX HP. '''Mechanics:''' * Visualizations: a blue bar underneath friendly units, and an orange bar underneath enemy units. * HP is reduced by when inflicted by damage, and its value can be returned to its MAX value through healing. * When a friendly unit's hp reaches 0, they are...") Tag: Visual edit

1 June 2025

31 May 2025

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27 May 2025

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